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The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
This edited book adopts a cognitive perspective to provide breadth
and depth to state-of-the-art research related to understanding,
analyzing, predicting and improving one of the most prominent and
important classes of behavior of modern humans, information search.
It is timely as the broader research area of cognitive computing
and cognitive technology have recently attracted much attention,
and there has been a surge in interest to develop systems and
technology that are more compatible with human cognitive abilities.
Divided into three interlocking sections, the first introduces the
foundational concepts of information search from a cognitive
computing perspective to highlight the research questions and
approaches that are shared among the contributing authors. Relevant
concepts from psychology, information and computing sciences are
addressed. The second section discusses methods and tools that are
used to understand and predict information search behavior and how
the cognitive perspective can provide unique insights into the
complexities of the behavior in various contexts. The final part
highlights a number of areas of applications of which education and
training, collaboration and conversational search interfaces are
important ones. Understanding and Improving Information Search - A
Cognitive Approach includes contributions from cognitive
psychologists, information and computing scientists around the
globe, including researchers from Europe (France, Netherlands,
Germany), the US, and Asia (India, Japan), providing their unique
but coherent perspectives to the core issues and questions most
relevant to our current understanding of information search
behavior and improving information search.
This volume presents in-depth investigations of the processes of
meaning-making during reading at both local (discourse) and global
(general knowledge) levels. It considerably extends our knowledge
of how mental representations are constructed and updated during
reading. The book also provides insight into the process of
representation construction by using online measures and relating
this process with final memory representations; provides detailed
models of these processes; pays attention to the coordination of
multiple representations constructed; focuses on the monitoring and
updating of mental representations; and applies all this knowledge
to richer and more complicated texts than are often used in
laboratories.
The aim of this book is to present results of scientific research
on how digital information should be designed and how artifacts or
systems containing digital content should maximize usability, and
to explain how context can influence the nature and effectiveness
of digital communication. Using a philosophical, cognitive, and
technical standpoint, the book covers the issue of what digital
information actually is. The text also presents research outcomes
from the perspective of research in information science--broadly
construed--a term now used to cover a range of theoretical and
practical approaches. Creation, Use, and Deployment of Digital
Information is broken down into three parts: *Part I presents
information on how electronic documents can be realized--the
complexities, alternatives, functions, and restrictions are treated
here. *Part II discusses how human beings process information and
how technical solutions can satisfy human restrictions. *Part III
treats the context in which digital information processing and
deployment takes place. The book has much to offer to academics in
many disciplines, including science, the arts, psychology,
education, and the information and computing sciences.
The aim of this book is to present results of scientific research
on how digital information should be designed and how artifacts or
systems containing digital content should maximize usability, and
to explain how context can influence the nature and effectiveness
of digital communication. Using a philosophical, cognitive, and
technical standpoint, the book covers the issue of what digital
information actually is. The text also presents research outcomes
from the perspective of research in information science--broadly
construed--a term now used to cover a range of theoretical and
practical approaches. Creation, Use, and Deployment of Digital
Information is broken down into three parts: *Part I presents
information on how electronic documents can be realized--the
complexities, alternatives, functions, and restrictions are treated
here. *Part II discusses how human beings process information and
how technical solutions can satisfy human restrictions. *Part III
treats the context in which digital information processing and
deployment takes place. The book has much to offer to academics in
many disciplines, including science, the arts, psychology,
education, and the information and computing sciences.
This volume presents in-depth investigations of the processes of
meaning-making during reading at both local (discourse) and global
(general knowledge) levels. It considerably extends our knowledge
of how mental representations are constructed and updated during
reading. The book also provides insight into the process of
representation construction by using online measures and relating
this process with final memory representations; provides detailed
models of these processes; pays attention to the coordination of
multiple representations constructed; focuses on the monitoring and
updating of mental representations; and applies all this knowledge
to richer and more complicated texts than are often used in
laboratories.
This edited book adopts a cognitive perspective to provide breadth
and depth to state-of-the-art research related to understanding,
analyzing, predicting and improving one of the most prominent and
important classes of behavior of modern humans, information search.
It is timely as the broader research area of cognitive computing
and cognitive technology have recently attracted much attention,
and there has been a surge in interest to develop systems and
technology that are more compatible with human cognitive abilities.
Divided into three interlocking sections, the first introduces the
foundational concepts of information search from a cognitive
computing perspective to highlight the research questions and
approaches that are shared among the contributing authors. Relevant
concepts from psychology, information and computing sciences are
addressed. The second section discusses methods and tools that are
used to understand and predict information search behavior and how
the cognitive perspective can provide unique insights into the
complexities of the behavior in various contexts. The final part
highlights a number of areas of applications of which education and
training, collaboration and conversational search interfaces are
important ones. Understanding and Improving Information Search - A
Cognitive Approach includes contributions from cognitive
psychologists, information and computing scientists around the
globe, including researchers from Europe (France, Netherlands,
Germany), the US, and Asia (India, Japan), providing their unique
but coherent perspectives to the core issues and questions most
relevant to our current understanding of information search
behavior and improving information search.
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
Assembles perspectives on the discourse of electronic texts from
cognitive psychology, computer science, and cognitive ergonomics,
emphasizing the interface characteristics and design for linear and
non-linear texts as used in e-mail, electronic journal browsers,
word processors that combine reading
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