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Showing 1 - 12 of 12 matches in All Departments
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
This edited book adopts a cognitive perspective to provide breadth and depth to state-of-the-art research related to understanding, analyzing, predicting and improving one of the most prominent and important classes of behavior of modern humans, information search. It is timely as the broader research area of cognitive computing and cognitive technology have recently attracted much attention, and there has been a surge in interest to develop systems and technology that are more compatible with human cognitive abilities. Divided into three interlocking sections, the first introduces the foundational concepts of information search from a cognitive computing perspective to highlight the research questions and approaches that are shared among the contributing authors. Relevant concepts from psychology, information and computing sciences are addressed. The second section discusses methods and tools that are used to understand and predict information search behavior and how the cognitive perspective can provide unique insights into the complexities of the behavior in various contexts. The final part highlights a number of areas of applications of which education and training, collaboration and conversational search interfaces are important ones. Understanding and Improving Information Search - A Cognitive Approach includes contributions from cognitive psychologists, information and computing scientists around the globe, including researchers from Europe (France, Netherlands, Germany), the US, and Asia (India, Japan), providing their unique but coherent perspectives to the core issues and questions most relevant to our current understanding of information search behavior and improving information search.
This volume presents in-depth investigations of the processes of
meaning-making during reading at both local (discourse) and global
(general knowledge) levels. It considerably extends our knowledge
of how mental representations are constructed and updated during
reading. The book also provides insight into the process of
representation construction by using online measures and relating
this process with final memory representations; provides detailed
models of these processes; pays attention to the coordination of
multiple representations constructed; focuses on the monitoring and
updating of mental representations; and applies all this knowledge
to richer and more complicated texts than are often used in
laboratories.
The aim of this book is to present results of scientific research on how digital information should be designed and how artifacts or systems containing digital content should maximize usability, and to explain how context can influence the nature and effectiveness of digital communication. Using a philosophical, cognitive, and technical standpoint, the book covers the issue of what digital information actually is. The text also presents research outcomes from the perspective of research in information science--broadly construed--a term now used to cover a range of theoretical and practical approaches. Creation, Use, and Deployment of Digital Information is broken down into three parts: *Part I presents information on how electronic documents can be realized--the complexities, alternatives, functions, and restrictions are treated here. *Part II discusses how human beings process information and how technical solutions can satisfy human restrictions. *Part III treats the context in which digital information processing and deployment takes place. The book has much to offer to academics in many disciplines, including science, the arts, psychology, education, and the information and computing sciences.
The aim of this book is to present results of scientific research on how digital information should be designed and how artifacts or systems containing digital content should maximize usability, and to explain how context can influence the nature and effectiveness of digital communication. Using a philosophical, cognitive, and technical standpoint, the book covers the issue of what digital information actually is. The text also presents research outcomes from the perspective of research in information science--broadly construed--a term now used to cover a range of theoretical and practical approaches. Creation, Use, and Deployment of Digital Information is broken down into three parts: *Part I presents information on how electronic documents can be realized--the complexities, alternatives, functions, and restrictions are treated here. *Part II discusses how human beings process information and how technical solutions can satisfy human restrictions. *Part III treats the context in which digital information processing and deployment takes place. The book has much to offer to academics in many disciplines, including science, the arts, psychology, education, and the information and computing sciences.
This volume presents in-depth investigations of the processes of
meaning-making during reading at both local (discourse) and global
(general knowledge) levels. It considerably extends our knowledge
of how mental representations are constructed and updated during
reading. The book also provides insight into the process of
representation construction by using online measures and relating
this process with final memory representations; provides detailed
models of these processes; pays attention to the coordination of
multiple representations constructed; focuses on the monitoring and
updating of mental representations; and applies all this knowledge
to richer and more complicated texts than are often used in
laboratories.
This edited book adopts a cognitive perspective to provide breadth and depth to state-of-the-art research related to understanding, analyzing, predicting and improving one of the most prominent and important classes of behavior of modern humans, information search. It is timely as the broader research area of cognitive computing and cognitive technology have recently attracted much attention, and there has been a surge in interest to develop systems and technology that are more compatible with human cognitive abilities. Divided into three interlocking sections, the first introduces the foundational concepts of information search from a cognitive computing perspective to highlight the research questions and approaches that are shared among the contributing authors. Relevant concepts from psychology, information and computing sciences are addressed. The second section discusses methods and tools that are used to understand and predict information search behavior and how the cognitive perspective can provide unique insights into the complexities of the behavior in various contexts. The final part highlights a number of areas of applications of which education and training, collaboration and conversational search interfaces are important ones. Understanding and Improving Information Search - A Cognitive Approach includes contributions from cognitive psychologists, information and computing scientists around the globe, including researchers from Europe (France, Netherlands, Germany), the US, and Asia (India, Japan), providing their unique but coherent perspectives to the core issues and questions most relevant to our current understanding of information search behavior and improving information search.
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
Assembles perspectives on the discourse of electronic texts from cognitive psychology, computer science, and cognitive ergonomics, emphasizing the interface characteristics and design for linear and non-linear texts as used in e-mail, electronic journal browsers, word processors that combine reading
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