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To mark the first issue of this exciting new journal, Liverpool
University Press are publishing a commemorative paperback edition
of The Journal of Beatles Studies which will be available alongside
the Open Access Journal edition. The Journal of Beatles Studies is
the first journal to establish The Beatles as an object of academic
research, and will publish original, rigorously researched essays,
notes, as well as book and media reviews. The journal aims are; to
provide a voice to new and emerging research locating the Beatles
in new contexts, groups and communities from within and beyond
academic institutions; to inaugurate, innovate, interrogate and
challenge narrative, cultural historical and musicological tropes
about the Beatles as both subject and object of study; to publish
original and critical research from Beatles scholars around the
globe and across disciplines. The Journal of Beatles Studies
establishes a scholarly focal point for critique, dialogue and
exchange on the nature, scope and value of The Beatles as an object
of academic enquiry and seeks to examine and assess the continued
economic value and cultural values generated by and around The
Beatles, for policy makers, creative industries and consumers. The
journal also seeks to approach The Beatles as a prism for accessing
insight into wider historical, social and cultural issues.
As audiences are increasingly no longer solely listeners but also
active producer-consumers, and as video games and other interactive
systems increasingly permeate our daily lives, understanding
interactivity and its impact on the audience has never been more
important. A collection of newly commissioned chapters on
interactivity in music and sound edited by preeminent scholars in
the field, this book marks the beginning of a journey into
understanding the ways in which we interact with sound, and offers
a new set of analytical tools for the growing field of interactive
audio. What does it mean to interact with sound? How does
interactivity alter our experience as creators and listeners? What
makes interactive audio different from non-interactive audio? Where
does interacting with audio fit into our understanding of sound and
music? What does the future hold for interactive media when it
comes to our musical and sonic experiences? And how do we begin to
approach interactive audio from a theoretical perspective? The
Oxford Handbook of Interactive Audio answers these questions by
exploring the full range of interactive audio in video games,
performance, education, environmental design, toys, and artistic
practice. Examining these questions from a range of approaches -
technological, emotional, psychological, and physical - the book
provides a thorough overview of the fascinating experience of
interactive sound.
As audiences are increasingly no longer solely listeners but also
active producer-consumers, and as video games and other interactive
systems increasingly permeate our daily lives, understanding
interactivity and its impact on the audience has never been more
important. A collection of newly commissioned chapters on
interactivity in music and sound edited by preeminent scholars in
the field, this book marks the beginning of a journey into
understanding the ways in which we interact with sound, and offers
a new set of analytical tools for the growing field of interactive
audio. What does it mean to interact with sound? How does
interactivity alter our experience as creators and listeners? What
makes interactive audio different from non-interactive audio? Where
does interacting with audio fit into our understanding of sound and
music? What does the future hold for interactive media when it
comes to our musical and sonic experiences? And how do we begin to
approach interactive audio from a theoretical perspective? The
Oxford Handbook of Interactive Audio answers these questions by
exploring the full range of interactive audio in video games,
performance, education, environmental design, toys, and artistic
practice. Examining these questions from a range of approaches -
technological, emotional, psychological, and physical - the book
provides a thorough overview of the fascinating experience of
interactive sound.
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