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Android Studio Game Development - Concepts and Design (Paperback, 1st ed.): Jerome DiMarzio Android Studio Game Development - Concepts and Design (Paperback, 1st ed.)
Jerome DiMarzio
R1,466 Discovery Miles 14 660 Ships in 10 - 15 working days

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio. This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets. The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions. You'll learn: How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit to and get projects from GitHub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio Audience This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).

Android Game Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Jerome DiMarzio Android Game Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Jerome DiMarzio
R2,105 Discovery Miles 21 050 Ships in 10 - 15 working days

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player data, how to add multiple levels, how to create game graphics for different screen resolution, and even a handy reference on game math and physics. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

Android Arcade Game App - A Real World Project - Case Study Approach (Paperback, 1st ed.): Jerome DiMarzio Android Arcade Game App - A Real World Project - Case Study Approach (Paperback, 1st ed.)
Jerome DiMarzio
R637 Discovery Miles 6 370 Ships in 10 - 15 working days

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app--top to bottom--for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding. What you'll learn * How to use Android and OpenGL ES to create a fully functional Arcade game called Prison Break.* How to render graphics to the screen on all Android Ice Cream Sandwich devices including tablets * How to incorporate music into your game using OpenGL * How to upload and distribute your game using the Android Marketplace Who this book is for This book is for Android app developers with at least some experience, preferably with Android game apps.

Practical Android 4 Games Development (Paperback, 1st ed.): Jerome DiMarzio Practical Android 4 Games Development (Paperback, 1st ed.)
Jerome DiMarzio
R1,073 R869 Discovery Miles 8 690 Save R204 (19%) Ships in 10 - 15 working days

Practical Android4 Games Development continues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer's Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What you'll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding BasicEnemy Artifical Intelligence Defend yourself Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the3-D Environment

Dynamic Control Survivability in ASP.Net (Hardcover): Jerome DiMarzio Dynamic Control Survivability in ASP.Net (Hardcover)
Jerome DiMarzio
R208 R178 Discovery Miles 1 780 Save R30 (14%) Out of stock

This Wrox Blox provides two solutions for dynamic control survivability, including using the ASP.NET Session object to hold the dynamic controls, and accessing the page's Form objects before they are destroyed. Using ASP.NET 2.0 with C# and VB.NET, you will explore both solutions and see the best situations in which to use them. Many ASP .NET programmers require the use of dynamic, page-generated controls to provide a flexible user experience. However, when creating controls on the fly within a web page, any postback to that page will destroy the original controls and the data they were holding.

How do you retain these controls and their data when performing an otherwise destructive postback? ASP.NET programmers usually find that a web search will provide little in the way of answers to this question. This Wrox Blox provides two solutions for this common problem. The solutions proposed include using the ASP.NET Session object to hold the dynamic controls, and accessing the page's Form objects before they are destroyed. Both of these solutions have their advantages and drawbacks. Using ASP.NET 2.0 with C# and VB.NET, you will explore both solutions and see the best situations in which to use them.

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