This short book walks you through the process of creating mobile
games using the new Android Studio IDE. Android Studio Game
Development introduces you to the key tools in Android Studio and
gives you the knowledge you need to develop games in Android
Studio. This book takes you from installing Android Studio, through
exploring the IDE to creating a new project and setting up GitHub
as a VCS. You'll then be well equipped to tackle the
game-development topics that make up the rest of the book. You'll
learn about OpenGL ES and how to deal with polygons, before
mastering image loading and sprite sheets. The final three chapters
cover topics vital to successful game development: interactivity.
You'll gain skills in reading user input, responding to that input
with in-game movement, and detecting collisions. You'll learn: How
to create projects in Android Studio How to use the SDK manager to
keep your Android SDK current How to commit to and get projects
from GitHub How to use OpenGL ES to load images How to react to
player input How to debug your games using Android Studio Audience
This book is for those who may be new to game development who have
some experience with Android Studio IDE and Android. To learn about
Android Studio, check out Learn Android Studio IDE by Gerber and
Craig (Apress).
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