![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 7 of 7 matches in All Departments
Inspired by Roland Barthes's practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, discourses, images, and objects that have transformed the politics of automation into statements of fact about the "rise of the robots". Treating automation as an ensemble of technologies and science fictions, this book foregrounds automation's ideologies, exaggerations, failures, and mystifications of the social value of human labor in order to question accepted and prolific automation mythologies. Jesse Ramirez offers a study of automation that recognizes automation as a technosocial project, that uses the tools of cultural studies and history to investigate the narratives and ideologies that often implicitly frame the automation debate, and that concretely and soberly assesses the technologies that have made the headlines. The case studies featured include some of the most widely cited and celebrated automatic technologies, such as the Baxter industrial robot, the self-driving car, and the Watson AI system. An ideal resource for anyone interested in or studying emerging technology and society, automation, Marxist cultural theory, cultural studies, science fiction studies, and the cultural history of technology.
Inspired by Roland Barthes's practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, discourses, images, and objects that have transformed the politics of automation into statements of fact about the "rise of the robots". Treating automation as an ensemble of technologies and science fictions, this book foregrounds automation's ideologies, exaggerations, failures, and mystifications of the social value of human labor in order to question accepted and prolific automation mythologies. Jesse Ramirez offers a study of automation that recognizes automation as a technosocial project, that uses the tools of cultural studies and history to investigate the narratives and ideologies that often implicitly frame the automation debate, and that concretely and soberly assesses the technologies that have made the headlines. The case studies featured include some of the most widely cited and celebrated automatic technologies, such as the Baxter industrial robot, the self-driving car, and the Watson AI system. An ideal resource for anyone interested in or studying emerging technology and society, automation, Marxist cultural theory, cultural studies, science fiction studies, and the cultural history of technology.
Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genres that often prioritize frenetic violence by straight white male heroes. The Last of Us is also a milestone among mainstream, big-budget (AAA) games because its development team self-consciously intervened in videogames' historical exclusion of women and girls by creating complex and agentive female characters. The game's co-protagonist, Ellie, is a teenage girl who is revealed to be queer in The Last of Us: Left Behind (DLC, 2014) and The Last of Us II (2020). Yet The Last of Us also centers Joel, Ellie's fatherly protector. How is patriarchy, the rule of the father, encoded in rule-based systems like videogames? How does patriarchal rule become an algorithmic rule and vice-versa? These questions are at the heart of this book, the first comprehensive scholarly analysis of the zombie apocalypse/ action-adventure/ third-person shooter videogame The Last of Us (2013). On the one hand, the book is a close, extended study of The Last of Us and its themes, genres, procedures, and gameplay. On the other hand, the book is a post-GamerGate reflection on the political and ethical possibilities of progressive play in algorithmic mass culture, of which videogames are now the dominant form.
After the end, the world will be un-American. This speculation forms the nucleus of Un-American Dreams, a study of US apocalyptic science fiction and the cultural politics of disimagined community in the short century of American superpower, 1945-2001. Between the atomic attacks on Hiroshima and Nagasaki, which helped to transform the United States into a superpower and initiated the Cold War, and the terrorist attacks on the World Trade Center and the Pentagon, which spelled the Cold War's second death and inaugurated the War on Terror, apocalyptic science fiction returned again and again to the scene of America's negation. During the American Century, to imagine yourself as American and as a participant in a shared national culture meant disimagining the most powerful nation on the planet. Un-American Dreams illuminates how George R. Stewart, Philip K. Dick, George A. Romero, Octavia Butler, and Roland Emmerich represented the impossibility of reforming American society and used figures of the end of the world as speculative pretexts to imagine the utopian possibilities of an un-American world. The American Century was simultaneously a closure of the path to utopia and an escape route into apocalyptic science fiction, the underground into which figures of an alternative future could be smuggled.
Horror starring Keanu Reeves as John Constantine, a man who was born with a gift he didn't want - the ability to clearly recognise the half-breed angels and demons that walk the earth in human skin. Constantine was driven to take his own life to escape the tormenting clarity of his vision, but he failed. Resuscitated against his will, he found himself cast back into the land of the living. Now, marked as an attempted suicide with a temporary lease on life, he patrols the earthly border between heaven and hell, hoping in vain to earn his way to salvation by sending the devil's foot soldiers back to the depths. But Constantine is no saint. Disillusioned by the world around him and at odds with the one beyond, he's a hard-drinking, hard-living bitter hero who scorns the very idea of heroism. When a desperate but skeptical police detective (Rachel Weisz) enlists his help in solving the mysterious death of her beloved twin sister (also played by Weisz), their investigation takes them through the world of demons and angels that exists just beneath the landscape of contemporary Los Angeles. Caught in a catastrophic series of otherworldly events, the two become inextricably involved and seek to find their own peace at whatever cost.
Just beneath the streets of modern-day Los Angeles lies a world of demons... and angels. Globetrotting misfit and renegade occultist John Constantine, a man who has literally been to hell and back, enters this world to help a skeptical policewoman investigate the mysterious suicide of her twin sister in the critically-acclaimed Constantine.
|
You may like...
Stars of Classical
Various Artists, Emmerich Kalman/Franz Lehar/Johann Strauss II, …
CD
Climate Change and Sustainable Urban…
Belinda Yuen, Asfaw Kumssa
Hardcover
R2,802
Discovery Miles 28 020
Relationship Competence for Healthcare…
J. Landau, E. Borgonovi
Hardcover
R1,394
Discovery Miles 13 940
|