|
Showing 1 - 3 of
3 matches in All Departments
The third entry in the Jim Blinn's Corner series, this is, like the
others, a handy compilation of selected installments of his
influential column. But here, for the first time, you get the
"Director's Cut" of the articles: revised, expanded, and enhanced
versions of the originals. What's changed? Improved mathematical
notation, more diagrams, new solutions. What remains the same? All
the things you've come to rely on: straight answers, irreverent
style, and innovative thinking. This is Jim Blinn at his best now
even better.
Highlights
- Features 21 expanded and updated installments of "Jim Blinn's
Corner," dating from 1995 to 2001, and never before published in
book form.
- Includes "deleted scenes" tangential explorations that didn't
make it into the original columns.
- Details how Blinn represented planets in his famous JPL flyby
animations.
- Explores a wide variety of other topics, from the concrete to the
theoretical: assembly language optimization for parallel
processors, exotic usage of C++ template instantiation, algebraic
geometry, a graphical notation for tensor contraction, and his
hopes for a future world.
*Features 21 expanded and updated installments of "Jim Blinn's
Corner," dating from 1995 to 2001, and never before published in
book form.
*Includes "deleted scenes" tangential explorations that didn't make
it into the original columns.
*Details how Blinn represented planets in his famous JPL flyby
animations.
*Explores a wide variety of other topics, from the concrete to the
theoretical: assembly language optimization for parallel
processors, exotic usage of C++ template instantiation, algebraic
geometry, a graphical notation for tensor contraction, and his
hopes for a future world."
For almost three decades eminent computer graphicist Jim Blinn has
coupled his scientific knowledge and artistic abilities to foster
the growth of the computer graphics field. His many contributions
include the Voyager Fly-by animations of space missions to Jupiter,
Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse
of animated physics; and the computer animation of Carl Sagan's PBS
series "Cosmos." In addition, Blinn, the recipient of the first
SIGGRAPH Computer Graphics Achievement Award, has developed many
widely used graphics techniques, including bump mapping,
environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an
award-winning column in the technical magazine "IEEE Computer
Graphics and Applications" in which he unveils his most useful
graphics methods and observations. This book, a compendium of 20 of
the column's articles, leads you through the "graphics pipeline"
offering a wealth of tips and tricks. It explores common graphics
problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a
variety of topics to help computer graphics software and
application developers recognize and solve graphics programming
problems. Focusing on geometry and the graphics pipeline, he
shares:
easy to understand explanations of difficult concepts gleaned from
years of teaching
interesting examples of tricky special cases that cause
conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and
rendering
easy to understand explanations of difficult concepts gleaned from
years of teaching
interesting examples of tricky special cases that cause
conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and
rendering
"All problems in computer graphics can be solved with a matrix
inversion." Jim Blinn
Jim Blinn is Back
Dirty Pixels is Jim's second compendium of articles selected from
his award-winning column, "Jim Blinn's Corner," in "IEEE Computer
Graphics and Applications." Here he addresses topics in image
processing and pixel arithmetic and shares the tricks he's
uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous,
Jim's easy-to-understadn explanations and solutions make abstract
concepts accessible to a broad audience. Dirty Pixels is an
invaluable resource for anyone in the computer graphics
field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by
animations of space missions to Jupiter, Saturn, and Uranus; "The
Mechanical Universe," a 52-part telecourse of animated physics; and
the computer animation of Carl Sagan's PBS series "Cosmos." Jim
developed many graphics techniques now in widespread use, among
them bump mapping, environment mapping, and blobby modeling."
|
You may like...
Kill Joy
Holly Jackson
Paperback
R240
R214
Discovery Miles 2 140
|