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In 1991, Mark Weiser and his team at Xerox PARC declared they were
reinventing computers for the twenty-first century. The computer
would become integrated into the fabric of everyday life; it would
shift to the background rather than being itself an object of
focus. The resulting rise of ubiquitous computing (smartphones,
smartglasses, smart cities) have since thoroughly colonized our
digital landscape. In Actionable Media, John Tinnell contends that
there is an unsung rhetorical dimension to Weiser's legacy, which
stretches far beyond recent iProducts. Taking up Weiser's motto,
"Start from the arts and humanities," Tinnell develops a
theoretical framework for understanding nascent initiatives-the
Internet of things, wearable interfaces, augmented reality-in terms
of their intellectual history, their relationship to earlier
communication technologies, and their potential to become vibrant
platforms for public culture and critical media production. It is
clear that an ever-widening array of everyday spaces now double as
venues for multimedia authorship. Writers, activists, and students,
in cities and towns everywhere, are digitally augmenting physical
environments. Audio walks embed narratives around local parks for
pedestrians to encounter during a stroll; online forums are woven
into urban infrastructure and suburban plazas to invigorate
community politics. This new wave of digital communication, which
Tinnell terms "actionable media," is presented through case studies
of exemplar projects by leading artists, designers, and
research-creation teams. Chapters alter notions of ubiquitous
computing through concepts drawn from Bernard Stiegler, Gregory
Ulmer, and Hannah Arendt; from comparative media analyses with
writing systems such as cuneiform, urban signage, and GUI software;
and from relevant stylistic insights gleaned from the open air arts
practices of Augusto Boal, Claude Monet, and Janet Cardiff.
Actionable Media challenges familiar claims about the combination
of physical and digital spaces, beckoning contemporary media
studies toward an alternative substrate of historical precursors,
emerging forms, design philosophies, and rhetorical principles.
A compelling biography of Mark Weiser, a pioneering innovator whose
legacy looms over the tech industry’s quest to connect
everything—and who hoped for something better. When developers
and critics trace the roots of today’s Internet of Things—our
smart gadgets and smart cities—they may single out the same
creative source: Mark Weiser (1952–99), the first chief
technology officer at Xerox PARC and the so-called “father of
ubiquitous computing.” But Weiser, who died young at age 46 in
1999, would be heartbroken if he had lived to see the ways we use
technology today. As John Tinnell shows in this thought-provoking
narrative, Weiser was an outlier in Silicon Valley. A computer
scientist whose first love was philosophy, he relished debates
about the machine’s ultimate purpose. Good technology, Weiser
argued, should not mine our experiences for saleable data or demand
our attention; rather, it should quietly boost our intuition as we
move through the world. Informed by deep archival research
and interviews with Weiser’s family and colleagues, The
Philosopher of Palo Alto chronicles Weiser’s struggle to initiate
a new era of computing. Working in the shadows of the dot-com boom,
Weiser and his collaborators made Xerox PARC headquarters the site
of a grand experiment. Throughout the building, they embedded
software into all sorts of objects—coffeepots, pens, energy
systems, ID badges—imbuing them with interactive features. Their
push to integrate the digital and the physical soon caught on.
Microsoft’s Bill Gates flagged Weiser’s Scientific
American article “The Computer for the 21st Century” as a
must-read. Yet, as more tech leaders warmed to his vision, Weiser
grew alarmed about where they wished to take it. In
this fascinating story of an innovator and a big idea, Tinnell
crafts a poignant and critical history of today’s Internet of
Things. At the heart of the narrative is Weiser’s desire for
deeper connection, which animated his life and inspired his notion
of what technology at its best could be.
In 1991, Mark Weiser and his team at Xerox PARC declared they were
reinventing computers for the twenty-first century. The computer
would become integrated into the fabric of everyday life; it would
shift to the background rather than being itself an object of
focus. The resulting rise of ubiquitous computing (smartphones,
smartglasses, smart cities) have since thoroughly colonized our
digital landscape. In Actionable Media, John Tinnell contends that
there is an unsung rhetorical dimension to Weiser's legacy, which
stretches far beyond recent iProducts. Taking up Weiser's motto,
"Start from the arts and humanities," Tinnell develops a
theoretical framework for understanding nascent initiatives-the
Internet of things, wearable interfaces, augmented reality-in terms
of their intellectual history, their relationship to earlier
communication technologies, and their potential to become vibrant
platforms for public culture and critical media production. It is
clear that an ever-widening array of everyday spaces now double as
venues for multimedia authorship. Writers, activists, and students,
in cities and towns everywhere, are digitally augmenting physical
environments. Audio walks embed narratives around local parks for
pedestrians to encounter during a stroll; online forums are woven
into urban infrastructure and suburban plazas to invigorate
community politics. This new wave of digital communication, which
Tinnell terms "actionable media," is presented through case studies
of exemplar projects by leading artists, designers, and
research-creation teams. Chapters alter notions of ubiquitous
computing through concepts drawn from Bernard Stiegler, Gregory
Ulmer, and Hannah Arendt; from comparative media analyses with
writing systems such as cuneiform, urban signage, and GUI software;
and from relevant stylistic insights gleaned from the open air arts
practices of Augusto Boal, Claude Monet, and Janet Cardiff.
Actionable Media challenges familiar claims about the combination
of physical and digital spaces, beckoning contemporary media
studies toward an alternative substrate of historical precursors,
emerging forms, design philosophies, and rhetorical principles.
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