0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
Status
Brand

Showing 1 - 14 of 14 matches in All Departments

KS3 Science Now Learn and Practice Book (Paperback): Tracey Baxter, Amanda Clegg, Karen Collins, Ed Walsh KS3 Science Now Learn and Practice Book (Paperback)
Tracey Baxter, Amanda Clegg, Karen Collins, Ed Walsh
R667 Discovery Miles 6 670 Ships in 9 - 15 working days

Enrich and update your KS3 Science curriculum and prepare today's pupils for GCSE 9-1 Science with this engaging and flexible student book. Empower students to engage with science by providing an inspiring science education with this new KS3 Science student book. * Review and revisit knowledge and make connections between topics with knowledge organisers for each unit * Check understanding and consolidate learning with thousands of high-quality differentiated questions and answers * Encourage pupils to track their own progress and grow in confidence and sense of achievement with pupil road maps * Provide rich cultural capital and cultivate a sense of science identity and engagement with application of science in varied careers, reviewed by the WISE campaign * Help pupils in the transition from KS2 and after disruption to schooling with accessible, visually-appealing content as well as supportive worked examples and scaffolding throughout the questions * Build maths and practical skills in a variety of contexts with questions integrated into each unit * Ideal complement to the Collins KS3 Lab Book

From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover): Karen Collins From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Hardcover)
Karen Collins
R5,489 Discovery Miles 54 890 Ships in 12 - 17 working days

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Paperback, New Ed): Karen Collins From Pac-Man to Pop Music - Interactive Audio in Games and New Media (Paperback, New Ed)
Karen Collins
R1,469 Discovery Miles 14 690 Ships in 12 - 17 working days

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

KS3 Science Now Teacher Pack (Paperback): Tracey Baxter, Amanda Clegg, Karen Collins, Ed Walsh KS3 Science Now Teacher Pack (Paperback)
Tracey Baxter, Amanda Clegg, Karen Collins, Ed Walsh
R6,519 Discovery Miles 65 190 Ships in 12 - 17 working days

Develop and enhance your KS3 Science curriculum to prepare today's pupils for GCSE 9-1 Science with this up-to-date, flexible and customisable teacher pack. Inspire your students to feel connected and curious about the changing world of science and help them to become scientifically literate and confident in their KS3 science studies. * Integrate the resources into existing KS3 Science schemes of work flexibly using the mapping provided * Print and customise resources including student road maps, fill-in-the blank versions of the knowledge organisers and vocabulary quizzes * Save time with PowerPoint teaching slide versions of selected resources * Plan and demonstrate clear cohesion and progression using the detailed mapping and sequencing rationales from KS2 to KS4 * Diagnose and address misconceptions using the topic guides from expert authors * Make the most of the carefully crafted science questions with commentary including challenging concepts, possible misconceptions and advice on grading and progression routes * Embed knowledge into long term memory with a bank of retrieval questions for each unit for flexible use and interleaving suggestions * Provide rich cultural capital and cultivate a sense of science identity and engagement with application of science in varied careers, reviewed by the WISE campaign * Ideal complement to the Collins KS3 Lab Book

Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Paperback): Karen... Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Paperback)
Karen Collins
R1,007 R921 Discovery Miles 9 210 Save R86 (9%) Ships in 9 - 15 working days

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources-including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves-to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

Studying Sound - A Theory and Practice of Sound Design (Hardcover): Karen Collins Studying Sound - A Theory and Practice of Sound Design (Hardcover)
Karen Collins
R1,207 Discovery Miles 12 070 Ships in 12 - 17 working days

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice.This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters. The book begins with an examination of the distinction between hearing and listening (with exercises to train the ears) and then offers an overview of sound as an acoustic phenomenon. It introduces recording sound, covering basic recording accessories as well as theories about recording and perception; explores such spatial effects as reverberation and echo; and surveys other common digital sound effects, including tremolo, vibrato, and distortion. It introduces the theory and practice of mixing; explains surround and spatial sound; and considers sound and meaning, discussing ideas from semiotics and psychology. Finally, drawing on material presented in the preceding chapters, the book explores in detail using sound to support story, with examples from radio plays, audio dramas, and podcasts. Studying Sound is suitable for classroom use or independent study.

Beep - Interviews from the documentary (Paperback): Karen Collins Beep - Interviews from the documentary (Paperback)
Karen Collins
R536 Discovery Miles 5 360 Ships in 10 - 15 working days
From Ashes to Altar Book of Poems (Paperback): Karen Collins From Ashes to Altar Book of Poems (Paperback)
Karen Collins
R186 Discovery Miles 1 860 Ships in 10 - 15 working days
Above Sea Level - Manage Depression (Paperback): Karen Collins Msw Above Sea Level - Manage Depression (Paperback)
Karen Collins Msw
R528 Discovery Miles 5 280 Ships in 10 - 15 working days
In The Pink - Developing Healthy Relationships (Paperback): Karen Collins Msw In The Pink - Developing Healthy Relationships (Paperback)
Karen Collins Msw
R571 Discovery Miles 5 710 Ships in 10 - 15 working days

Fulfilling and healthy relationships should be the norm not the exception. You can develop an amazing relationship. If you are searching for that great partner or you are already in a relationship, this book will assist you in identifying the relationship that you want and need to develop a plan of action to get you there. You will develop skills to be the best partner that you can be. You will learn how to write your own love story and get excited about the love and relationship that you can create together. Define your wants and needs in a fun and playful way that brings you amazingly close to your partner.

The Bridge Troll and the Water Nymphs (Paperback): Karen Collins The Bridge Troll and the Water Nymphs (Paperback)
Karen Collins
R391 R314 Discovery Miles 3 140 Save R77 (20%) Ships in 10 - 15 working days
The Bridge Troll and the Church Lady (Paperback): Karen Collins The Bridge Troll and the Church Lady (Paperback)
Karen Collins
R389 Discovery Miles 3 890 Ships in 10 - 15 working days
The Oxford Handbook of Interactive Audio (Hardcover): Karen Collins, Bill Kapralos, Holly Tessler The Oxford Handbook of Interactive Audio (Hardcover)
Karen Collins, Bill Kapralos, Holly Tessler
R5,410 Discovery Miles 54 100 Ships in 10 - 15 working days

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

The Oxford Handbook of Interactive Audio (Paperback): Karen Collins, Bill Kapralos, Holly Tessler The Oxford Handbook of Interactive Audio (Paperback)
Karen Collins, Bill Kapralos, Holly Tessler
R1,731 Discovery Miles 17 310 Ships in 10 - 15 working days

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Tommy Hilfiger - Tommy Cologne Spray…
R1,218 R694 Discovery Miles 6 940
Tipping Point: Turmoil Or Reform…
Raymond Parsons Paperback R300 R215 Discovery Miles 2 150
Mellerware Non-Stick Vapour ll Steam…
R348 Discovery Miles 3 480
Russell Hobbs Toaster (4 Slice) (Matt…
R1,249 R1,167 Discovery Miles 11 670
Elecstor 18W In-Line UPS (Black)
R999 R869 Discovery Miles 8 690
Jumbo Jan van Haasteren Comic Jigsaw…
 (1)
R439 R299 Discovery Miles 2 990
Cadac 47cm Paella Pan
R1,158 Discovery Miles 11 580
Sony PlayStation 5 Slim Console (Glacier…
R15,299 Discovery Miles 152 990
Eight Days In July - Inside The Zuma…
Qaanitah Hunter, Kaveel Singh, … Paperback  (1)
R340 R292 Discovery Miles 2 920
Coty Vanilla Musk Cologne Spray (50ml…
R852 R508 Discovery Miles 5 080

 

Partners