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Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.): Michael Tanaya, Huaming Chen, Jebediah... Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.)
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
R1,335 Discovery Miles 13 350 Ships in 18 - 22 working days

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

Essentials of Interactive Computer Graphics - Concepts and Implementation (Hardcover, New): Kelvin Sung, Peter Shirley, Steven... Essentials of Interactive Computer Graphics - Concepts and Implementation (Hardcover, New)
Kelvin Sung, Peter Shirley, Steven Baer
R3,441 Discovery Miles 34 410 Ships in 18 - 22 working days

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Learn 2D Game Development with C# - For iOS, Android, Windows Phone, Playstation Mobile and More (Paperback, 1st ed.): Kelvin... Learn 2D Game Development with C# - For iOS, Android, Windows Phone, Playstation Mobile and More (Paperback, 1st ed.)
Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
R2,092 Discovery Miles 20 920 Ships in 18 - 22 working days

2D games are hugely popular across a wide range of platforms and the ideal place to start if you're new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you'll put everything you've learned together to build your first full working game! And what's more, MonoGame is designed for maximum cross-platform support, so once you've mastered the fundamentals in this book, you'll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.): Kelvin... Build Your Own 2D Game Engine and Create Great Web Games - Using HTML5, JavaScript, and WebGL2 (Paperback, 2nd ed.)
Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace
R1,668 R1,396 Discovery Miles 13 960 Save R272 (16%) Ships in 18 - 22 working days

Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.

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