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Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.)
Loot Price: R1,400
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Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.)
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Build your very own 2D physics-based game engine simulation system
for rigid body dynamics. Beginning from scratch, in this book you
will cover the implementation technologies, HTML5 and JavaScript;
assemble a simple and yet complete fundamental mathematics support
library; define basic rigid body behaviors; detect and resolve
rigid body collisions; and simulate collision responses after the
collisions. In this way, by the end of Building a 2D Game Physics
Engine, you will have an in-depth understanding of the specific
concepts and events, implementation details, and actual source code
of a physics game engine that is suitable for building 2D games or
templates for any 2D games you can create and can be played across
the Internet via popular web-browsers. What You'll Learn Gain an
understanding of 2D game engine physics and how to utilize it in
your own games Describe the basic behaviors of rigid bodies Detect
collisions between rigid bodies Resolve interpretations after rigid
body collisions Model and implement rigid body impulse responses
Who This Book Is For Game enthusiasts, hobbyists, and anyone who is
interested in building their own 2D physics game engines but is
unsure of how to begin.
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