0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.) Loot Price: R1,335
Discovery Miles 13 350
Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.): Michael Tanaya, Huaming Chen, Jebediah...

Building a 2D Game Physics Engine - Using HTML5 and JavaScript (Paperback, 1st ed.)

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

 (sign in to rate)
Loot Price R1,335 Discovery Miles 13 350 | Repayment Terms: R125 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

General

Imprint: Apress
Country of origin: United States
Release date: 2017
First published: 2017
Authors: Michael Tanaya • Huaming Chen • Jebediah Pavleas • Kelvin Sung
Dimensions: 235 x 155 x 6mm (L x W x T)
Format: Paperback
Pages: 116
Edition: 1st ed.
ISBN-13: 978-1-4842-2582-0
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 1-4842-2582-1
Barcode: 9781484225820

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R1,384 Discovery Miles 13 840
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
Creativity in Computing and DataFlow…
Suyel Namasudra, Veljko Milutinovic Hardcover R4,204 Discovery Miles 42 040
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Microcontroller Projects in C for the…
Dogan Ibrahim Paperback R1,455 Discovery Miles 14 550
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660

See more

Partners