|
Showing 1 - 6 of
6 matches in All Departments
The Paradox of Transgression in Games looks at transgressive games
as an aesthetic experience, tackling how players respond to game
content that shocks, disturbs, and distresses, and how contemporary
video games can evoke intense emotional reactions. The book delves
into the commercial success of many controversial videogames:
although such games may appear shocking for the observing
bystander, playing them is experienced as deeply rewarding for the
player. Drawing on qualitative player studies and approaches from
media aesthetics theory, the book challenges the perception of
games as innocent entertainment, and examines the range of
emotional, moral, and intellectual experiences of players. As they
explore what players consider transgressive, the authors ask
whether there is something about the gameplay situation that works
to mitigate the sense of transgression, stressing gameplay as an
aesthetic experience. Anchoring the aesthetic game experience both
in play studies as well as in aesthetic theory, this book will be
an essential resource for scholars and students of game studies,
aesthetics, media studies, philosophy of art, and emotions.
Published in 1999. On the basis of leading theoretical work on
civil-military relations, the authors elaborate their own model,
emphasising the continuum between military autonomy (which has
traditionally characterised the military sector in Russia) and
integration with civil society (which one might expect would be the
result of the political changes having taken place in Russia over
the past decade). Three Indicators of this relation are selected;
the participation of military personnel in civilian life, and it
particular politics; the status of closed cities; conversation of
military industry to civilian production. These indicators are
investigated at the federal level and at the regional level
pertaining to Murmansk oblast' (the Kola Peninsula), which is one
the most heavily militarised areas of the world. The study is based
on intensive 'on-the-spot' data gathering in Murmansk, including
interviews with officers, redundant officers and inhabitants of
such closed cities.
The Paradox of Transgression in Games looks at transgressive games
as an aesthetic experience, tackling how players respond to game
content that shocks, disturbs, and distresses, and how contemporary
video games can evoke intense emotional reactions. The book delves
into the commercial success of many controversial videogames:
although such games may appear shocking for the observing
bystander, playing them is experienced as deeply rewarding for the
player. Drawing on qualitative player studies and approaches from
media aesthetics theory, the book challenges the perception of
games as innocent entertainment, and examines the range of
emotional, moral, and intellectual experiences of players. As they
explore what players consider transgressive, the authors ask
whether there is something about the gameplay situation that works
to mitigate the sense of transgression, stressing gameplay as an
aesthetic experience. Anchoring the aesthetic game experience both
in play studies as well as in aesthetic theory, this book will be
an essential resource for scholars and students of game studies,
aesthetics, media studies, philosophy of art, and emotions.
Published in 1999. On the basis of leading theoretical work on
civil-military relations, the authors elaborate their own model,
emphasising the continuum between military autonomy (which has
traditionally characterised the military sector in Russia) and
integration with civil society (which one might expect would be the
result of the political changes having taken place in Russia over
the past decade). Three Indicators of this relation are selected;
the participation of military personnel in civilian life, and it
particular politics; the status of closed cities; conversation of
military industry to civilian production. These indicators are
investigated at the federal level and at the regional level
pertaining to Murmansk oblast' (the Kola Peninsula), which is one
the most heavily militarised areas of the world. The study is based
on intensive 'on-the-spot' data gathering in Murmansk, including
interviews with officers, redundant officers and inhabitants of
such closed cities.
Contributors from a range of disciplines explore boundary-crossing
in videogames, examining both transgressive game content and
transgressive player actions. Video gameplay can include
transgressive play practices in which players act in ways meant to
annoy, punish, or harass other players. Videogames themselves can
include transgressive or upsetting content, including excessive
violence. Such boundary-crossing in videogames belies the general
idea that play and games are fun and non-serious, with little
consequence outside the world of the game. In this book,
contributors from a range of disciplines explore transgression in
video games, examining both game content and player actions. The
contributors consider the concept of transgression in games and
play, drawing on discourses in sociology, philosophy, media
studies, and game studies; offer case studies of transgressive
play, considering, among other things, how gameplay practices can
be at once playful and violations of social etiquette; investigate
players' emotional responses to game content and play practices;
examine the aesthetics of transgression, focusing on the ways that
game design can be used for transgressive purposes; and discuss
transgressive gameplay in a societal context. By emphasizing actual
player experience, the book offers a contextual understanding of
content and practices usually framed as simply problematic.
Contributors Fraser Allison, Kristian A. Bjorkelo, Kelly Boudreau,
Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jorgensen, Faltin
Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen,
Victor Navarro-Remesal, Holger Poetzsch, John R. Sageng, Tanja
Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
|
You may like...
Miles Ahead
Don Cheadle, Ewan McGregor
DVD
(1)
R53
Discovery Miles 530
Loot
Nadine Gordimer
Paperback
(2)
R383
R318
Discovery Miles 3 180
|