|
Showing 1 - 18 of
18 matches in All Departments
At the ten year anniversary of the Global Game Jam] we collected
community provided stories and images from around the globe. We
simply asked our community to share their experiences, which we
have arranged chronologically for our readers. Some of the stories
are funny, some demonstrate perseverance, and yet others just
remind us how wonderful the Global Game Jam has become. The stories
are included in the original language of the author, with English
translation, and provided without major editing. They share the
tone and spirit of the author s own experience. The Global Game
Jam] experiment started 10 years ago and it has grown from 1,650
participants in 2009 to the more than 42,000 people who
participated in 2018. This growth and successes comes from the
tapestry of individual efforts that makes each year bigger and
better than the previous. Much like a Global Game Jam, this book
was created by pooling the time and effort of people all over the
world.
An updated and revised edition of the much-requested global
cookbook designed to introduce students to worldwide foodways. When
it was first published, The Multicultural Cookbook for Students was
widely acclaimed for its unique way of introducing students both to
world cultures and to the kitchen. Now, that landmark volume
returns in a thoroughly revised and expanded new edition, offering
an even richer culinary tour of the planet with more delectable
stops along the way. The Multicultural Cookbook for Students:
Updated and Revised offers hundreds of recipes from over 150
countries—including 140 new recipes to this edition. Recipes are
arranged geographically by region, then country of origin. For each
country, the book offers one to three recipes as well as a brief
introduction to that location's geography, history, and culinary
traditions. Students will not only enjoy deliciously diverse
eating, they will understand why these dishes are representative of
the countries they originate from. They will also get expert
training in the ways of the kitchen, with easy-to-follow recipe
instructions, and advice on safety, cooking equipment, and
appropriate substitutions for more exotic ingredients.
Much more than a cookbook offering a breadth of delicious recipes
that honor ethnic traditions and religious customs, this text
provides readers with an understanding and appreciation of customs
and rites of passage from around the world. International Cookbook
of Life-Cycle Celebrations takes readers on a journey around the
world and back with an overview of religious customs, specific
cultural traditions, and delicious recipes. Readers will learn
about unique customs and traditions from more than 150 countries
relevant to birth celebrations to weddings to funeral rituals.
Although the text is rich with detail, the presentation of
information is accessible to general readers and the recipes are
kept simple so students of all ages and cooking abilities can
execute the dishes and enjoy the results. Organized by continent,
region, and then country, the book begins with an overview of
religious customs as well as safety and cleanliness tips for cooks.
After the introduction, the chapters present information on each
country with the specific customs and recipes that correspond to
that ethnicity's traditions. The recipes are easy to follow and
provide alternatives to complex or hard-to-find ingredients that
can be used without jeopardizing the flavor and taste of the end
result.
This updated and revised cookbook helps students explore the
holiday customs and unique foods of more than 150 countries. The
best way to learn about other ethnic groups is to experience that
culture directly. Unfortunately, to travel to foreign places isn't
often possible. Giving students the opportunity to learn about and
enjoy ethnic customs and holidays through food is a great solution.
This new edition of Holidays of the World Cookbook for Students
provides detailed information about the holidays of nations around
the world and presents a multitude of selected recipes that are
ideal for each celebration. The recipes appear with each country
entry, and the countries are arranged in alphabetical order within
each region: Africa, Asia and the South Pacific, the Caribbean,
Europe, Latin America, the Middle East, and North America. With
recipes especially adapted for preparation by student chefs, this
cookbook is especially appropriate for students in grades 9-12 who
are either researching holiday customs and foods, or planning to
prepare ethnic meals or dishes. Contains more than 440 recipes from
152 countries around the globe, including entrees, side dishes,
desserts, and snacks Each recipe contains useful details, clearly
indicating the exact steps to follow, cooking equipment needed, and
how many people it will serve Provides a thumbnail map for each
country Includes a selected bibliography, index, and glossary with
cooking and ingredient terms Offers safety tips for student cooks
Love and Electronic Affection: A Design Primer brings together
thought leadership in romance and affection games to explain the
past, present, and possible future of affection play in games. The
authors apply a combination of game analysis and design experience
in affection play for both digital and analog games. The research
and recommendations are intersectional in nature, considering how
love and affection in games is a product of both player and
designer age, race, class, gender, and more. The book combines game
studies with game design to offer a foundation for incorporating
affection into playable experiences. The text is organized into two
sections. The first section covers the patterns and practice of
love and affection in games, explaining the patterns and practice.
The second section offers case studies from which designers can
learn through example. Love and Electronic Affection: A Design
Primer is a resource for exploring how digital relationships are
offered and how to convey emotion and depth in a variety of virtual
worlds. This book provides: * A catalog of existing digital and
analog games for which love and affection are a primary or
secondary focus. * A catalog of the uses of affection in games, to
add depth and investment in both human-computer and
player-to-player engagement. * Perspective on affection game
analyses and design, using case studies that consider the
relationship of culture and affection as portrayed in games from
large scale studios to single author independent games. * Analysis
and design recommendations for incorporating affection in games
beyond romance, toward parental love, affection between friends,
and other relationships. * Analysis of the moral and philosophical
considerations for historical and planned development of love and
affection in human-computer interaction. * An intersectionality
informed set of scholarly perspectives from the Americas, Eurasia,
and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of
Interactive Media and an Associate Professor at the University of
Miami School of Communication. He is Vice President for the Higher
Education Video Game Alliance and the 2019 recipient of the Games
for Change Vanguard award. Lindsay is author of Doing Things with
Games, Social Impact through Design and more than fifty
peer-reviewed papers on games and related research. He has given
talks at the Game Developers Conference, SXSW, Games for Change
Festival, the Online News Association, the Society for News Design,
and many other industry events. He was the founding director of the
American University Game Lab and Studio and the designer-developer
behind several award winning games, including two affection games.
He served as Vice President and on the board of directors for the
Global Game Jam (TM) non-profit between 2014 and 2019. From 2009 to
2013 he was the Armstrong Professor at Miami University's School of
Art. Lindsay also served on the board for the Digital Games
Research Association (DiGRA) between 2013 and 2015.
Love and Electronic Affection: A Design Primer brings together
thought leadership in romance and affection games to explain the
past, present, and possible future of affection play in games. The
authors apply a combination of game analysis and design experience
in affection play for both digital and analog games. The research
and recommendations are intersectional in nature, considering how
love and affection in games is a product of both player and
designer age, race, class, gender, and more. The book combines game
studies with game design to offer a foundation for incorporating
affection into playable experiences. The text is organized into two
sections. The first section covers the patterns and practice of
love and affection in games, explaining the patterns and practice.
The second section offers case studies from which designers can
learn through example. Love and Electronic Affection: A Design
Primer is a resource for exploring how digital relationships are
offered and how to convey emotion and depth in a variety of virtual
worlds. This book provides: * A catalog of existing digital and
analog games for which love and affection are a primary or
secondary focus. * A catalog of the uses of affection in games, to
add depth and investment in both human-computer and
player-to-player engagement. * Perspective on affection game
analyses and design, using case studies that consider the
relationship of culture and affection as portrayed in games from
large scale studios to single author independent games. * Analysis
and design recommendations for incorporating affection in games
beyond romance, toward parental love, affection between friends,
and other relationships. * Analysis of the moral and philosophical
considerations for historical and planned development of love and
affection in human-computer interaction. * An intersectionality
informed set of scholarly perspectives from the Americas, Eurasia,
and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of
Interactive Media and an Associate Professor at the University of
Miami School of Communication. He is Vice President for the Higher
Education Video Game Alliance and the 2019 recipient of the Games
for Change Vanguard award. Lindsay is author of Doing Things with
Games, Social Impact through Design and more than fifty
peer-reviewed papers on games and related research. He has given
talks at the Game Developers Conference, SXSW, Games for Change
Festival, the Online News Association, the Society for News Design,
and many other industry events. He was the founding director of the
American University Game Lab and Studio and the designer-developer
behind several award winning games, including two affection games.
He served as Vice President and on the board of directors for the
Global Game Jam (TM) non-profit between 2014 and 2019. From 2009 to
2013 he was the Armstrong Professor at Miami University's School of
Art. Lindsay also served on the board for the Digital Games
Research Association (DiGRA) between 2013 and 2015.
The book provides a contemporary foundation in designing social
impact games. It is structured in 3 parts: understanding,
application, and implementation. The book serves as a guide to
designing social impact games, particularly focused on the needs
of, media professionals, indie game designers and college students.
It serves as a guide for people looking to create social impact
play, informed by heuristics in game design. Key Features Provides
contemporary guide on the use of games to create social impact for
beginner to intermediate practitioners o Provides design and
implementation strategies for social impact games Provides wide
ranging case studies in social impact games Provides professional
advice from multiple social impact industry practitioners via
sidebar interviews, quotes, and postmortems Provides a quick start
guide on creating a variety of social impact engagements across a
wide variety of subjects and aims
The book provides a contemporary foundation in designing social
impact games. It is structured in 3 parts: understanding,
application, and implementation. The book serves as a guide to
designing social impact games, particularly focused on the needs
of, media professionals, indie game designers and college students.
It serves as a guide for people looking to create social impact
play, informed by heuristics in game design. Key Features Provides
contemporary guide on the use of games to create social impact for
beginner to intermediate practitioners o Provides design and
implementation strategies for social impact games Provides wide
ranging case studies in social impact games Provides professional
advice from multiple social impact industry practitioners via
sidebar interviews, quotes, and postmortems Provides a quick start
guide on creating a variety of social impact engagements across a
wide variety of subjects and aims
Miami @ Play is a curated collection of art and design work that
seeks to demonstrate a range of playful experiences. This book
provides a summary of the work presented at the first exhibition in
late 2018. The curators provided an international call for artists
submissions of both completed and proposed work with the following
simple prompt: Whether toy, video game, board game, or big game, we
aim to showcase how games can move us to joy, tears, critical
reflection, and social impact. We seek work that exemplifies the
diversity of play, its potentials, and the unique ways that games
can build community, transcend language, and serve as an artistic
medium.
At the ten year anniversary of the Global Game Jam] we collected
community provided stories and images from around the globe. We
simply asked our community to share their experiences, which we
have arranged chronologically for our readers. Some of the stories
are funny, some demonstrate perseverance, and yet others just
remind us how wonderful the Global Game Jam has become. The stories
are included in the original language of the author, with English
translation, and provided without major editing. They share the
tone and spirit of the author s own experience. The Global Game
Jam] experiment started 10 years ago and it has grown from 1,650
participants in 2009 to the more than 42,000 people who
participated in 2018. This growth and successes comes from the
tapestry of individual efforts that makes each year bigger and
better than the previous. Much like a Global Game Jam, this book
was created by pooling the time and effort of people all over the
world.
Much more than a cookbook offering a breadth of delicious recipes
that honor ethnic traditions and religious customs, this text
provides readers with an understanding and appreciation of customs
and rites of passage from around the world. International Cookbook
of Life-Cycle Celebrations takes readers on a journey around the
world and back with an overview of religious customs, specific
cultural traditions, and delicious recipes. Readers will learn
about unique customs and traditions from more than 150 countries
relevant to birth celebrations to weddings to funeral rituals.
Although the text is rich with detail, the presentation of
information is accessible to general readers and the recipes are
kept simple so students of all ages and cooking abilities can
execute the dishes and enjoy the results. Organized by continent,
region, and then country, the book begins with an overview of
religious customs as well as safety and cleanliness tips for cooks.
After the introduction, the chapters present information on each
country with the specific customs and recipes that correspond to
that ethnicity's traditions. The recipes are easy to follow and
provide alternatives to complex or hard-to-find ingredients that
can be used without jeopardizing the flavor and taste of the end
result.
The exhibition catalog to the 2014 Blank Arcade, a showcase of
creative game designs at the Digital Games Research Association
(DiGRA) 2014 conference. The exhibition was held at Snowbird
Resort, Salt Lake City, UTAH. The exhibit was curated by Lindsay D.
Grace and includes work by Roger Altizer, Barry Atkins , James Earl
Cox III, Anjali Deshmukh, Josh Fishburn Brian Patrick Franklin,
Christopher Wille, Lindsay Grace, Carolyn Jong, Tina Kalinger,
Deirdra Kiai, Hartmut Koenitz, Aaron Oldenburg , Benjamin Poynter,
Jean-Michel Rolland, Adam Trowbridge, Jessica Westbrook and SWEAT
and the University of Denver and University of California Santa
Cruz Xylem Project Team.
This updated and revised cookbook helps students explore the
holiday customs and unique foods of more than 150 countries. The
best way to learn about other ethnic groups is to experience that
culture directly. Unfortunately, to travel to foreign places isn't
often possible. Giving students the opportunity to learn about and
enjoy ethnic customs and holidays through food is a great solution.
This new edition of Holidays of the World Cookbook for Students
provides detailed information about the holidays of nations around
the world and presents a multitude of selected recipes that are
ideal for each celebration. The recipes appear with each country
entry, and the countries are arranged in alphabetical order within
each region: Africa, Asia and the South Pacific, the Caribbean,
Europe, Latin America, the Middle East, and North America. With
recipes especially adapted for preparation by student chefs, this
cookbook is especially appropriate for students in grades 9-12 who
are either researching holiday customs and foods, or planning to
prepare ethnic meals or dishes. Contains more than 440 recipes from
152 countries around the globe, including entrees, side dishes,
desserts, and snacks Each recipe contains useful details, clearly
indicating the exact steps to follow, cooking equipment needed, and
how many people it will serve Provides a thumbnail map for each
country Includes a selected bibliography, index, and glossary with
cooking and ingredient terms Offers safety tips for student cooks
An updated and revised edition of the much-requested global
cookbook designed to introduce students to worldwide foodways. When
it was first published, The Multicultural Cookbook for Students was
widely acclaimed for its unique way of introducing students both to
world cultures and to the kitchen. Now, that landmark volume
returns in a thoroughly revised and expanded new edition, offering
an even richer culinary tour of the planet with more delectable
stops along the way. The Multicultural Cookbook for Students:
Updated and Revised offers hundreds of recipes from over 150
countries-including 140 new recipes to this edition. Recipes are
arranged geographically by region, then country of origin. For each
country, the book offers one to three recipes as well as a brief
introduction to that location's geography, history, and culinary
traditions. Students will not only enjoy deliciously diverse
eating, they will understand why these dishes are representative of
the countries they originate from. They will also get expert
training in the ways of the kitchen, with easy-to-follow recipe
instructions, and advice on safety, cooking equipment, and
appropriate substitutions for more exotic ingredients. Includes
hundreds of recipes from over 150 countries around the world,
organized by country within region Offers common sense, safety, and
cleanliness tips for cooks, introducing students to the proper way
to work in the kitchen Presents a glossary of key terms Provides a
comprehensive index including recipes, ingredients, countries, and
cooking terminology
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
Sing 2
Blu-ray disc
R210
Discovery Miles 2 100
|