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Love and Electronic Affection - A Design Primer (Paperback)
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Love and Electronic Affection - A Design Primer (Paperback)
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Love and Electronic Affection: A Design Primer brings together
thought leadership in romance and affection games to explain the
past, present, and possible future of affection play in games. The
authors apply a combination of game analysis and design experience
in affection play for both digital and analog games. The research
and recommendations are intersectional in nature, considering how
love and affection in games is a product of both player and
designer age, race, class, gender, and more. The book combines game
studies with game design to offer a foundation for incorporating
affection into playable experiences. The text is organized into two
sections. The first section covers the patterns and practice of
love and affection in games, explaining the patterns and practice.
The second section offers case studies from which designers can
learn through example. Love and Electronic Affection: A Design
Primer is a resource for exploring how digital relationships are
offered and how to convey emotion and depth in a variety of virtual
worlds. This book provides: * A catalog of existing digital and
analog games for which love and affection are a primary or
secondary focus. * A catalog of the uses of affection in games, to
add depth and investment in both human-computer and
player-to-player engagement. * Perspective on affection game
analyses and design, using case studies that consider the
relationship of culture and affection as portrayed in games from
large scale studios to single author independent games. * Analysis
and design recommendations for incorporating affection in games
beyond romance, toward parental love, affection between friends,
and other relationships. * Analysis of the moral and philosophical
considerations for historical and planned development of love and
affection in human-computer interaction. * An intersectionality
informed set of scholarly perspectives from the Americas, Eurasia,
and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of
Interactive Media and an Associate Professor at the University of
Miami School of Communication. He is Vice President for the Higher
Education Video Game Alliance and the 2019 recipient of the Games
for Change Vanguard award. Lindsay is author of Doing Things with
Games, Social Impact through Design and more than fifty
peer-reviewed papers on games and related research. He has given
talks at the Game Developers Conference, SXSW, Games for Change
Festival, the Online News Association, the Society for News Design,
and many other industry events. He was the founding director of the
American University Game Lab and Studio and the designer-developer
behind several award winning games, including two affection games.
He served as Vice President and on the board of directors for the
Global Game Jam (TM) non-profit between 2014 and 2019. From 2009 to
2013 he was the Armstrong Professor at Miami University's School of
Art. Lindsay also served on the board for the Digital Games
Research Association (DiGRA) between 2013 and 2015.
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
May 2020 |
First published: |
2020 |
Authors: |
Lindsay Grace
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Dimensions: |
234 x 156 x 19mm (L x W x T) |
Format: |
Paperback
|
Pages: |
248 |
ISBN-13: |
978-1-138-36723-4 |
Categories: |
Books >
Computing & IT >
Internet >
General
|
LSN: |
1-138-36723-0 |
Barcode: |
9781138367234 |
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