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Industrial organization studies how markets allocate resources,
specifically when there are few agents or when there are frictions
that render the price-taking paradigm unsuitable. Game theory
explores situations in which agents interact strategically and
provides a useful foundation for studying many traditional
industrial organization topics. The first volume of this
wide-ranging Handbook contains original contributions by
world-class specialists. It provides up-to-date surveys of the main
tools of game theory that are used to model industrial organization
topics. The Handbook covers numerous subjects in detail including,
among others, the tools of lattice programming, supermodular and
aggregative games, monopolistic competition, horizontal and
vertically differentiated good models, dynamic and Stackelberg
games, entry games, evolutionary games with adaptive players,
asymmetric information, moral hazard, and learning and information
sharing models. Technical yet accessible, this comprehensive
resource will be required reading for both established researchers
as well as graduate or advanced undergraduate students in
industrial economics and game theory. Contributors incude: R. Amir,
A. Attar, G.I. Bischi, F. Bloch, L. Corchon, S. Currarini, C.
d'Aspremont, F. Feri, J. Gabszewicz, M. Jensen, L. Julien, F.
Lamantia, I. Macho-Stadler, M. Marini, E. Maskin, D.
Perez-Castrillo, C. Pimienta, D. Radi, R.A. Ritz, K. Ritzberger, O.
Tarola, J. Thisse, A. Urbano, P. Ushchev, X. Vives, J. Zhao
Game theory explores situations in which agents interact
strategically and provides a useful foundation for studying many
traditional industrial organization topics. This approach has also
enabled the emergence of new areas of enquiry including law and
economics, networks, the digital economy, auctions, experimental
game theory and many others. This second volume of the Handbook
includes original contributions by experts in the field. It
provides up-to-date surveys of the most relevant applications of
game theory to industrial organization. The book covers both
classical and industrial organization topics such as mergers in
markets with homogeneous and differentiated goods, leniency and
coordinated effects in cartels and mergers, static and dynamic
contests, consumer search and product safety, strategic delegation,
platforms and network effects, auctions, environmental and resource
economics, intellectual property, healthcare, corruption,
experimental industrial organization, and empirical models of
research and development. Authoritative and engaging, this unique
Handbook will be an indispensable resource for all serious
academics, researchers and students of industrial economics and
game theory. Contributors incude: S. Anderson, A. Barge-Gil, P.
Belleflamme, J. Brandts, R. Burguet, L. Corchon, A. Daughety, N.
Fabra, R. Fauli-Oller, J.-J. Ganuza, M.l. Gonzalez Maestre, A.
Hernando-Veciana, M. Hoffmann, E. Huergo, M. Kopel, L. Lambertini,
A. Lopez, M. Marini, C. Marvao, E. Maskin, J.G. Montalvo, L.
Moreno, M. Motta, P. Olivella, M. Peitz, M. Pezzino, M. Polo, J.
Potters, J. Reinganum, R. Renault, G. Rota Preziosi, J. Sandonis,
M. Serena, G. Spagnolo
Game theory explores situations in which agents interact
strategically and provides a useful foundation for studying many
traditional industrial organization topics. This approach has also
enabled the emergence of new areas of enquiry including law and
economics, networks, the digital economy, auctions, experimental
game theory and many others. This second volume of the Handbook
includes original contributions by experts in the field. It
provides up-to-date surveys of the most relevant applications of
game theory to industrial organization. The book covers both
classical and industrial organization topics such as mergers in
markets with homogeneous and differentiated goods, leniency and
coordinated effects in cartels and mergers, static and dynamic
contests, consumer search and product safety, strategic delegation,
platforms and network effects, auctions, environmental and resource
economics, intellectual property, healthcare, corruption,
experimental industrial organization, and empirical models of
research and development. Authoritative and engaging, this unique
Handbook will be an indispensable resource for all serious
academics, researchers and students of industrial economics and
game theory. Contributors incude: S. Anderson, A. Barge-Gil, P.
Belleflamme, J. Brandts, R. Burguet, L. Corchon, A. Daughety, N.
Fabra, R. Fauli-Oller, J.-J. Ganuza, M.l. Gonzalez Maestre, A.
Hernando-Veciana, M. Hoffmann, E. Huergo, M. Kopel, L. Lambertini,
A. Lopez, M. Marini, C. Marvao, E. Maskin, J.G. Montalvo, L.
Moreno, M. Motta, P. Olivella, M. Peitz, M. Pezzino, M. Polo, J.
Potters, J. Reinganum, R. Renault, G. Rota Preziosi, J. Sandonis,
M. Serena, G. Spagnolo
Industrial organization studies how markets allocate resources,
specifically when there are few agents or when there are frictions
that render the price-taking paradigm unsuitable. Game theory
explores situations in which agents interact strategically and
provides a useful foundation for studying many traditional
industrial organization topics. The first volume of this
wide-ranging Handbook contains original contributions by
world-class specialists. It provides up-to-date surveys of the main
tools of game theory that are used to model industrial organization
topics. The Handbook covers numerous subjects in detail including,
among others, the tools of lattice programming, supermodular and
aggregative games, monopolistic competition, horizontal and
vertically differentiated good models, dynamic and Stackelberg
games, entry games, evolutionary games with adaptive players,
asymmetric information, moral hazard, and learning and information
sharing models. Technical yet accessible, this comprehensive
resource will be required reading for both established researchers
as well as graduate or advanced undergraduate students in
industrial economics and game theory. Contributors incude: R. Amir,
A. Attar, G.I. Bischi, F. Bloch, L. Corchon, S. Currarini, C.
d'Aspremont, F. Feri, J. Gabszewicz, M. Jensen, L. Julien, F.
Lamantia, I. Macho-Stadler, M. Marini, E. Maskin, D.
Perez-Castrillo, C. Pimienta, D. Radi, R.A. Ritz, K. Ritzberger, O.
Tarola, J. Thisse, A. Urbano, P. Ushchev, X. Vives, J. Zhao
The ambition of the theory of imperfectly competitive markets is to
explain the working of markets in which the issue of strategic
interaction among firms is central. Our analysis of this problem
will be based on equilibrium concepts borrowed from Game Theory.
This research program arises several questions on its feasibility
like the empirical relevance of the results, the substantial
theoretical insights obtained in this way, etc. Unfortunately, most
of these questions can not be answered in the short run. This book
is written in the hope that this research strategy is meaningful,
but about its final success no body can tell. Another important
question is if simpler models could deliver the essential insights
offered by the theory of imperfectly competitive mar kets. This
Introduction will be devoted to argue that, currently, there is no
alternative to the approach presented in this book. Consider the
following fact: A square inch of soil in the Explanada of Ali cante
(located in front of the sea, right in the middle of downtown) cost
several times more than a square inch of soil in San Vicente del
Raspeig (located sev eral miles toward the interior of the
peninsula). l How can we explain such a thing? First notice that
because of the large quantity of possible traders involved in this
market, we can safely assume that any agent has to accept the
market price, i. e. is a price-taker."
This book presents the theory of Industrial Organization in a unified and concise way. It presents the main models and results in the area, using game theory as a unifying theoretical background. Besides corrections and new sections, the new edition contains a new chapter on games of incomplete information. More than 200 excercises help the reader to understand the results of the book.
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