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Explore the faster way to build games using UE5 Blueprints using
this practical guide with key images printed in color Key Features
Design a fully functional game in UE5 without writing a single line
of code Implement visual scripting to develop gameplay mechanics,
UI, visual effects, VR, and artificial intelligence Deploy your
game on multiple platforms and share it with the world Book
DescriptionUnreal Engine's Blueprint visual scripting system
enables designers to script their games and programmers to create
base elements that can be extended by designers. With this book,
you'll explore all the features of the Blueprint Editor, along with
expert tips, shortcuts, and best practices. The book guides you
through using variables, macros, and functions, and helps you learn
about object-oriented programming (OOP). You'll discover the
Gameplay Framework and advance to learning how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters focus on building a fully
functional game step by step. You'll start with a basic
first-person shooter (FPS) template, and each chapter will build on
the prototype to create an increasingly complex and robust game
experience. You'll then progress from creating basic shooting
mechanics to more complex systems such as user interface elements
and intelligent enemy behavior. The book demonstrates how to use
arrays, maps, enums, and vector operations and introduces the
elements needed for VR game development. In the final chapters,
you'll learn how to implement procedural generation and create a
product configurator. By the end of this book, you'll have learned
how to build a fully functional game and have the skills required
to develop an entertaining experience for your audience. What you
will learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with OOP concepts and explore the Gameplay
Framework Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is forThis book is for anyone interested in
developing games or applications with UE5. Although basic knowledge
of Windows OS is required, experience in programming or UE5 is not
necessary.
Publisher's note: This edition from 2019 is based on Unreal Engine
4 and does not make use of the most recent Unreal Engine features.
A new third edition, updated for Unreal Engine 5 blueprints
including new topics, such as implementing procedural generation
and creating a product configurator, has now been published. Key
Features Design a fully functional game in UE4 without writing a
single line of code Implement visual scripting to develop gameplay
mechanics, UI, visual effects, VR and artificial intelligence
Deploy your game on multiple platforms and share it with the world
Book DescriptionBlueprints is the visual scripting system in Unreal
Engine that enables programmers to create baseline systems and can
be extended by designers. This book helps you explore all the
features of the Blueprint Editor and guides you through using
Variables, Macros, and Functions. You'll also learn about
object-oriented programming (OOP) and discover the Gameplay
Framework. In addition to this, you'll learn how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters will focus on building a fully
functional game using a step-by-step approach. You'll start with a
basic first-person shooter (FPS) template, and each chapter will
build on the prototype to create an increasingly complex and robust
game experience. You'll then progress from creating basic shooting
mechanics to more complex systems, such as user interface elements
and intelligent enemy behavior. The skills you will develop using
Blueprints can also be employed in other gaming genres. In the
concluding chapters, the book demonstrates how to use arrays, maps,
enums, and vector operations. Finally, you'll learn how to build a
basic VR game. By the end of this book, you'll have learned how to
build a fully functional game and will have the skills required to
develop an entertaining experience for your audience. What you will
learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with object-oriented programming (OOP)
concepts and explore the Gameplay Framework Learn Virtual Reality
development with UE Blueprint Who this book is forThis book is for
anyone who is interested in developing games or applications with
UE4. Although basic knowledge of Windows OS is required, experience
in programming or UE4 is not necessary.
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