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Blueprints Visual Scripting for Unreal Engine - The faster way to build games using UE4 Blueprints, 2nd Edition (Paperback, 2nd Revised edition)
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Blueprints Visual Scripting for Unreal Engine - The faster way to build games using UE4 Blueprints, 2nd Edition (Paperback, 2nd Revised edition)
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Publisher's note: This edition from 2019 is based on Unreal Engine
4 and does not make use of the most recent Unreal Engine features.
A new third edition, updated for Unreal Engine 5 blueprints
including new topics, such as implementing procedural generation
and creating a product configurator, has now been published. Key
Features Design a fully functional game in UE4 without writing a
single line of code Implement visual scripting to develop gameplay
mechanics, UI, visual effects, VR and artificial intelligence
Deploy your game on multiple platforms and share it with the world
Book DescriptionBlueprints is the visual scripting system in Unreal
Engine that enables programmers to create baseline systems and can
be extended by designers. This book helps you explore all the
features of the Blueprint Editor and guides you through using
Variables, Macros, and Functions. You'll also learn about
object-oriented programming (OOP) and discover the Gameplay
Framework. In addition to this, you'll learn how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters will focus on building a fully
functional game using a step-by-step approach. You'll start with a
basic first-person shooter (FPS) template, and each chapter will
build on the prototype to create an increasingly complex and robust
game experience. You'll then progress from creating basic shooting
mechanics to more complex systems, such as user interface elements
and intelligent enemy behavior. The skills you will develop using
Blueprints can also be employed in other gaming genres. In the
concluding chapters, the book demonstrates how to use arrays, maps,
enums, and vector operations. Finally, you'll learn how to build a
basic VR game. By the end of this book, you'll have learned how to
build a fully functional game and will have the skills required to
develop an entertaining experience for your audience. What you will
learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with object-oriented programming (OOP)
concepts and explore the Gameplay Framework Learn Virtual Reality
development with UE Blueprint Who this book is forThis book is for
anyone who is interested in developing games or applications with
UE4. Although basic knowledge of Windows OS is required, experience
in programming or UE4 is not necessary.
General
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