0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Fort Bridger (Hardcover): Ephriam D Dickson, Mark J Nelson Fort Bridger (Hardcover)
Ephriam D Dickson, Mark J Nelson
R652 Discovery Miles 6 520 Ships in 12 - 17 working days
Procedural Content Generation in Games (Hardcover, 1st ed. 2016): Noor Shaker, Julian Togelius, Mark J Nelson Procedural Content Generation in Games (Hardcover, 1st ed. 2016)
Noor Shaker, Julian Togelius, Mark J Nelson
R2,016 R1,420 Discovery Miles 14 200 Save R596 (30%) Ships in 12 - 17 working days

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Procedural Content Generation in Games (Paperback, Softcover reprint of the original 1st ed. 2016): Noor Shaker, Julian... Procedural Content Generation in Games (Paperback, Softcover reprint of the original 1st ed. 2016)
Noor Shaker, Julian Togelius, Mark J Nelson
R1,495 Discovery Miles 14 950 Out of stock

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Works of Samuel Johnson, Ll.D…
Samuel Johnson Paperback R692 Discovery Miles 6 920
Teaching English - As A First Additional…
Anna Hugo Paperback  (3)
R534 R470 Discovery Miles 4 700
Eat, Drink & Blame The Ancestors - The…
Ndumiso Ngcobo Paperback R390 Discovery Miles 3 900
Education studies for initial teacher…
Labby Ramrathan, Lesley Le Grange, … Paperback R602 R530 Discovery Miles 5 300
Healing Through Words
Rupi Kaur Hardcover  (2)
R500 R400 Discovery Miles 4 000
Kodachrome - 90 Flitse
Tom Dreyer Paperback R263 Discovery Miles 2 630
Soul Seeker - Reflections on a Spiritual…
Perspectus Paperback R426 Discovery Miles 4 260
Killing Karoline - A Memoir
Sara-Jayne King Paperback  (1)
R325 R279 Discovery Miles 2 790
Never
Ken Follett Paperback R375 R293 Discovery Miles 2 930
2 Sisters Detective Agency
James Patterson, Candice Fox Paperback R239 R220 Discovery Miles 2 200

 

Partners