0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Procedural Content Generation in Games (Hardcover, 1st ed. 2016) Loot Price: R1,463
Discovery Miles 14 630
You Save: R553 (27%)
Procedural Content Generation in Games (Hardcover, 1st ed. 2016): Noor Shaker, Julian Togelius, Mark J Nelson

Procedural Content Generation in Games (Hardcover, 1st ed. 2016)

Noor Shaker, Julian Togelius, Mark J Nelson

Series: Computational Synthesis and Creative Systems

 (sign in to rate)
List price R2,016 Loot Price R1,463 Discovery Miles 14 630 | Repayment Terms: R137 pm x 12* You Save R553 (27%)

Bookmark and Share

Expected to ship within 12 - 17 working days

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Series: Computational Synthesis and Creative Systems
Release date: October 2016
First published: 2016
Authors: Noor Shaker • Julian Togelius • Mark J Nelson
Dimensions: 235 x 155 x 21mm (L x W x T)
Format: Hardcover
Pages: 237
Edition: 1st ed. 2016
ISBN-13: 978-3-319-42714-0
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Artificial intelligence > General
Promotions
LSN: 3-319-42714-8
Barcode: 9783319427140

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,632 Discovery Miles 26 320
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,728 R1,596 Discovery Miles 15 960
Program Construction - Calculating…
Roland Backhouse Paperback R2,800 Discovery Miles 28 000
Programming Logic & Design…
Joyce Farrell Paperback R1,304 R1,212 Discovery Miles 12 120
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R619 Discovery Miles 6 190
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,954 Discovery Miles 19 540
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,373 Discovery Miles 23 730
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,736 Discovery Miles 17 360
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,384 Discovery Miles 23 840
Object-Oriented Game Development
Julian Gold Paperback R2,292 R1,812 Discovery Miles 18 120

See more

Partners