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Games-based learning focuses on the exploration of high-quality
computer games and associated software tools for education and
training. Games-Based Learning Advancements for Multi-Sensory Human
Computer Interfaces: Techniques and Effective Practices
disseminates knowledge on the theory and practice of games-based
learning, promoting the development and adoption of best practices.
Through a combination of theoretical chapters as well as practical
case studies, readers will benefit from expert knowledge and learn
from the experiences of both researchers and practitioners from
across the globe.
The Internet has had a monumental impact upon higher education with
the development of e-learning and virtual campus initiatives. This
has provided significant opportunities in terms of enhanced access
to courses, knowledge, learning experiences, and information for a
wide range of different learners from across the world.
Institutional Transformation through Best Practices in Virtual
Campus Development: Advancing E-Learning Policies provides cost
effective and sustainable learning procedures vital to ensuring
long term success for both teacher and student. This book provides
the latest research and findings in relation to best practice
examples and case studies across the globe.
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