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Achieving believable motion in animation requires an understanding
of physics that most of us missed out on in art school. Although
animators often break the laws of physics for comedic or dramatic
effect, you need to know which laws you're breaking in order to
make it work. And while large studios might be able to spend a lot
of time and money testing different approaches or hiring a physics
consultant, smaller studios and independent animators have no such
luxury. This book takes the mystery out of physics tasks like
character motion, light and shadow placement, explosions, ocean
movement, and outer space scenes, making it easy to apply realistic
physics to your work. Physics concepts are explained in animator's
terms, relating concepts specifically to animation movement and
appearance. Complex mathematical concepts are broken down into
clear steps you can follow to solve animation problems quickly and
effectively. Bonus companion website at www.physicsforanimators.com
offers additional resources, including examples in movies and
games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches
animators how to swiftly and efficiently create scientifically
accurate scenes and fix problem spots, and how and when to break
the laws of physics. Ideal for everything from classical 2D
animation to advanced CG special effects, this book provides
animators with solutions that are simple, quick, and powerful.
How to Cheat in 3ds Max - updated for latest rev of MaxNeed to get
results with 3ds max fast? Why take months to learn every button in
3ds max when you can create great visuals with just a few key
tools? Learn to create quick yet stunning special effects, and
animated characters with the fastest techniques possible. Need
convincing grass, trees, water, shadows? You can use the
memory-hogging methods that choke your display and take forever to
render, or you can get it done bing-bang with this book. When you
need an animated character you can spend days fiddling with
polygons, or you can use this book to put it together in minutes
and get the entire project done in a day. How to Cheat in 3ds max
includes a host of time-saving techniques as well as little-known
tools that will make you look like an expert in no time flat. This
book is for busy professionals who need to get it done right, but
also need it done fast. This rev of the book will have higher-end
cheats (for Intermediate users) and ALL NEW or UPDATED content on:
new modelling and material tools, mental ray, special effects,
particle systems, and scripting.The web site offers scene files and
bitmaps used to illustrate the cheats, also music files,
organizational samples, and instructional Camtasia movies of
Michele where Michele showing some of the trickier techniques.
**How to Cheat in 3ds Max - updated for latest rev of Max** Need to
get results with 3ds max fast? Why take months to learn every
button in 3ds max when you can create great visuals with just a few
key tools? Learn to create quick yet stunning special effects, and
animated characters with the fastest techniques possible. Need
convincing grass, trees, water, shadows? You can use the
memory-hogging methods that choke your display and take forever to
render, or you can get it done bing-bang with this book. When you
need an animated character you can spend days fiddling with
polygons, or you can use this book to put it together in minutes
and get the entire project done in a day. How to Cheat in 3ds max
includes a host of time-saving techniques as well as little-known
tools that will make you look like an expert in no time flat. This
book is for busy professionals who need to get it done right, but
also need it done fast. This rev of the book will have higher-end
cheats (for Intermediate users) and ALL NEW or UPDATED content on:
new modelling and material tools, mental ray, special effects,
particle systems, and scripting. The web site offers scene files
and bitmaps used to illustrate the cheats, also music files,
organizational samples, and instructional Camtasia movies of
Michele where Michele showing some of the trickier techniques.
Achieving believable motion in animation requires an understanding
of physics that most of us missed out on in art school. Although
animators often break the laws of physics for comedic or dramatic
effect, you need to know which laws you're breaking in order to
make it work. And while large studios might be able to spend a lot
of time and money testing different approaches or hiring a physics
consultant, smaller studios and independent animators have no such
luxury. This book takes the mystery out of physics tasks like
character motion, light and shadow placement, explosions, ocean
movement, and outer space scenes, making it easy to apply realistic
physics to your work. Physics concepts are explained in animator's
terms, relating concepts specifically to animation movement and
appearance. Complex mathematical concepts are broken down into
clear steps you can follow to solve animation problems quickly and
effectively. Bonus companion website at www.physicsforanimators.com
offers additional resources, including examples in movies and
games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches
animators how to swiftly and efficiently create scientifically
accurate scenes and fix problem spots, and how and when to break
the laws of physics. Ideal for everything from classical 2D
animation to advanced CG special effects, this book provides
animators with solutions that are simple, quick, and powerful.
This Book Is In French. Due to the very old age and scarcity of
this book, many of the pages may be hard to read due to the
blurring of the original text.
This Book Is In French. Due to the very old age and scarcity of
this book, many of the pages may be hard to read due to the
blurring of the original text.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
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