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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings (Paperback, 2003 ed.)
Olivier Balet, Gerard Subsol, Patrice Torguet
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R1,506
Discovery Miles 15 060
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Ships in 10 - 15 working days
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In September 2001, we organized the 1st International Conference on
Virtual Sto- telling in Avignon, France. This was the ?rst
international scienti?c event entirely - voted to the new
discipline that links the ancient human art of storytelling to the
latest high technologies of the Virtual Reality era. Since this
date, technology has not slowed its course. We all know that
personal computers are even more powerful, but there have been huge
advances in graphics boards.These arenowprogrammableandcan renderin
realtime hugequantitiesof data as well as special effectsthat until
recently requireda dedicatedgraphicssuperworks- tion. Applications
that were in the research lab have now come to market. 3D Virtual
Humans, the heroes of today's video games, are taking their ?rst
steps on e-business Web sites. These will be the stars of tomorrow.
New topics are being intensively - searched, especially, mixed and
enhanced realities - the art of combining synthesized with real
worlds. This evolution raises many technical, applicational,
artistic and even ethical qu-
tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided
an excellentopportunityto onceagaingatherresearchersfromthe
scienti?c, artistic and
industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue
to show the latest results, and exchange concepts and ideas about
the use of Virtual - ality technologiesfor creating, populating,
renderingand interactingwith stories, wh- ever their form, be it
theatre, movie, cartoon, advertisement, puppet show, multimedia
work, video games, etc.
The story is the richest heritage of human civilizations. One can
imagine the ?rst stories being told, several thousand centuries
ago, by wise old men huddled around camp?res. Since this time, the
narrative process has been considerably developed and enriched:
sounds and music have been added to complement the speech, while
scenery and theatrical sets have been created to enhance the story
environment. Actors, dancers, and technicians have replaced the
lone storyteller. The story is no longer the sole preserve of oral
narrative but can be realized in book, theatrical, dance, or movie
form. Even the audience can extend up to several million
individuals. And yet in its many forms the story lies at the heart
of one of the world's most important industries. The advent of the
digital era has enhanced and accelerated this evolution: image
synthesis, digital special e?ects, new Human-Computer interfaces,
and the Internet allow one not only to realize more sophisticated
narrative forms but also to create new concepts such as video
gaming and virtual environments. The art of storytelling is
becoming evermore complex. Virtual reality o?ers new tools to
capture, and to interactively modify the imaginary environment, in
ever more intuitive ways, coupled with a maximum sensory feedback.
In fact, virtual reality technologies o?er enhanced and exciting
production possibilities for the creation and non-linear
manipulation in real time, of almost any story form. This has lead
to the new concept of Virtual Storytelling.
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