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Collection of the feature-length television movies set during the Napoleonic Wars, starring Sean Bean as the maverick British rifleman Richard Sharpe.
Titles included:
- Sharpe's Rifles
- Sharpe's Eagle
- Sharpe's Company
- Sharpe's Enemy
- Sharpe's Honour
- Sharpe's Gold
- Sharpe's Battle
- Sharpe's Sword
- Sharpe's Regiment
- Sharpe's Siege
- Sharpe's Mission
- Sharpe's Revenge
- Sharpe's Justice
- Sharpe's Waterloo
- Sharpe The Legend
- Sharpe's Shooting
Many of us yearn for “success” – a longing driven by a materialistic and comparison-rife world. How to be (un)successful: An Unlikely Guide to Human Flourishing offers the perfect antidote to the world’s skewed view of success by asking you to have an in-depth look at how you live.
It challenges you to relook at your longings and dreams, choose God’s plan for you instead of your own good ideas, vote for relationships over relevance and focus on depth over meaningless noise. You are invited to find inspiration in Jesus’ life and teachings.
He is calling you to experience the success that can truly satisfy your soul. Choosing to truly follow Jesus might just be the most (un)successful thing you have ever done in your life.
- Provides an answer to the soul-searching question: ""What do you have to show for your life?''
- Offers a redefinition of what success is
- Content is easy to read and understand
- Will also be enjoyed by a younger market
An ASCD Bestseller! In this stirring follow-up to the award-winning
Fostering Resilient Learners, Kristin Van Marter Souers and Pete
Hall take you to the next level of trauma-invested practice. To get
there, they explain, educators need to build a ""nest""-a positive
learning environment shaped by three new Rs of education:
relationship, responsibility, and regulation. Drawing from their
extensive experience working with schools, students, and families
throughout the country, the authors: Explain how to create a
culture of safety in which everyone feels valued, important, and
capable of learning. Describe the four areas of need-emotional,
relational, physical, and control-that drive student behaviors and
show how to meet these needs with interventions framed around the
new three Rs. Illustrate trauma-invested practices in action
through real scenarios that identify students' unmet needs, examine
the situation from five stakeholder perspectives, and suggest
interventions to support students and their families. Offer
opportunities to challenge your beliefs and develop deeper and
different ways of thinking about your role in your students' lives.
Educators have a unique opportunity to influence students'
learning, attitudes, and futures. This book will invigorate your
practice and equip you to empower those you serve-whatever their
personal histories.
In this galvanizing book for all educators, Kristin Souers and Pete
Hall explore an urgent and growing issue-childhood trauma-and its
profound effect on learning and teaching. Grounded in research and
the authors' experience working with trauma-affected students and
their teachers, Fostering Resilient Learners will help you
cultivate a trauma-sensitive learning environment for students
across all content areas, grade levels, and educational settings.
The authors-a mental health therapist and a veteran
principal-provide proven, reliable strategies to help you:
Understand what trauma is and how it hinders the learning,
motivation, and success of all students in the classroom. Build
strong relationships and create a safe space to enable students to
learn at high levels. Adopt a strengths-based approach that leads
you to recalibrate how you view destructive student behaviors and
to perceive what students need to break negative cycles. Head off
frustration and burnout with essential self-care techniques that
will help you and your students flourish. Each chapter also
includes questions and exercises to encourage reflection and
extension of the ideas in this book. As an educator, you face the
impact of trauma in the classroom every day. Let this book be your
guide to seeking solutions rather than dwelling on problems, to
building relationships that allow students to grow, thrive,
and-most assuredly-learn at high levels.
A collection of Mythras rules for combat, conflict and character
creation and much more.
Parallel Lines is a collection of eight very different scenarios
set in seven very different versions of Earth. Each mission is
self-contained, but the collection can be played as a complete
campaign with the characters forming an elite team in Valhalla's
Mjollnir Section.The adventures include the Salem Witch Trials, a
post-apocalyptic Camargue, an Orwellian Britain, epic journeys by
airship and Trans-Siberian Express, a voyage to the bottom of the
sea, an investigation through the streets of a disintegrating
Edinburgh, and a murder hunt through a dystopian London.Packed with
wild ideas and creative locations, along with dozens of colourful
NPCs (and some distinctly weird ones), Parallel Lines is
transplanar adventuring at its very best.Parallel Lines requires
access to both Luther Arkwright: Roleplaying Across the Parallels
and Mythras for full enjoyment.
Vous desirez vivre des aventures passionnantes dans des univers
varies? Mythras est un jeu de role detaille et flexible qui
repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur
habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a
un systeme de competences particulierement souple, vous pouvez
definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un
citadin accoutume au confort ? Un nomade des steppes suivant la
transhumance de ses troupeaux ? Un barbare habitue a piller ses
voisins et a subir les caprices des Dieux ? L'origine de votre
personnage influence sa culture et ses savoir-faire.EN QUOI
CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ?
Respectez-vous les enseignements des esprits ancestraux ? Avez-vous
choisi de suivre votre propre chemin vers l'illumination ?
Preferez-vous la puissance noire de la sorcellerie ? Les croyances
de votre personnage faconneront sa magie et sa destinee.QUE
FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des
classiques du medieval-fantastique ? Vous voulez mettre en scene
des combats spectaculaires ou une enquete complexe ? Mythras vous
fournit tout le necessaire pour donner corps a vos idees.MYTHRAS,
LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages
fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des
montres et creatures issus des mythes et des legendes ;De nombreux
conseils pour les maitres de jeu.Savourez les regles, preparez vos
des, reunissez vos amis, et partez a l'aventure !
Not one Earth, but an infinity of them, existing in parallel
continua, their own paths, own histories, own futures, own
mistakes. Most are unaware of the existence of a multiverse; but
some parallels know that Earth is not alone, but mirrored.ZeroZero
knows. It watches the parallels, ensures their stability. ZeroZero
knows that instability spreads like a disease, infecting each
parallel until a critical mass is reached and cataclysm is
guaranteed.The Disruptors know. And they are intent on subverting
the multiverse for their own ends, to destabilise countries,
instigate wars, bring about destruction.The Valhalla Project was
established to stop the Disruptors; to uncover their plans,
identify their agents, and eliminate them. Their best agent is
Luther Arkwright, unique in the multiverse, a powerful psychic, but
himself unstable. Arkwright does not work alone. There are others.
You.Based on Bryan Talbot's acclaimed graphic novels,Luther
Arkwright: Roleplaying Across the Parallelsis a Mythras supplement
introducing the Arkwright multiverse and all the rules needed for
adventuring in countless parallel dimensions. This book contains
game rules for contemporary character creation, psionics,
technology, firearms, vehicles and more!
A Gift From Shamash is a complete scenario for Mythras Imperative
and Mythras. Compatible with supplements such as Luther Arkwright
and M-Space, the adventure includes background history, deckplans,
campaign expansion guidance and marine creation notes for the
United Nations Solar Navy marine characters. The scenario also
includes 15 pregenerated marines and navy personnel for immediate
play.
Imagine a land of dark, sweltering jungles filled with nameless
monstrosities and savage reptilian head-hunters... hacking through
thick undergrowth to uncover forgotten overgrown ruins filled with
glittering treasures... discovering mysterious cities of gold
hidden high up between the sheer mountain peaks, filled with foul
sorceries... uncovering ancient temples still used by secretive
cults to practice their abhorrent sacrifices... and worse still, if
those gods arose as titanic beasts beyond mortal comprehension, to
destroy those that dare despoil their worshippers...Then imagine
you've arrived, shipwrecked or magically transported, to this
tropical hell and that there is no escape.Welcome to the horror of
Monster Island!Monster Island is a fully detailed sandbox setting
which can be used in almost any existing campaign, from Swords
& Sorcery through to 1930's Two Fisted Pulp. It contains enough
material to run a game for years, including: An examination of the
native cultures, their strange habits and unsettling magical
practices Almost a hundred new creatures, plants and spirits to use
in any Mythras campaign Comprehensive tables for encounters, random
events, poisons, diseases, treasures and the like New spells,
miracles and fully defined cults for those that wish to dabble in
the dark arts Several dozen places of interest, half of which have
been fully detailed for immediate play Countless plot hooks and
scenario ideas, as well as guidance on how to incorporate Monster
Island into an existing campaignWith its foetid secrets and gritty
adventure, the comprehensive content of Monster Island is
guaranteed to inspire any Game Master. Delve back to a time of
classic Sword & Sorcery with priceless jewels, fierce dinosaurs
and dark horror!Comes complete with a separate full colour map of
the Island.
A historical supplement for Mythras. Welcome the birth of the Roman
Republic, and follow it through to its murderous end, on a
tumultuous ride through some of its most turbulent history.Mythic
Rome encapsulates the dark and gritty past, allowing players to
take part in the founding of Rome: as a bandit on the Tiber; to
overthrow the tyrannical Seven Kings; conquer the rival Etruscan
city states; watch the city be sacked by Gauls; battle Hannibal
during the Punic Wars; take part in the malevolent Bacchanalian
conspiracy; fight alongside Spartacus or against him; or choose
sides during the civil war between Caesar and Pompey.This
invaluable book contains rules for everything from political
standing to chariot racing, along with comprehensive Roman careers
and guides for the weapons, armour and combat styles of Rome's
legions and her enemies. Also included are obscure supernatural
creatures and new magic systems to reflect the way magic works from
the perspective of the Romans themselves.Continuing the quality and
historical depth of the Design Mechanism's Mythic series, Mythic
Rome stands as one of the best historical roleplaying supplements
of all time, describing in intricate detail every aspect of
everyday Roman life. Indeed, this book is packed with quotations
written during the last days of the Republic, revealing shocking
details of Rome the eternal city... a shining pinnacle of
civilisation built upon a grisly foundation of crime, superstition,
war and treachery.Mythic Rome is not a stand-alone game. You will
need the Mythras rules to make full use of the content.
Everything you need for fabulous roleplaying adventure is contained
in a single volume that has been designed foranygenre of fantasy.
The game retains all the key concepts and hallmarks of its earlier
versions, but requires no familiarity with the previous editions.In
Mythras your characters are defined by their culture, career,
community, background, comrades, skills, magic and cults.
Progression is through skill advancement - not levels or similarly
abstract concepts. As your characters adventure and quest, their
capabilities improve and their relationships deepen and strengthen.
Players and Games Masters have complete flexibility over what can
be achieved, and the way characters develop is entirely dependent
on choices players make, depending on their characters' aspirations
and motivations.Games Masters receive a huge amount of support
through the Mythras rules. All the concepts and game mechanics are
explained clearly with options and considerations explored and
presented for ease of use. You need only this rulebook for many
years of exciting and imaginative play.
Tales of ghostly spirits envelop the northeast Tennessee landscape
like a familiar mountain fog. Join Pete Dykes, editor of
Kingsport's "Daily News," as he offers up a collection of spooky
local stories and legends from centuries past, including such
spine-chilling accounts as the foreboding ghost of Netherland Inn
Road, spectral disturbances at the Rotherwood Mansion, devilish
felines, ruthless poltergeists in Caney Creek Falls, the tortured
cries from fallen Rebel soldiers still heard today- and could
bigfoot really be buried in the woods of Big Stone Gap?
Sequel to the big-budget reboot of the comic book series following
the anthropomorphic ninjutsu-trained turtles Leonardo (Pete
Ploszek), Michelangelo (Noel Fisher), Donatello (Jeremy Howard) and
Raphael (Alan Ritchson). The turtle's arch nemesis Shredder (Brian
Tee) has returned and employed Techno Cosmic Research Institute
scientist Dr. Stockman (Tyler Perry) to create some mutants of his
own in the form of ferocious duo Bebop (Gary Anthony Williams) and
Rocksteady (Stephen Farrelly). Meanwhile, the evil Kraang (voice of
Fred Armisen) has arrived from Dimension X to lead an invasion of
New York City. With the help of journalist April O'Neil (Megan Fox)
and vigilante Casey Jones (Stephen Amell), the turtles face a fight
on two fronts to save the city from certain destruction.
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The Courier (DVD)
Jeffrey Dean Morgan, Mickey Rourke, Til Schweiger, Lili Taylor, Miguel Ferrer, …
1
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R45
Discovery Miles 450
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Ships in 10 - 20 working days
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Fast-paced action movie starring Jeffrey Dean Morgan and Mickey
Rourke. The Courier (Morgan) has earned his nickname through a
remarkable ability to track down individuals and deliver messages
and packages. The Courier is particularly prized, in certain
circles, for his refusal to ask questions or query the legality of
the material he carries. However, when he is handed a package by a
branch of the Russian mafia and asked to deliver it to an
especially notorious underworld figure, The Courier's skills will
be tested to the limit. He believes he has made a breakthrough when
he gets in contact with Maxwell (Mickey Rourke), a former associate
of the elusive figure he is seeking, but how far can Maxwell be
trusted?
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The Smart Cookie (Paperback)
Jory John; Illustrated by Pete Oswald
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R200
R160
Discovery Miles 1 600
Save R40 (20%)
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Ships in 5 - 10 working days
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An Instant New York Times Bestseller! Be a smart cookie-and don't
miss the fifth picture book in the #1 New York Times bestselling
Food Group series from creators Jory John and Pete Oswald! This
cookie has never felt like a smart cookie no matter how hard she
tries, especially in comparison to all the clever cupcakes and
brilliant rolls in the bakery. Will a dash of creativity and a
sprinkle of confidence be enough to help her learn that perfect
scores and having all the answers aren't the only ingredients for
intelligence? Jory John and Pete Oswald serve up another heaping
plate of laughs and lessons with this empowering, witty, and
charming addition to their #1 New York Times bestselling series!
Check out Jory John and Pete Oswald's funny, bestselling books for
kids 4-8 and anyone who wants a laugh: The Bad Seed The Good Egg
The Cool Bean The Couch Potato The Good Egg Presents: The Great
Eggscape! The Bad Seed Presents: The Good, the Bad, the Spooky! The
Cool Bean Presents: As Cool as It Gets That's What Dinosaurs Do
With foreword by Harry K. Wong Change is coming at us from all
angles: technological, cultural, social, and environmental. This
presents a great challenge (and a great opportunity) in schools and
in the teaching profession. With Owning It, you'll discover an
array of easy-to-implement strategies designed to help you excel in
the myriad of modern-day responsibilities of teachers and
educators: classroom leader, mentor, colleague, team member, and
public professional. This book will empower teachers to own their
careers, teach effectively, and develop strong relationships:
Acquire straightforward strategies for dealing with everyday
situations found in classrooms, schools, and communities.
Understand the multifaceted role of a teacher in today's schools
and how to balance the numerous responsibilities -- from classroom
management to relationships with colleagues. Feel inspired and
motivated to bring out the best in yourself as well as in your
students. Observe creative approaches to improve teaching
strategies and student engagement. Answer reflection questions to
connect with and relate to the strategies covered in the book.
Contents: Part 1: Owning It in Your Classroom: Strategies for
Creating an Environment of Achievement Chapter 1: Revisit Your
Personal Philosophy's Value Chapter 2: Make the Most of the First
Five Minutes of Any Class Chapter 3: Increase Your Classroom
Presence to Seem Like You're Everywhere at Once Chapter 4: Never
Sabotage a Teachable Moment Chapter 5: Help Students Learn Out Loud
and Still Keep a Handle on Your Classroom Chapter 6: Transform Your
Perception of Data and Help Your Students Succeed Chapter 7: Think
Outside the Bubble on All-Important Standardized Tests Part 2:
Owning It With Your Most Challenging Students: Strategies for
Succeeding With At-Risk and Struggling Student Populations Chapter
8: Bring Ethnic Identity and Culturally Relevant Curriculum Into
Your Classroom Chapter 9: Close the Achievement Gap With At-Risk
Students Chapter 10: Succeed With At-Risk Youth Chapter 11: Manage
Disruptive Classroom Behavior Chapter 12: Establish a Negotiation
With At-Risk and Struggling Students Chapter 13: Reel Parents in
With Three Basic Strategies Chapter 14: Empower Students by Putting
Them in Charge Part 3: Owning It at Your School and District:
Strategies for Succeeding as a Member of a Staff Team Chapter 15:
Turn Not Another Meeting Into Let's Get to Business! Chapter 16:
Help Your School's New Teachers Succeed (and Stick Around) Chapter
17: Improve Schools by Minding Collegial Generation Gaps Chapter
18: Approach a Colleague About a Conflict Chapter 19: Five Ways to
Make Shared Positions Work for Teachers, Students, and
Administrators Part 4: Owning It in Your Community: Strategies for
Making a Positive Impact Beyond Your School and Classroom Chapter
20: Turn Potential Foes Into Supportive Allies Chapter 21: Put the
Spotlight on Your School Chapter 22: Get Teachers Into the
Community and the Community Into Teachers Chapter 23: Step Up and
Share Your Ideas With Fellow Educators Chapter 24: Make Blogs an
Essential Support Mechanism for Teaching
Nowadays it seems like everyone wants to be successful, but how
many of us actually feel it? We may know that true success is found
in following the one who made us. And yet, in our increasingly
polarised and comparison-rife world, many of us find our hearts
yearning for an ever-elusive 'success': in money and power, in
influence and accolades. It is time for us to remember that success
is attainable - not in what we have but how we live. This book
invites you to recognise the beauty and complexity of the world we
live in and how we, individually and collectively, may have
conformed our faith in Jesus to simple consumer culture and
cultural preferences. It is an opportunity to redefine success,
choosing love over efficiency, depth over volume and real
friendship over cold transactions. Jesus' life and teaching are the
perfect antidote for a world growing sick with the wrong sort of
success. And, he invites us again to experience a success that
truly satisfies our souls.
This conveniently sized guide is an invaluable point of reference
for all walkers. Written by an author with a wealth of experience
teaching navigation skills, it provides a clear and comprehensive
guide to the key techniques - giving you the confidence to navigate
successfully with map and compass and to plan and execute your own
routes. All topics are clearly referenced and easy to find.
Chapters cover scales and grids, map symbols and contours,
compasses, bearings, navigation on the hill, route planning and
night and bad weather navigation. This new edition also
incorporates new content on walking with a GPS device, with notes
on how technology can complement map and compass. The text is
illustrated with explanatory photos and diagrams as well as
extracts from real maps and map keys, and - since the best way to
learn is through experience - throughout the guide, practical
exercises are suggested to help you practise and develop your
skills. Perfect both for novices seeking an introduction to
navigation and also those wishing to brush up on old skills, this
book is an indispensable companion to mastering the essential
techniques. These valuable skills will enhance not only your safety
but also your enjoyment of the outdoors.
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Loot
Nadine Gordimer
Paperback
(2)
R383
R318
Discovery Miles 3 180
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