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Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover): Peter Comninos Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover)
Peter Comninos
R4,318 Discovery Miles 43 180 Ships in 18 - 22 working days

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics."

Mathematical and Computer Programming Techniques for Computer Graphics (Paperback, Softcover reprint of hardcover 1st ed.... Mathematical and Computer Programming Techniques for Computer Graphics (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Peter Comninos
R4,085 Discovery Miles 40 850 Ships in 18 - 22 working days

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics."

Heterogeneous Objects Modelling and Applications - Collection of Papers on Foundations and Practice (Paperback, 2008 ed.):... Heterogeneous Objects Modelling and Applications - Collection of Papers on Foundations and Practice (Paperback, 2008 ed.)
Alexander Pasko, Valery Adzhiev, Peter Comninos
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

Heterogeneous object modelling is a new and quickly developing research area. This book is one of the first attempts to systematically cover the most relevant themes and problems of this new and challenging subject area. It is a collection of invited papers and papers co-authored by the editors. Each chapter presents either new research results or a survey on the following topics:

  • Formal models and abstractions of heterogeneous objects including geometric, topological, discrete and continuous models, operations forming special algebras and conversions between different model types.
  • Data structures and algorithms for representing, modifying and computing with heterogeneous objects. Computational techniques for the design, reconstruction, optimization, analysis and simulation of heterogeneous objects that incorporate information on shape, material and physical behavior using a common framework.
  • Applications of heterogeneous object modelling in engineering and scientific areas, including geophysical, biomedical, artistic and multi-material fabrication applications.
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