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HTML5 brings the biggest changes that HTML has seen in years. Web designers and developers now have a whole host of new techniques up their sleeves, from displaying video and audio natively in HTML, tocreating realtime graphics directly on a web page without the need for a plugin. But all of these new technologiesbring more tags to learn and more avenues for things to go wrong.HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project. What you'll learn Real-world solutions for everyday HTML development, saving hours of frustration. Problems covered include: Sending multi-bitrate videos to different devices Creating custom video components Programming a custom video controller Designing a canvas with custom gradients Capturing and drawing images Storing data offline using the Web SQL Databases Dragging data from the desktop into the browser Creating HTML5 WebSockets Who this book is for Web developers and designers seeking practical advice on making HTML5 sites work. Table of Contents HTML5 Page Structures HTML5 Markup Structural and Semantic Elements HTML5 Forms HTML5 Media Elements: Audio and Video HTML5 Drawing APIs HTML5 Canvas HTML5 Communication APIs HTML5 WebSockets HTML5 Geolocation API HTML5 Local Storage HTML5 Accessibility
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced ActionScript 3.0 to the mix, it changed everything. ActionScript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. But with that power comes great responsibility--OOP is now a requirement, rather than optional, and there are new things to learn. This book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work. First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks, manager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work. Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need.
With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and its the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need. Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. Youll be able to develop highly reusable applications and services that leverage the dynamic features in Flash. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes. Summary of Contents: PART ONE: OOP AND ACTIONSCRIPT Chapter 1: Introduction to OOP Chapter 2: Programming Concepts Chapter 3: ActionScript 2.0 Programming PART TWO: FLASH OOP GUIDELINES Chapter 4: Planning Chapter 5: Project Workflow Chapter 6: BestPractices PART THREE: CORE OOP CONCEPTS Chapter 7: Encapsulation Chapter 8: Classes Chapter 9: Inheritance Chapter 10: Polymorphism Chapter 11: Interfaces Chapter 12: Design Patterns Chapter 13: Case Study: An OOP Media Player PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK Chapter 14: Framework Overview Chapter 15: Manager Classes Chapter 16: UI Widgets Chapter 17: OOP Animation and Effects PART FIVE: DATA INTEGRATION Chapter 18: Interrelationships and Interactions Between Components Chapter 19: Communication Between Flash and the Browser Chapter 20: Server Communication (XML and Web Services) Chapter 21: Case Study: Time Sheet Application
Creating web designs and site content in Macromedia Flash MX can be a lot of fun, but there are always tasks that you'll want to do again and again. It's always a bit of a hassle to have to keep recreating and tweaking the same old content or functionality in different projects, so why can't you just reuse what you've created? With components, you can do just that Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. No fuss, no botheryou can repurpose the standard elements of your design, application, or game, and use them over and over again. But wait, it gets better Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. In this book (and on the CD), you'll find a perfect combination of creative and functional components from some of today's leading Flash designers and developers. Just look at the fantastic components yo'llu get: Event Calendar Text Editor News Feed Tool Tip Sketch Pad Video Player Image Scroller Pattern Generators Tab Control Sliding Panel Color Picker Game Player Selector Particle Emitter Layout Manager Data Grid Movie Loader Image Modulators XML-to-ActionScript Converter Virtual 3D Trackball Text Animation Dynamic Text Manager Each of these components is included on the accompanying CD, ready to be incorporatedinto your designs, along with plenty of example files giving practical demonstrations of their use. On top of that, each chapter in this book presents a comprehensive designer-oriented guide that will help you to get the most out of using all of the featured components. If youre a Flash designer, of any ability from novice to professional, this book will increase the power of your Flash designs and enhance your project workflowinstantly
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