Object-oriented programming (OOP) is something that is usually
considered a black art for hardcore programmers, not a topic of
conversation for Flash developers. However, when adobe introduced
ActionScript 3.0 to the mix, it changed everything. ActionScript
3.0 is much more powerful than previous versions, allowing Flash
developers to produce robust object-oriented applications. But with
that power comes great responsibility--OOP is now a requirement,
rather than optional, and there are new things to learn. This book,
based on the ever-popular Object-Oriented ActionScript for Flash 8,
provides you all you need to delve into the world of OOP with
confidence, whether you are using the Flash IDE, Flex builder, or
even command-line tools for your development work. First, you are
taken gently through all the principles of OOP that you need to
know, and then given a guide to designing and implementing
applications in ActionScript 3.0. Next, we step up a gear, showing
you the Flex builder development environment and teaching about
creating reusable, extensible component frameworks, manager
classes, animation and effects classes, UI widgets, and more.
lastly, we look at some more advanced topics such as communication
between Flash and the browser and Web services. case studies are
included that apply the knowledge presented, giving you real-world
projects to learn from and adapt for use in your own work.
Mastering object-oriented programming is essential for modern Flash
development, and Object-Oriented ActionScript 3.0 is the only guide
you'll need.
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