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Object-Oriented ActionScript For Flash 8 (Paperback, 1st Corrected ed., Corr. 3rd printing)
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Object-Oriented ActionScript For Flash 8 (Paperback, 1st Corrected ed., Corr. 3rd printing)
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With the release of Macromedia Flash 8, Flash is now the most
powerful and widely used client software for the web, and its the
only one that runs on virtually every browser, on every platform.
It also features ActionScript, a scripting language with great
object-oriented support. As such, Flash is the ideal platform for
producing sophisticated object-oriented web applications. Complex
applications demand a solid understanding of object-oriented
programming (OOP) techniques, regardless of the language and
platform used, and this book will provide all you need.
Object-Oriented ActionScript For Flash 8 teaches the theory and
practice of OOP with ActionScript. You do not need any extensive
prior programming experience, you just need to want to go beyond
the usual Flash interfaces. Authors, and working Flash developers,
Peter Elst and Todd Yard take you through the complete development
cycle of a series of related applications, using numerous
step-by-step instructions. Youll be able to develop highly reusable
applications and services that leverage the dynamic features in
Flash. This book demonstrates professional OOP skills and
techniques that are completely transferable to other programming
languages and technologies, including Inheritance, Polymorphism,
managing classes, component development, consuming web services,
and much more. It also includes some cutting edge ActionScript
programming techniques, and animation and effects classes. Summary
of Contents: PART ONE: OOP AND ACTIONSCRIPT Chapter 1: Introduction
to OOP Chapter 2: Programming Concepts Chapter 3: ActionScript 2.0
Programming PART TWO: FLASH OOP GUIDELINES Chapter 4: Planning
Chapter 5: Project Workflow Chapter 6: BestPractices PART THREE:
CORE OOP CONCEPTS Chapter 7: Encapsulation Chapter 8: Classes
Chapter 9: Inheritance Chapter 10: Polymorphism Chapter 11:
Interfaces Chapter 12: Design Patterns Chapter 13: Case Study: An
OOP Media Player PART FOUR: BUILDING AND EXTENDING A DYNAMIC
FRAMEWORK Chapter 14: Framework Overview Chapter 15: Manager
Classes Chapter 16: UI Widgets Chapter 17: OOP Animation and
Effects PART FIVE: DATA INTEGRATION Chapter 18: Interrelationships
and Interactions Between Components Chapter 19: Communication
Between Flash and the Browser Chapter 20: Server Communication (XML
and Web Services) Chapter 21: Case Study: Time Sheet Application
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