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More than any other major American author, Don DeLillo has examined the manner in which contemporary American consciousness has been shaped by the historically unique incursion into daily life of information, military, and consumer technologies. In DeLillo's fictions, technological apparatuses are not merely set-pieces in the characters' environments, nor merely tools to move the plot along, they are sites of mystery and magic, whirlpools of space-time, and convex mirrors of identity. Television sets, filmic images, automobiles, airplanes, telephones, computers, and nuclear bombs are not simply objects in the world for DeLillo's characters; they are psychological phenomena that shape the possibilities for action, influence the nature of perception, and incorporate themselves into the fabric of memory and identity. DeLillo is a phenomenologist of the contemporary technoscape and an ecologist of our new kind of natural habitat. Through a close reading of four DeLillo novels, Technology and Postmodern Subjectivity in Don DeLillo's Novels examines the variety of modes in which DeLillo's fictions illustrate the technologically mediated confluence of his human subjects and the field of cultural objects in which they discover themselves. The model of interactionism between human beings and technological instruments that is implicit in DeLillo's writing suggests significant applications both to the study of other contemporary novelists as well as to contemporary cultural studies.
With his signature bullwhip and fedora, the rousing sounds of his orchestral anthem, and his eventful explorations into the arcana of world religions, Indiana Jones--archeologist, adventurer, and ophidiophobe--has become one of the most recognizable heroes of the big screen. Since his debut in the 1981 film Raiders of the Lost Ark, Indiana Jones has gone on to anchor several sequels, and a fifth film is currently in development. At the same time, the character has spilled out into multiple multimedia manifestations and has become a familiar icon within the collective cultural imagination. Despite the longevity and popularity of the Indiana Jones franchise, however, it has rarely been the focus of sustained criticism. In Excavating Indiana Jones, a collection of international scholars analyzes Indiana Jones tales from a variety of perspectives, examining the films' representation of history, cultural politics, and identity, and also tracing the adaptation of the franchise into comic books, video games, and theme park attractions.
For thirty years, the twin towers of the World Trade Center soared above the New York City skyline, eventually becoming one of the most conspicuous symbolic structures in the world. They appeared in hundreds of films, from Godspell and Death Wish to Trading Places, Ghostbusters and The Usual Suspects. The politicians, architects and engineers who developed the towers sought to imbue them with a powerful visual presence. The resulting buildings provided filmmakers with imposing set pieces capable of conveying a range of moods and associations, from the sublime and triumphal to the sinister and paranoid.While they stood, they captured the imagination of the world with their enigmatic symbolism. In their dramatic destruction, they became icons of a history that is still being written. Here viewed in the context of popular cinema, the twin towers are emblematic of how architecture, film and narrative interact to express cultural aspirations and anxieties.
Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience's interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood and the threat of environmental apocalypse.
Don DeLillo after the Millennium: Currents and Currencies examines all the author's work published in the 21st century: The Body Artist, Cosmopolis, Falling Man, Point Omega, and Zero K, the plays Love-Lies-Bleeding and The Word for Snow, and the short stories in The Angel Esmeralda. What topic doesn't DeLillo tackle? Cyber-capital and currency markets, ontology and intelligence, global warming and cryogenics, Don DeLillo continues to ponder the significance of present cultural currents and to anticipate the waves of the future. Performance art and ethics, drama and euthanasia, space studies and the constrictions of time, DeLillo perspicaciously reads our culture, giving voice to the rhythms of our vernacular and diction. Rich and resonant, his work is so multifaceted in its attention that it accommodates a wide variety of critical approaches while its fine and filigreed prose commends him to a poetic appreciation as well. Don DeLillo After the Millennium brings together an international cast of scholars who examine DeLillo's work from many critical perspectives, exploring the astonishing output of an author who continues to tell our stories and show us ourselves.
Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the "lost decade" between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema. The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.
Don DeLillo after the Millennium: Currents and Currencies examines all the author's work published in the 21st century: The Body Artist, Cosmopolis, Falling Man, Point Omega, and Zero K, the plays Love-Lies-Bleeding and The Word for Snow, and the short stories in The Angel Esmeralda. What topic doesn't DeLillo tackle? Cyber-capital and currency markets, ontology and intelligence, global warming and cryogenics, Don DeLillo continues to ponder the significance of present cultural currents and to anticipate the waves of the future. Performance art and ethics, drama and euthanasia, space studies and the constrictions of time, DeLillo perspicaciously reads our culture, giving voice to the rhythms of our vernacular and diction. Rich and resonant, his work is so multifaceted in its attention that it accommodates a wide variety of critical approaches while its fine and filigreed prose commends him to a poetic appreciation as well. Don DeLillo after the Millennium brings together an international cast of scholars who examine DeLillo's work from many critical perspectives, exploring the astonishing output of an author who continues to tell our stories and show us ourselves.
Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the "lost decade" between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema. The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as "JFK, Pulp Fiction," and "The Matrix." The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. "Cinema of Simulation: Hyperreal Hollywood in the Long 1990s "provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.
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