Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 25 of 31 matches in All Departments
Digital geometry is about deriving geometric information from
digital pictures. The field emerged from its mathematical roots
some forty-years ago through work in computer-based imaging, and it
is used today in many fields, such as digital image processing and
analysis (with applications in medical imaging, pattern
recognition, and robotics) and of course computer graphics. Digital
Geometry is the first book to detail the concepts, algorithms, and
practices of the discipline. This comphrehensive text and reference
provides an introduction to the mathematical foundations of digital
geometry, some of which date back to ancient times, and also
discusses the key processes involved, such as geometric algorithms
as well as operations on pictures.
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics - all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Pinhole-type cameras are still the dominating brands and are also used in computer vision for understanding 3D scenes based on captured images or videos. However, different applications have pushed for designing alternative architectures of cameras. For example, in photogrammetry, cameras are installed in planes or satellites, and a continuing stream of image data can also be created by capturing images just line by line, one line at a time. As a second example, robots are required to understand scenery in full 360 degrees to be able to react to obstacles or events; a camera looking upward into a parabolic or hyperbolic mirror allows this type of omnidirectional viewing.The development of alternative camera architectures results in a need to understand related projective geometries for the purpose of camera calibration, binocular stereo, static or dynamic scene understanding.
This unique text/reference reviews algorithms for the exact or approximate solution of shortest-path problems, with a specific focus on a class of algorithms called rubberband algorithms. Discussing each concept and algorithm in depth, the book includes mathematical proofs for many of the given statements. Topics and features: provides theoretical and programming exercises at the end of each chapter; presents a thorough introduction to shortest paths in Euclidean geometry, and the class of algorithms called rubberband algorithms; discusses algorithms for calculating exact or approximate ESPs in the plane; examines the shortest paths on 3D surfaces, in simple polyhedrons and in cube-curves; describes the application of rubberband algorithms for solving art gallery problems, including the safari, zookeeper, watchman, and touring polygons route problems; includes lists of symbols and abbreviations, in addition to other appendices.
This edited volume addresses a subject which has been discussed inten sively in the computer vision community for several years. Performance characterization and evaluation of computer vision algorithms are of key importance, particularly with respect to the configuration of reliable and ro bust computer vision systems as well as the dissemination of reconfigurable systems in novel application domains. Although a plethora of literature on this subject is available for certain' areas of computer vision, the re search community still faces a lack of a well-grounded, generally accepted, and--eventually-standardized methods. The range of fundamental problems encoIl passes the value of synthetic images in experimental computer vision, the selection of a representative set of real images related to specific domains and tasks, the definition of ground truth given different tasks and applications, the design of experimental test beds, the analysis of algorithms with respect to general characteristics such as complexity, resource consumption, convergence, stability, or range of admissible input data, the definition and analysis of performance measures for classes of algorithms, the role of statistics-based performance measures, the generation of data sheets with performance measures of algorithms sup porting the system engineer in his configuration problem, and the validity of model assumptions for specific applications of computer vision."
Computer vision and image analysis require interdisciplinary collaboration between mathematics and engineering. This book addresses the area of high-accuracy measurements of length, curvature, motion parameters and other geometrical quantities from acquired image data. It is a common problem that these measurements are incomplete or noisy, such that considerable efforts are necessary to regularise the data, to fill in missing information, and to judge the accuracy and reliability of these results. This monograph brings together contributions from researchers in computer vision, engineering and mathematics who are working in this area. The book can be read both by specialists and graduate students in computer science, electrical engineering or mathematics who take an interest in data evaluations by approximation or interpolation, in particular data obtained in an image analysis context.
This book constitutes the proceedings of the 4th International Conference on Internet of Vehicles, IOV 2017, held in Kanazawa, Japan, in November 2017. The 19 papers presented in this volume were carefully reviewed and selected from 40 submissions. They deal with advances in the state of the art and practice of the IoV architectures, protocols, services and applications, as well as identifying emerging research topics and define the future directions of Internet of Vehicles.
The Euclidean shortest path (ESP) problem asks the question: what is the path of minimum length connecting two points in a 2- or 3-dimensional space? Variants of this industrially-significant computational geometry problem also require the path to pass through specified areas and avoid defined obstacles. This unique text/reference reviews algorithms for the exact or approximate solution of shortest-path problems, with a specific focus on a class of algorithms called rubberband algorithms. Discussing each concept and algorithm in depth, the book includes mathematical proofs for many of the given statements. Suitable for a second- or third-year university algorithms course, the text enables readers to understand not only the algorithms and their pseudocodes, but also the correctness proofs, the analysis of time complexities, and other related topics. Topics and features: provides theoretical and programming exercises at the end of each chapter; presents a thorough introduction to shortest paths in Euclidean geometry, and the class of algorithms called rubberband algorithms; discusses algorithms for calculating exact or approximate ESPs in the plane; examines the shortest paths on 3D surfaces, in simple polyhedrons and in cube-curves; describes the application of rubberband algorithms for solving art gallery problems, including the safari, zookeeper, watchman, and touring polygons route problems; includes lists of symbols and abbreviations, in addition to other appendices. This hands-on guide will be of interest to undergraduate students in computer science, IT, mathematics, and engineering. Programmers, mathematicians, and engineers dealing with shortest-path problems in practical applications will also find the book a useful resource.
The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.
The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel geometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.
The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.
The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.
This edited volume addresses a subject which has been discussed inten sively in the computer vision community for several years. Performance characterization and evaluation of computer vision algorithms are of key importance, particularly with respect to the configuration of reliable and ro bust computer vision systems as well as the dissemination of reconfigurable systems in novel application domains. Although a plethora of literature on this subject is available for certain' areas of computer vision, the re search community still faces a lack of a well-grounded, generally accepted, and--eventually-standardized methods. The range of fundamental problems encoIl passes the value of synthetic images in experimental computer vision, the selection of a representative set of real images related to specific domains and tasks, the definition of ground truth given different tasks and applications, the design of experimental test beds, the analysis of algorithms with respect to general characteristics such as complexity, resource consumption, convergence, stability, or range of admissible input data, the definition and analysis of performance measures for classes of algorithms, the role of statistics-based performance measures, the generation of data sheets with performance measures of algorithms sup porting the system engineer in his configuration problem, and the validity of model assumptions for specific applications of computer vision."
This book traces progress in photography since the first pinhole, or camera obscura, architecture. The authors describe innovations such as photogrammetry, and omnidirectional vision for robotic navigation. The text shows how new camera architectures create a need to master related projective geometries for calibration, binocular stereo, static or dynamic scene understanding. Written by leading researchers in the field, this book also explores applications of alternative camera architectures.
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics - all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Computer vision and image analysis require interdisciplinary collaboration between mathematics and engineering. This book addresses the area of high-accuracy measurements of length, curvature, motion parameters and other geometrical quantities from acquired image data. It is a common problem that these measurements are incomplete or noisy, such that considerable efforts are necessary to regularise the data, to fill in missing information, and to judge the accuracy and reliability of these results. This monograph brings together contributions from researchers in computer vision, engineering and mathematics who are working in this area. The book can be read both by specialists and graduate students in computer science, electrical engineering or mathematics who take an interest in data evaluations by approximation or interpolation, in particular data obtained in an image analysis context.
In 1986, B.K.P. Horn published a book entitled Robot Vision, which actually discussed a wider ?eld of subjects, basically addressing the ?eld of computer vision, but introducing "robot vision" as a technical term. Since then, the - teraction between computer vision and research on mobile systems (often called "robots," e.g., in an industrial context, but also including vehicles, such as cars, wheelchairs, tower cranes, and so forth) established a diverse area of research, today known as robot vision. Robot vision (or, more general, robotics) is a fast-growing discipline, already taught as a dedicated teaching program at university level. The term "robot vision" addresses any autonomous behavior of a technical system supported by visual sensoric information. While robot vision focusses on the vision process, visual robotics is more directed toward control and automatization. In practice, however, both ?elds strongly interact. Robot Vision 2008 was the second international workshop, counting a 2001 workshop with identical name as the ?rst in this series. Both workshops were organized in close cooperation between researchers from New Zealand and Germany, and took place at The University of Auckland, New Zealand. Participants of the 2008 workshop came from Europe, USA, South America, the Middle East, the Far East, Australia, and of course from New Zealand.
This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.
This volume presents the proceedings of the 10th International Workshop on Combinatorial Image Analysis, held December 1 3, 2004, in Auckland, New Zealand. Prior meetings took place in Paris (France, 1991), Ube (Japan, 1992), Washington DC (USA, 1994), Lyon (France, 1995), Hiroshima (Japan, 1997), Madras (India, 1999), Caen (France, 2000), Philadelphia (USA, 2001), and - lermo (Italy, 2003). For this workshop we received 86 submitted papers from 23 countries. Each paper was evaluated by at least two independent referees. We selected 55 papers for the conference. Three invited lectures by Vladimir Kovalevsky (Berlin), Akira Nakamura (Hiroshima), and Maurice Nivat (Paris) completed the program. Conference papers are presented in this volume under the following topical part titles: discrete tomography (3 papers), combinatorics and computational models (6), combinatorial algorithms (6), combinatorial mathematics (4), d- ital topology (7), digital geometry (7), approximation of digital sets by curves and surfaces (5), algebraic approaches (5), fuzzy image analysis (2), image s- mentation (6), and matching and recognition (7). These subjects are dealt with in the context of digital image analysis or computer vision."
This book constitutes the thoroughly refereed post-proceedings of the 11th International Workshop on Theoretical Foundations of Computer Vision, held in Dagstuhl Castle, Germany in April 2002. The 27 revised full papers presented went through two rounds of reviewing and improvement and assess the state of the art in geometry, morphology, and computational imaging. The papers are organized in sections on geometry - models and algorithms; property measurement in the grid and on finite samples; features, shape, and morphology; and computer vision and scene analysis.
Images or discrete objects, to be analyzed based on digital image data, need to be represented, analyzed, transformed, recovered etc. These problems have stimulated many interesting developments in theoretical foundations of image processing. This coherent anthology presents 27 state-of-the-art surveys and research papers on digital image geometry and topology. It is based on a winter school held at Dagstuhl Castle, Germany in December 2000 and offers topical sections on topology, representation, geometry, multigrid convergence, and shape similarity and simplification.
This book constitutes the thoroughly refereed post-proceedings of
the 10th International Workshop on Theoretical Foundations of
Computer Vision, held at Dagstuhl Castle, Germany, in March
2000.
This book constitutes the refereed proceedings of the International Workshop on Robot Vision, RobVis 2001, held in Auckland, New Zealand in February 2001.The 17 revised full papers presented together with 17 posters were carefully reviewed and selected from 52 submissions. The papers and posters are organized in topical sections on active perception, computer vision, robotics and video, computational stereo, robotic vision, and image acquisition.
This computer vision textbook describes the reconstruction of object surfaces and the analysis of distances between camera and objects. Main topics are static and dynamic stereo analysis, shape from shading, photometric stereo analysis, and structured illumination. The selected procedures, e.g., complex algorithms as Tsai calibration, Frankot-Chellapa depth map generation, or Lee-Rosenfield shape from shading, are discussed at a detailed level such that implementations can follow the given descriptions. Fundamentals are given for these application oriented approaches with respect to camera modeling and calibration, to geometric surface modeling, and to surface reflectance models. New research and laboratory results in shape reconstruction and depth analysis, e.g., based on color images have been included. The text is suitable for graduate courses in computer science, in several engineering disciplines, or in applied mathematics. Theoretical and applied excercises accompany each chapter.
Computer vision solutions used to be very specific and difficult to adapt to different or even unforeseen situations. The current development is calling for simple to use yet robust applications that could be employed in various situations. This trend requires the reassessment of some theoretical issues in computer vision. A better general understanding of vision processes, new insights and better theories are needed. The papers selected from the conference staged in Dagstuhl in 1996 to gather scientists from the West and the former eastern-block countries address these goals and cover such fields as 2D images (scale space, morphology, segmentation, neural networks, Hough transform, texture, pyramids), recovery of 3-D structure (shape from shading, optical flow, 3-D object recognition) and how vision is integrated into a larger task-driven framework (hand-eye calibration, navigation, perception-action cycle). |
You may like...
|