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Games and Learning Alliance - 6th International Conference, GALA 2017, Lisbon, Portugal, December 5-7, 2017, Proceedings (Paperback, 1st ed. 2017)
Joao Dias, Pedro A. Santos, Remco C. Veltkamp
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R2,368
Discovery Miles 23 680
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 6th
International Conference on Games and Learning Alliance, GALA 2017,
held in Lisbon, Portugal, in December 2017. The 16 revised regular
papers presented together with 6 poster papers were carefully
reviewed and selected from 45 submissions. The papers cover topics
such as games in education and training; games for health and
special children; augmented and virtual reality; methods and tools
(for desing and development); and poster abstracts.
Images and video play a crucial role in visual information systems
and multimedia. There is an extraordinary number of applications of
such systems in entertainment, business, art, engineering, and
science. Such applications often involved large image and video
collections, and therefore, searching for images and video in large
collections is becoming an important operation. Because of the size
of such databases, efficiency is crucial. We strongly believe that
image and video retrieval need an integrated approach from fields
such as image processing, shape processing, perception, database
indexing, visualization, and querying, etc. This book contains a
selection of results that was presented at the Dagstuhl Seminar on
Content-Based Image and Video Retrieval, in December 1999. The
purpose of this seminar was to bring together people from the
various fields, in order to promote information exchange and
interaction among researchers who are interested in various aspects
of accessing the content of image and video data. The book provides
an overview of the state of the art in content-based image and
video retrieval. The topics covered by the chapters are integrated
system aspects, as well as techniques from image processing,
computer vision, multimedia, databases, graphics, signal
processing, and information theory. The book will be of interest to
researchers and professionals in the fields of multimedia, visual
information (database) systems, computer vision, and information
retrieval.
Images and video play a crucial role in visual information systems
and multimedia. There is an extraordinary number of applications of
such systems in entertainment, business, art, engineering, and
science. Such applications often involved large image and video
collections, and therefore, searching for images and video in large
collections is becoming an important operation. Because of the size
of such databases, efficiency is crucial. We strongly believe that
image and video retrieval need an integrated approach from fields
such as image processing, shape processing, perception, database
indexing, visualization, and querying, etc. This book contains a
selection of results that was presented at the Dagstuhl Seminar on
Content-Based Image and Video Retrieval, in December 1999. The
purpose of this seminar was to bring together people from the
various fields, in order to promote information exchange and
interaction among researchers who are interested in various aspects
of accessing the content of image and video data. The book provides
an overview of the state of the art in content-based image and
video retrieval. The topics covered by the chapters are integrated
system aspects, as well as techniques from image processing,
computer vision, multimedia, databases, graphics, signal
processing, and information theory. The book will be of interest to
researchers and professionals in the fields of multimedia, visual
information (database) systems, computer vision, and information
retrieval.
The papers in this volume are a good sampling and overview of
current solutions to the problems of creating graphically based
systems. This breadth of scope comes out of the closing discussion
at the Fourth Eurographics Workshop on Object-Oriented Graphics.
The fifth workshop, on Programming Paradigms in Graphics, set out
to provide answers and alternatives to the shortcomings of
object-oriented graphics. The presentations investigated the
applicability, merits and problems of various programming paradigms
in computer graphics for design, modelling and implementation. This
book contains a revised selection of the best papers from the Fifth
Eurograph ics Workshop on Programming Paradigms in Graphics, held
2-3 September 1995 in Maastricht, The etherlands. All papers at the
workshop were subjected to a thorough review by at least three
members of the international programme committee. The se lection
for this book was based on further review and the papers also
incorporate the relevant aspects of the discussions at the
workshop. In past Eurographics workshops on Object-Oriented
Graphics the prominent trend has been a discovery of the limits of
object-orientation in graphics. The limitations of
object-orientation were felt to lie in such areas as the expression
of relationships between objects. This is an area of particular
strength for the declarative languages, such as constraint-based
languages. On the other hand, a notion of state has long been a
problem in declarative languages and yet it is often seen as an
essential aspect of graphical modelling, particularly in simulation
and animation."
This monograph is devoted to computational morphology, particularly
to the construction of a two-dimensional or a three-dimensional
closed object boundary through a set of points in arbitrary
position.
By applying techniques from computational geometry and CAGD, new
results are developed in four stages of the construction process:
(a) the gamma-neighborhood graph for describing the structure of a
set of points; (b) an algorithm for constructing a polygonal or
polyhedral boundary (based on (a)); (c) the flintstone scheme as a
hierarchy for polygonal and polyhedral approximation and
localization; (d) and a Bezier-triangle based scheme for the
construction of a smooth piecewise cubic boundary.
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Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings (Paperback, 1st ed. 2016)
Rosa Bottino, Johan Jeuring, Remco C. Veltkamp
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R1,613
Discovery Miles 16 130
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 5th
International Conference on Games and Learning Alliance, GALA 2016,
held in Utrecht, The Netherlands, in December 2016. The 27 revised
regular papers presented together with 14 poster papers were
carefully reviewed and selected from 55 submissions. The papers
cover topics such as games and sustainability; games for math and
programming; games and health; games and soft skills; games and
management; games and learning; game development and assessment;
and mobile games.
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