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Programming Paradigms in Graphics - Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2-3, 1995 (Paperback, Softcover reprint of the original 1st ed. 1995)
Loot Price: R1,518
Discovery Miles 15 180
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Programming Paradigms in Graphics - Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2-3, 1995 (Paperback, Softcover reprint of the original 1st ed. 1995)
Series: Eurographics
Expected to ship within 10 - 15 working days
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The papers in this volume are a good sampling and overview of
current solutions to the problems of creating graphically based
systems. This breadth of scope comes out of the closing discussion
at the Fourth Eurographics Workshop on Object-Oriented Graphics.
The fifth workshop, on Programming Paradigms in Graphics, set out
to provide answers and alternatives to the shortcomings of
object-oriented graphics. The presentations investigated the
applicability, merits and problems of various programming paradigms
in computer graphics for design, modelling and implementation. This
book contains a revised selection of the best papers from the Fifth
Eurograph ics Workshop on Programming Paradigms in Graphics, held
2-3 September 1995 in Maastricht, The etherlands. All papers at the
workshop were subjected to a thorough review by at least three
members of the international programme committee. The se lection
for this book was based on further review and the papers also
incorporate the relevant aspects of the discussions at the
workshop. In past Eurographics workshops on Object-Oriented
Graphics the prominent trend has been a discovery of the limits of
object-orientation in graphics. The limitations of
object-orientation were felt to lie in such areas as the expression
of relationships between objects. This is an area of particular
strength for the declarative languages, such as constraint-based
languages. On the other hand, a notion of state has long been a
problem in declarative languages and yet it is often seen as an
essential aspect of graphical modelling, particularly in simulation
and animation."
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