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This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
*conceptual foundations for examining how characteristics of
media, messages, and users relate to one another and how
interactive media can effectively and appropriately promote health
outcomes;
*examinations of the development, utilization, and evaluation of
specific computer applications for health promotion featuring
discussions of the theoretical rationale for the program, the
targeted audience, research on the program's effectiveness, and
implications for future program development; and
*analyses of critical issues such as potential benefits and
limitations of technology on the delivery of care, institutional
obstacles to the adoption of computing technology, and prospects
for integrating information technology into the health
system.
A clinician's guide to maximizing patient outcomes and positive
health care relationships with evidence-based communication tools
Understanding Clinical Negotiation helps clinicians navigate
patient desires toward mutually defined goals. Patient relations,
satisfaction, and engagement are more important than ever. But
today's patients, who often research their condition online or buy
into direct-to-consumer pharma advertising, sometimes demand tests
and treatments that are dubious or unnecessary-and expensive. This
new health consumer landscape makes the ability to clinically
negotiate with patients an increasingly important skill. This
one-of-a-kind guide provides insights and pragmatic skills needed
to strike the right balance between care and costs, while ensuring
the satisfaction and safety of every patient.
This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
*conceptual foundations for examining how characteristics of
media, messages, and users relate to one another and how
interactive media can effectively and appropriately promote health
outcomes;
*examinations of the development, utilization, and evaluation of
specific computer applications for health promotion featuring
discussions of the theoretical rationale for the program, the
targeted audience, research on the program's effectiveness, and
implications for future program development; and
*analyses of critical issues such as potential benefits and
limitations of technology on the delivery of care, institutional
obstacles to the adoption of computing technology, and prospects
for integrating information technology into the health
system.
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