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No one likes to be criticized. But when feedback is necessary
whether it's with a boss, someone we manage, or another co-worker
it takes great communication skills to successfully get the message
across with feelings and relationships intact. Drawing from the
latest thinking in psychology on how best to connect with others,
"How to Tell Anyone Anything" steers readers away from the common
mistake of focusing on what's wrong, and shows them instead how to
provide clear, constructive, positive messages. From telling a
frequently late employee that we understand what happened (even as
we negotiate for the problem to stop), to asking a rude co-worker
what's bothering them (and by doing so, discovering the root of the
problem), the book gives readers powerful insight into how we all
react naturally to criticism and how to transform interactions that
might become verbal tugs of war into collaborative, problem-solving
sessions.
Rapid advances in 3-D scientific visualization have made a major
impact on the display of behavior. The use of 3-D has become a key
component of both academic research and commercial product
development in the field of engineering design. Computer
Visualization presents a unified collection of computer graphics
techniques for the scientific visualization of behavior. The book
combines a basic overview of the fundamentals of computer graphics
with a practitioner-oriented review of the latest 3-D graphics
display and visualization techniques. Each chapter is written by
well-known experts in the field. The first section reviews how
computer graphics visualization techniques have evolved to work
with digital numerical analysis methods. The fundamentals of
computer graphics that apply to the visualization of analysis data
are also introduced. The second section presents a detailed
discussion of the algorithms and techniques used to visualize
behavior in 3-D, as static, interactive, or animated imagery. It
discusses the mathematics of engineering data for visualization, as
well as providing the current methods used for the display of
scalar, vector, and tensor fields. It also examines the more
general issues of visualizing a continuum volume field and
animating the dimensions of time and motion in a state of behavior.
The final section focuses on production visualization capabilities,
including the practical computational aspects of visualization such
as user interfaces, database architecture, and interaction with a
model. The book concludes with an outline of successful practical
applications of visualization, and future trends in scientific
visualization.
Rapid advances in 3-D scientific visualization have made a major
impact on the display of behavior. The use of 3-D has become a key
component of both academic research and commercial product
development in the field of engineering design. Computer
Visualization presents a unified collection of computer graphics
techniques for the scientific visualization of behavior. The book
combines a basic overview of the fundamentals of computer graphics
with a practitioner-oriented review of the latest 3-D graphics
display and visualization techniques. Each chapter is written by
well-known experts in the field. The first section reviews how
computer graphics visualization techniques have evolved to work
with digital numerical analysis methods. The fundamentals of
computer graphics that apply to the visualization of analysis data
are also introduced. The second section presents a detailed
discussion of the algorithms and techniques used to visualize
behavior in 3-D, as static, interactive, or animated imagery. It
discusses the mathematics of engineering data for visualization, as
well as providing the current methods used for the display of
scalar, vector, and tensor fields. It also examines the more
general issues of visualizing a continuum volume field and
animating the dimensions of time and motion in a state of behavior.
The final section focuses on production visualization capabilities,
including the practical computational aspects of visualization such
as user interfaces, database architecture, and interaction with a
model. The book concludes with an outline of successful practical
applications of visualization, and future trends in scientific
visualization.
Good communications skills are much more than common sense. They
involve specific skills that anyone can learn and practice. This
book will help you unlock the real secret of success in your
business and personal life: learning how to become a consummate
communicator. Author Rich Gallagher is a former customer service
executive, practicing psychotherapist, and a #1 bestselling
customer service author with a track record of dramatically
"turning around" workplace performance. In this book, based on his
regular blog entries over the last five years, you will learn new
skills like: How to shut down criticism instantly Connecting
immediately with anyone Using storytelling to build a convincing
point How to think like a customer Dealing with gossip,
backstabbing, and stealing credit What to say to workplace bullies
Transforming your whole workplace through communications skills The
Consummate Communicator with teach you interpersonal and leadership
skills that last a lifetime, all for the price of simply changing
the words you use. In the process, you will learn the real secrets
of what makes people really listen to you. It is your personal
guide to success, one simple technique at a time.
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