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Stevens sees three crises in American judicial statesmanship. The
first was the crisis of the founding. The well being of the country
was subjected to grave danger, culminating in the crisis of the
Civil War, and a refoundation was required. During the mid
twentieth century The United States faced the possibility of
destruction, World War II, and the finding of malfeasance of the
nation in the office of the president. The constant excitement of
contest with antagonists makes it difficult to say whether the
current crisis of the Supreme Court is merely a continuation or a
whole new problem.The political leaders who resolved the first
crisis and founded the Republic bequeathed as a part of that
foundation the United States Supreme Court. During the subsequent
history of the country, and with respect to its crises, the Court
played a large part. Whether or not it does so well in the current
period depends upon the quality of its judicial statesmanship. The
judge is a person who acts. But it is considered action and
considered action is based on prior understanding. The character of
the Court's understanding, or direction, reveales itself in the
course of its division over the application of the "due process"
clause to state criminal proceedings.Frankfurter's view is
problematic. If Western civilization is to be preserved, it must be
because it is worth preserving. If it is worth preserving it must
be because it is good. If so, can it be preserved by reliance upon
and reference to itself, or must reliance not be placed upon that
by virtue of which the thing to be preserved is worthy of
preservation? This problem is not new to Western civilization. Much
has been written about Frankfurter, and common descriptions of the
terms "restraint" and "pragmatism" to characterize his doctrines.
Previous treatments of these doctrines now available have not
seemed adequate. The intention of Reason and History in Judicial
Judgment is to treat them as ethical problems rather than as
self-explaining conclusions.
Routledge Applied Linguistics is a series of comprehensive
textbooks, providing students and researchers with the support they
need for advanced study in the core areas of English language and
Applied Linguistics.Each book in the series guides readers through
three main sections, enabling them to explore and develop major
themes within the discipline. Section A, Introduction, establishes
the key terms and concepts and extends readers' techniques of
analysis through practical application. Section B, Extension,
brings together influential articles, sets them in context, and
discusses their contribution to the field. Section C, Exploration,
builds on knowledge gained in the first two sections, setting
thoughtful tasks around further illustrative material. This enables
readers to engage more actively with the subject matter and
encourages them to develop their own research responses. Throughout
the book, topics are revisited, extended, interwoven and
deconstructed, with the reader's understanding strengthened by
tasks and follow-up questions. Research Methods for Applied
Language Studies: Provides an advanced introduction to quantitative
and qualitative research methods used in second and foreign
language learning, teaching and assessment Takes readers step by
step through the processes of research, from formulating research
questions to writing up a dissertation or report. Employs a wide
variety of carefully structured tasks and discussion points to
guide the reader through the key themes, frameworks and procedures
of applied language research, including ethnography, conversation
analysis and quasi-experimental designs. Engages students in
readings and tasks on articles from leading names in the field,
including Alison Mackey, Roy Lyster, Angela Creese, Junko Mori, Rod
Ellis and Diane Larsen-Freeman. Is supported by a Companion
Website, including data sets for practice and guides to writing a
proposal, making recordings, conducting interviews, producing
questionnaires and organising a dissertation. Written by
experienced teachers and researchers in the field, Research Methods
for Applied Language Studies is an essential resource for students
and researchers of Applied Linguistics.
Stevens sees three crises in American judicial statesmanship.
The first was the crisis of the founding. The well being of the
country was subjected to grave danger, culminating in the crisis of
the Civil War, and a refoundation was required. During the mid
twentieth century The United States faced the possibility of
destruction, World War II, and the finding of malfeasance of the
nation in the office of the president. The constant excitement of
contest with antagonists makes it difficult to say whether the
current crisis of the Supreme Court is merely a continuation or a
whole new problem.
The political leaders who resolved the first crisis and founded
the Republic bequeathed as a part of that foundation the United
States Supreme Court. During the subsequent history of the country,
and with respect to its crises, the Court played a large part.
Whether or not it does so well in the current period depends upon
the quality of its judicial statesmanship. The judge is a person
who acts. But it is considered action and considered action is
based on prior understanding. The character of the Court's
understanding, or direction, reveales itself in the course of its
division over the application of the "due process" clause to state
criminal proceedings.
Frankfurter's view is problematic. If Western civilization is
to be preserved, it must be because it is worth preserving. If it
is worth preserving it must be because it is good. If so, can it be
preserved by reliance upon and reference to itself, or must
reliance not be placed upon that by virtue of which the thing to be
preserved is worthy of preservation? This problem is not new to
Western civilization. Much has been written about Frankfurter, and
common descriptions of the terms "restraint" and "pragmatism" to
characterize his doctrines. Previous treatments of these doctrines
now available have not seemed adequate. The intention of "Reason
and History in Judicial Judgment" is to treat them as ethical
problems rather than as self-explaining conclusions.
Design and implement video game sound from beginning to end with
this hands-on course in game audio. Music and sound effects speak
to players on a deep level, and this book will show you how to
design and implement powerful, interactive sound that measurably
improves gameplay. If you are a sound designer or composer and want
to do more than just create audio elements and hand them over to
someone else for insertion into the game, this book is for you.
You'll understand the game development process and implement vital
audio experiences-not just create music loops or one-off sound
effects. The Game Audio Tutorial isn't just a book-you also get a
powerful website (www.thegameaudiotutorial.com), which includes:
This book focuses on the political thought of American statesmen.
These statesmen have had consistent and comprehensive views of the
good of the country and their actions have been informed by those
views. The editors argue that political life in America has been
punctuated by three great crises in its history the crisis of the
Founding, the crisis of the House Divided, and the crisis of the
Great Depression. The Second World War was a crisis not just for
America but for the whole of Western Civilization and, in the wake
of that war, a new crisis arose which came to be called the "Cold
War." Just when that gave the appearance of being resolved, the
world reached a new juncture, a new crisis, which Samuel P.
Huntington dubbed the "clash of civilizations." The statesmen
having political responsibility in confronting the first three
crises in America's history came as close to philosophic grasp of
the problems of liberal democracy as one could demand from those
embroiled in the active resolution of events. Their reflection of
political philosophy in the full sense informed their actions.
Since we cannot confidently explain the future, Aristotle warned us
to call no man happy while he still lives. Thus the book, in its
third edition, keeps to its settled pattern of dealing with settled
matters. The preface to the third edition confronts the three later
crises and, to the extent consistent with truth, attempts to relate
them to the first three.
The Interpretation of Dreams is a seminal work of psychological and
cultural heritage and probably the most important of Freud's
impressive output. Published in 1899 but revised by Freud himself
many times, it outlines his theories on the unconscious and dream
symbolism. Though largely discredited and superseded by subsequent
developments and research, it retains its place as a hugely
influential and significant opus. This new deluxe edition uses A.A.
Brill's 1913 translation of the third edition, with a new
introduction by expert Dr Richard Stevens, who discusses the
context, reception, influence, importance and merits or otherwise
of Freud's text and Brill's translation - truly one of the most
influential, if controversial, Great Works that Shape Our World.
FLAME TREE's Great Works That Shape Our World is a new series of
definitive books drawing on ancient, medieval and modern writing.
Offering a fund of essential knowledge, and spell-binding stories
it satisfies every facet of human interest: scientific,
philosophical, sociological, romantic, dramatic and mysterious.
Written by one of America's preeminent labor historians, this book
is the definitive account of one of the most spectacular,
captivating, complex and strangely neglected stories in Western
history--the emergence of migratory farmworkers and the development
of California agriculture.
Street has systematically worked his way through a mountain of
archival materials--more than 500 manuscript collections, scattered
in 22 states, including Spain and Mexico--to follow the farmworker
story from its beginnings on Spanish missions into the second
decade of the twentieth century. The result is a comprehensive tour
de force. Scene by scene, the epic narrative clarifies and breathes
new life into a controversial and instructive saga long surrounded
by myth, conjecture, and scholarly neglect.
With its panoramic view spanning 144 years and moving from the
US-Mexico border to Oregon, "Beasts of the Field" reveals diverse
patterns of life and labor in the fields that varied among
different crops, regions, time periods, and racial and ethic
groups.
Enormous in scope, packed with surprising twists and turns, and
devastating in impact, this compelling, revelatory work of American
social history will inform generations to come of the history of
California and the nation.
Sound can make or break the visual experience of a video game. If
you press a button, and you hear a click, you know you are playing
a game, without the click, you are merely interacting with an image
on the screen. Sound elevates the experience of a game, and is
obviously a KEY ingredient to the success of a game. This book goes
out to sound designers and music composers for games who may be
able to pick up on the theories and concepts in other books, but
will need the book that shows them just how to get their first demo
reel done. Stevens and Raybould get right into the heart of sound
design and implemention, providing real practical examples to learn
from, so that composers and designers can quickly develop the
skills they need to design sound and music for games. This hands-on
book guides students and professionals through the whole
development process of how to create and implement sound and music
for games. Stevens and Raybould offer a hugely effective teaching
tool to engage students: a complete set of tools and interactive
tutorials that are fully tested and proven to work in a University
setting. The book comes with a powerful associated web site
including 20 videos (10 mins each) with screen captures, voice over
and interactive commentary, several hundred sound files that
designers can plug right into their own games, and a unique
tutorial game level for readers to play and learn in - so that they
can experience, interact, and see exactly how sounds are applied in
a real game. This is the best vehicle for learning how to create
compelling sound and music for games - a truly unique approach that
gets designers and students up and running quickly.
This book focuses on the political thought of American statesmen.
These statesmen have had consistent and comprehensive views of the
good of the country and their actions have been informed by those
views. The editors argue that political life in America has been
punctuated by three great crises in its history--the crisis of the
Founding, the crisis of the House Divided, and the crisis of the
Great Depression. The Second World War was a crisis not just for
America but for the whole of Western Civilization and, in the wake
of that war, a new crisis arose which came to be called the "Cold
War." Just when that gave the appearance of being resolved, the
world reached a new juncture, a new crisis, which Samuel P.
Huntington dubbed the "clash of civilizations." The statesmen
having political responsibility in confronting the first three
crises in America's history came as close to philosophic grasp of
the problems of liberal democracy as one could demand from those
embroiled in the active resolution of events. Their reflection of
political philosophy in the full sense informed their actions.
Since we cannot confidently explain the future, Aristotle warned us
to call no man happy while he still lives. Thus the book, in its
third edition, keeps to its settled pattern of dealing with settled
matters. The preface to the third edition confronts the three later
crises and, to the extent consistent with truth, attempts to relate
them to the first three.
Game Audio Implementation offers a unique practical approach to
learning all about game audio. If you've always wanted to hear your
sound or music in a real game then this is the book for you. Each
chapter is accompanied by its own game level where you can see the
techniques and theories in action before working through over 70
exercises to develop your own demo level. Taking you all the way
from first principles to complex interactive systems in the
industry standard Unreal Engine (c) you'll gain the skills to
implement your sound and music along with a deep transferable
knowledge of the principles you can apply across a range of other
game development tools. The accompanying website
(www.gameaudioimplementation.com) includes: 12 downloadable
demonstration games A unique exercise level for you to develop for
your portfolio An up-to-date online bibliography with further
reading for each chapter A free sound library with hundreds of game
SFX
Routledge Applied Linguistics is a series of comprehensive
textbooks, providing students and researchers with the support they
need for advanced study in the core areas of English language and
Applied Linguistics.Each book in the series guides readers through
three main sections, enabling them to explore and develop major
themes within the discipline. Section A, Introduction, establishes
the key terms and concepts and extends readers' techniques of
analysis through practical application. Section B, Extension,
brings together influential articles, sets them in context, and
discusses their contribution to the field. Section C, Exploration,
builds on knowledge gained in the first two sections, setting
thoughtful tasks around further illustrative material. This enables
readers to engage more actively with the subject matter and
encourages them to develop their own research responses. Throughout
the book, topics are revisited, extended, interwoven and
deconstructed, with the reader's understanding strengthened by
tasks and follow-up questions. Research Methods for Applied
Language Studies: Provides an advanced introduction to quantitative
and qualitative research methods used in second and foreign
language learning, teaching and assessment Takes readers step by
step through the processes of research, from formulating research
questions to writing up a dissertation or report. Employs a wide
variety of carefully structured tasks and discussion points to
guide the reader through the key themes, frameworks and procedures
of applied language research, including ethnography, conversation
analysis and quasi-experimental designs. Engages students in
readings and tasks on articles from leading names in the field,
including Alison Mackey, Roy Lyster, Angela Creese, Junko Mori, Rod
Ellis and Diane Larsen-Freeman. Is supported by a Companion
Website, including data sets for practice and guides to writing a
proposal, making recordings, conducting interviews, producing
questionnaires and organising a dissertation. Written by
experienced teachers and researchers in the field, Research Methods
for Applied Language Studies is an essential resource for students
and researchers of Applied Linguistics.
This textbook is a graduate-level introduction to the field of
clinical psychology. While most textbooks focus on either
assessment, treatment, or research, this book covers all three
together specifically for the introductory level graduate course.
Chapter coverage is diverse and contributors come from both PhD and
PsyD programs and a variety of theoretical orientations. Chapter
topics cover the major activities of the contemporary clinical
psychologist with an introduction focusing on training models.
The book has a mentoring style designed to highlight the relevance
of the topics discussed to clinicians in training. Assessment and
treatment chapters focus on evidence-based practice, comparing and
contrasting different options, the basis for clinical choice
between them, and efficacy of same.
It will also introduce business and ethical aspects of the clinical
career that current introductory books do not include, such ethics
in assesstment, treatment and research; third party payors;
technological developments; dissemination of research findings;
cross-cultural issues; and the future of the profession.
* Includes assessment, treatment, and practice issues
* Compares and contrasts different therapeutic styles
* Exemplifies practical application through case studies
* Focuses on evidence-based practice
* Orients future clinicians to contemporary issues facing
psychological practices
Game Audio Implementation offers a unique practical approach to
learning all about game audio. If you've always wanted to hear your
sound or music in a real game then this is the book for you. Each
chapter is accompanied by its own game level where you can see the
techniques and theories in action before working through over 70
exercises to develop your own demo level. Taking you all the way
from first principles to complex interactive systems in the
industry standard Unreal Engine you'll gain the skills to implement
your sound and music along with a deep transferable knowledge of
the principles you can apply across a range of other game
development tools. The accompanying website
(www.gameaudioimplementation.com) includes: 12 downloadable
demonstration games A unique exercise level for you to develop for
your portfolio An up-to-date online bibliography with further
reading for each chapter A free sound library with hundreds of game
SFX
`I judge this book to be something of a triumph. It provides many
valuable insights into how social psychologists work within
different paradigms and with quite different assumptions....
Throughout, the writing is clear, central issues are constantly
re-examined, and sight is never lost of the whole "task" of the
book... it addresses central issues both adventurously and
provocatively. Students who use it are lucky to have such a feast
provided, and they are bound to find the material both challenging
and stimulating... there is much more about self issues in this
text than in any comparable social psychology text. And that, in
itself, is a major achievement' - Self & Society `An absolutely
terrific book - very innovative and in some ways really
revolutionary: a wonderfully thoughtful volume... designed to teach
people not just about social psychology, but how to think social
psychology' - Jerome Bruner, New York University `This is the most
forward looking text I have ever encountered. Where most textbooks
are composed of dry summaries of past accomplishments, the present
volume draws students into dialogue on cutting-edge issues. Both
teachers and students will be enriched' - Kenneth Gergen,
Swarthmore College, Pennsylvania This accessible, broad-based and
authoritative textbook explores theories and research relating to
the self for students of personality and social psychology. A
feature of the book is that it is designed to provoke reflection in
readers, both on their own experience and on the nature of social
psychological understanding. It engages with contemporary debates
about the nature of self by contrasting original and leading-edge
treatments from five perspectives: biological;
cognitive-experimental; experiential; social constructionist; and
psychodynamic. The concluding chapter explores how these
perspectives interrelate, through a discussion of the dilemmas of
self and identity in modern society. Understanding the Self is one
of three books which form the core of the Open University's course
Social Psychology: Personal Lives, Social Worlds.
Since 1940, Captain America has battled his enemies in the name of
American values, and as those values have changed over time, so has
Captain America's character. Because the comic book world fosters a
close fan-creator dialogue, creators must consider their
ever-changing readership. Comic book artists must carefully balance
storyline continuity with cultural relevance. Captain America's
seventy-year existence spans from World War II through the Cold War
to the American War on Terror; beginning as a soldier unopposed to
offensive attacks against foreign threats, he later becomes known
as a defender whose only weapon is his iconic shield. In this way,
Captain America reflects America's need to renegotiate its social
contract and reinvent its national myths and cultural identity, all
the while telling stories proclaiming an eternal and unchanging
spirit of America. In Captain America, Masculinity, and Violence,
Stevens reveals how the comic book hero has evolved to maintain
relevance to America's fluctuating ideas of masculinity,
patriotism, and violence. Stevens outlines the history of Captain
America's adventures and places the unfolding storyline in dialogue
with the comic book industry as well as America's varying political
culture. Stevens shows that Captain America represents the ultimate
American story: permanentenough to survive for nearly seventy years
with a history fluid enough to be constantly reinterpreted to meet
the needs of an ever-changing culture.
`Could certainly be used as a stand-alone text. Aimed primarily at
advanced undergraduates, it could also be read by others who may be
prompted to identify yet further dimensions with which to map
contemporary social psychology and define their position in
relation to others' - The Psychologist This clearly structured
textbook presents a broad overview of the key issues that underpin
social psychology. These include: the nature of science and
`psychology as science'; descriptive, emancipatory and critical
theories; and the different ways in which social psychology is
applied in the social and political world. Drawing upon a number of
different perspectives, this volume will introduce students to the
important debates around what constitutes valid argument and
research in social psychology, its aims, scope and subject matter,
and the degree to which social psychology can be said to be itself
a social institution and a part of the network of social regulation
and definition. Theory and Social Psychology is one of four books
which form the core of The Open University's course Social
Psychology: Personal Lives, Social Worlds.
Since 1940, Captain America has battled his enemies in the name of
American values, and as those values have changed over time, so has
Captain America's character. Because the comic book world fosters a
close fan-creator dialogue, creators must consider their
ever-changing readership. Comic book artists must carefully balance
storyline continuity with cultural relevance. Captain America's
seventy-year existence spans from World War II through the Cold War
to the American War on Terror; beginning as a soldier unopposed to
offensive attacks against foreign threats, he later becomes known
as a defender whose only weapon is his iconic shield. In this way,
Captain America reflects America's need to renegotiate its social
contract and reinvent its national myths and cultural identity, all
the while telling stories proclaiming an eternal and unchanging
spirit of America. In Captain America, Masculinity, and Violence,
Stevens reveals how the comic book hero has evolved to maintain
relevance to America's fluctuating ideas of masculinity,
patriotism, and violence. Stevens outlines the history of Captain
America's adventures and places the unfolding storyline in dialogue
with the comic book industry as well as America's varying political
culture. Stevens shows that Captain America represents the ultimate
American story: permanent enough to survive for nearly seventy
years with a history fluid enough to be constantly reinterpreted to
meet the needs of an ever-changing culture.
A tale of friendship and war, of love and hatred, of survival and
loss. Transpiring across time and space, on two separate worlds,
spanning over seven hundred years of history and incorporating
other planes of existence. Quintin is lost and drifting throughout
the ages with no memory of what or who he is. Hunted by sinister
Minions of the Dark, Quintin seems painfully unaware that he alone
is the last of an order of interstellar knights - guardians of
galactic peace.
In a dark land sealed by ancient powers, evil reigns unchallenged.
Nature is warped and tortured, the land defiled and deadened.
Heroes are almost unheard of and life is harsh, survival not
assured. Monsters, daemons and undead horrors roam free. Powerful
beings manipulate and dominate those they consider weaker than
themselves. In this imprisoned world, dark secrets lie waiting to
be discovered. Hidden answers to the inescapable truths of the
Banes within ..
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