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Showing 1 - 7 of 7 matches in All Departments

Portraitist (Hardcover): Rory Lewis Portraitist (Hardcover)
Rory Lewis
R1,466 Discovery Miles 14 660 Ships in 12 - 17 working days
iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.): Rory Lewis, Laurence Moroney iPhone and iPad Apps for Absolute Beginners (Paperback, 4th ed.)
Rory Lewis, Laurence Moroney
R1,451 R881 Discovery Miles 8 810 Save R570 (39%) Out of stock

This update of an Apress bestseller walks you through creating your first app, with plain English and practical examples using the latest iOS 7 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 7 Offers bonus videos from the author that enable you to follow along-it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app-that's why you're reading this now! And with the popularity of the iPad, this demand will just continue to grow.

iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.): Rory Lewis, Chad Mello iPhone and iPad Apps for Absolute Beginners (Paperback, 3rd ed.)
Rory Lewis, Chad Mello
R609 Discovery Miles 6 090 Out of stock

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don't need to know any of those things Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. * Teaches iPhone and iPad apps development in language anyone can understand * Provides simple, step-by-step examples that make learning easy, using iOS 6 * Offers bonus videos from the author that enable you to follow along--it's like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone apps.Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app--that's why you're reading this now And with the popularity of the iPad, this demand will just continue to grow. What you'll learn * Get both yourself and your computer set up for iPhone and iPad application development * Start by making small changes to existing applications to build your knowledge and experience before creating your own applications * Follow steps in plain English to build simple apps and get them working immediately * Style your application so that it looks good and users can easily navigate through it * Make use of the iPhone's touch screen and accelerometer * Use shortcuts and cheat sheets to create apps the easy way Who this book is for If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.): Rory Lewis iPhone and iPad Apps for Absolute Beginners (Paperback, 1st ed.)
Rory Lewis
R765 R619 Discovery Miles 6 190 Save R146 (19%) Out of stock

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone apppresumably that's why you're reading this now. And with the release of the iPad, this demand will just continue to grow.

So how do you build an application for the iPhone and iPad? Don't you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don't need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the authorit's like your own private classroom What you'll learn Get both yourself and your computer set up for iPhone and iPad application development. Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good and users can easily navigate through it. Make use of the iPhone's touch screen and accelerometer. Use shortcuts and cheat sheets to create apps the easy way. Who this book is for

If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of Contents Before We Get Started Blast-Off What's Next? An Introduction to the Code Buttons & Labels with Multiple Graphics Switch View with Multiple Graphics Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays MapKit

Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.): Rory Lewis, Yulia McCarthy, Stephen M. Moraco Beginning iOS Storyboarding - Using Xcode (Paperback, 1st ed.)
Rory Lewis, Yulia McCarthy, Stephen M. Moraco
R1,060 R803 Discovery Miles 8 030 Save R257 (24%) Out of stock

For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for

This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come

Portraitist (Paperback): Rory Lewis Portraitist (Paperback)
Rory Lewis
R645 Discovery Miles 6 450 Out of stock
Portraitist (Paperback): Rory Lewis Portraitist (Paperback)
Rory Lewis
R931 Discovery Miles 9 310 Out of stock
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