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Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane,... Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Paperback, 2010 ed.)
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Entertainment Computing - Technologies and Application (Paperback, Softcover reprint of the original 1st ed. 2003): Ryohei... Entertainment Computing - Technologies and Application (Paperback, Softcover reprint of the original 1st ed. 2003)
Ryohei Nakatsu, Junichi Hoshino
R3,040 Discovery Miles 30 400 Ships in 10 - 15 working days

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium... New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
R1,512 Discovery Miles 15 120 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane,... Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
R1,578 Discovery Miles 15 780 Ships in 10 - 15 working days

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Advances in Robotics - FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009, Proceedings (Paperback, 2009 ed.):... Advances in Robotics - FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009, Proceedings (Paperback, 2009 ed.)
Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, …
R1,571 Discovery Miles 15 710 Ships in 10 - 15 working days

th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16-18, 2009. The Federation of International Robosoccer Association (FIRA - www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Robot Soccer competitions are aimed at promoting the spirit of science and technology to the younger generation. The congress is a forum in which to share ideas and future directions of technologies, and to enlarge the human networks in robotics area. The objectives of the FIRA Cup and Congress are to explore the technical dev- opment and achievement in the field of robotics, and provide participants with a robot festival including technical presentations, robot soccer competitions and exhibits - der the theme "Where Theory and Practice Meet. " th Under the umbrella of the 12 FIRA RoboWorld Congress Incheon 2009, six int- national conferences were held for greater impact and scientific exchange: th * 6 International Conference on Computational Intelligence, Robotics and Autonomous Systems (CIRAS) th * 5 International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE) * International Conference on Social Robotics (ICSR) * International Conference on Advanced Humanoid Robotics Research (ICAHRR) * International Conference on Entertainment Robotics (ICER) * International Robotics Education Forum (IREF) This volume consists of selected quality papers from the six conferences.

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium... New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy (Hardcover, 2008 ed.)
Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti
R1,645 Discovery Miles 16 450 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Entertainment Computing - ICEC 2007 - 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings... Entertainment Computing - ICEC 2007 - 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings (Paperback, 2007 ed.)
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
R3,026 Discovery Miles 30 260 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007, held in Shanghai, China, in September 2007, under the auspices of IFIP.

The 48 revised full papers and 16 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.): Ryohei Nakatsu, Junichi Hoshino Entertainment Computing - Technologies and Application (Hardcover, 2003 ed.)
Ryohei Nakatsu, Junichi Hoshino
R3,306 Discovery Miles 33 060 Ships in 10 - 15 working days

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Progress in Robotics - FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings (Paperback, 2009 ed.):... Progress in Robotics - FIRA RoboWorld Congress 2009, Incheon, Korea, August 16-20, 2009. Proceedings (Paperback, 2009 ed.)
Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, …
R2,993 Discovery Miles 29 930 Ships in 10 - 15 working days

th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16-18, 2009. The Federation of International Robosoccer Association (FIRA - www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Robot Soccer competitions are aimed at promoting the spirit of science and technology to the younger generation. The congress is a forum in which to share ideas and future directions of technologies, and to enlarge the human networks in robotics area. The objectives of the FIRA Cup and Congress are to explore the technical dev- opment and achievement in the field of robotics, and provide participants with a robot festival including technical presentations, robot soccer competitions and exhibits - der the theme "Where Theory and Practice Meet. " th Under the umbrella of the 12 FIRA RoboWorld Incheon Congress 2009, six int- national conferences were held for greater impact and scientific exchange: th * 6 International Conference on Computational Intelligence, Robotics and Autonomous Systems (CIRAS) th * 5 International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE) * International Conference on Social Robotics (ICSR) * International Conference on Advanced Humanoid Robotics Research (ICAHRR) * International Conference on Entertainment Robotics (ICER) * International Robotics Education Forum (IREF) This volume consists of selected quality papers from the six conferences.

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