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Due to the growing prevalence of artificial intelligence
technologies, schools, museums, and art galleries will need to
change traditional ways of working and conventional thought
processes to fully embrace their potential. Integrating virtual and
augmented reality technologies and wearable devices into these
fields can promote higher engagement in an increasingly digital
world. Virtual and Augmented Reality in Education, Art, and Museums
is an essential research book that explores the strategic role and
use of virtual and augmented reality in shaping visitor experiences
at art galleries and museums and their ability to enhance
education. Highlighting a range of topics such as online learning,
digital heritage, and gaming, this book is ideal for museum
directors, tour developers, educational software designers, 3D
artists, designers, curators, preservationists, conservationists,
education coordinators, academicians, researchers, and students.
The book presents some methodologies, in particular Neural
Networks, for handling non-literal contents (emotion, empathy,
irony, etc.), some generic applications – such as emphatic
Conversational Agents or expressive Text-to-Speech – and some
specific applications in the healthcare field.
Machine Learning (ML) and Deep Learning (DL) have become essential
tools in healthcare. They are capable of processing enormous
amounts of data to find patterns and are also adopted into methods
that manage and make sense of healthcare data, either electronic
healthcare records or medical imagery. This book explores how ML/DL
can assist neurologists in identifying, classifying or predicting
neurological problems that require neuroimaging. With the ability
to model high dimensional datasets, supervised learning algorithms
can help in relating brain images to behavioral or clinical
observations and unsupervised learning can uncover hidden
structures/patterns in images. Bringing together both AI experts as
well as medical practitioners, chapters cover the majority of neuro
problems that use neuroimaging for diagnosis, along with case
studies and directions for future research.
Augmenting Neurological Disorder Prediction and Rehabilitation
Using Artificial Intelligence focuses on how the neurosciences can
benefit from advances in AI, especially in areas such as medical
image analysis for the improved diagnosis of Alzheimer's disease,
early detection of acute neurologic events, prediction of stroke,
medical image segmentation for quantitative evaluation of
neuroanatomy and vasculature, diagnosis of Alzheimer's Disease,
autism spectrum disorder, and other key neurological disorders.
Chapters also focus on how AI can help in predicting stroke
recovery, and the use of Machine Learning and AI in personalizing
stroke rehabilitation therapy. Other sections delve into Epilepsy
and the use of Machine Learning techniques to detect epileptogenic
lesions on MRIs and how to understand neural networks.
When European missionaries arrived in India in the sixteenth century,
they entered a world both fascinating and bewildering. Hinduism, as
they saw it, was a pagan mess: a worship of devils and monsters by a
people who burned women alive, performed outlandish rites and fed
children to crocodiles. But it quickly became clear that Hindu
‘idolatry’ was far more layered and complex than European stereotypes
allowed, surprisingly even sharing certain impulses with Christianity.
Nonetheless, missionaries became a threatening force as European power
grew in India. Western ways of thinking gained further ascendancy
during the British Raj: while interest in Hindu thought influenced
Enlightenment thinkers like Voltaire in Europe, Orientalism and
colonial rule pressed Hindus to reimagine their religion. In fact, in
resisting foreign authority, they often adopted the missionaries’ own
tools and strategies. It is this encounter, Manu S. Pillai argues, that
has given Hinduism its present shape, also contributing to the birth of
an aggressive Hindu nationalism.
Gods, Guns and Missionaries surveys these remarkable dynamics with an
arresting cast of characters – maharajahs, poets, gun-wielding
revolutionaries, politicians, polemicists, philosophers and clergymen.
Lucid, ambitious, and provocative, it is at once a political history,
an examination of the mutual impact of Hindu culture and Christianity
upon each other, and a study of the forces that have prepared the
ground for politics in India today. Turning away from simplistic ideas
on religious evolution and European imperialism, the past as it appears
here is more complicated – and infinitely richer – than previous
narratives allow.
Harvard psychiatrist and executive coach Srinivasan S. Pillay
illuminates the rapidly-emerging links between modern brain science
and the corner office. What does neuroscience have to do with
leadership? Everything. In Your Brain and Business: The
Neuroscience of Great Leaders, Phillay discusses recent advances in
brain science and neuroimaging and how they can dramatically
improve the way leaders work with colleagues to drive successful
change. As the brain is increasingly examined in the context of
personal and organizational development, remarkable insights are
being uncovered: insights that are leading to powerful new
strategies for improving business execution. Pillay reveals six
ways that brain science can be used by today's executives, and
presents new interventions for coaches who want to help their
clients overcome common leadership problems. Discover how to: Use
positive, "strengths-based" approaches to encourage the brain to
learn Encourage more effective relationships through the
fascinating neuroscience of social intelligence Promote innovation
and intuition, and overcome intangible vulnerabilities in leaders'
brains Transform the "idea" of change into crisp, timely execution
Leaders and coaches worldwide are already applying this knowledge
to dramatically improve personal performance. Now, with Pillay's
help, everyone can.
This book explores the benefits to online teaching incorporating
extended reality technologies both from a teacher's and from a
students' perspective. As we are all aware, the COVID-19 pandemic
has created a worldwide lock down which is clearly visible in
individuals' shifting behaviour as they are keeping away from
public contact, large events, weddings, places of worship, public
transportation, restaurant, flights, shopping malls, etc. People
across the world have adopted to Work From Home (WFH) concept using
digital technology. They are teaching, learning, conducting
meetings, seminars, etc., using digital medium. As people were not
allowed to go out and buy things, online shopping was in demand and
extensible reality helped in marketing the products and customers
could also have a better shopping experience. Gaming industry has
always brought in many new games for children and adults.
Healthcare sector also leveraged the benefits of this technology to
the fullest extent. The use of augmented and virtual reality in art
and museum is also highlighted. Our book presents the different
sectors that have benefitted using this technology during this time
of crisis. This book will be very useful for students,
professionals and researchers working in the area of virtual,
augmented or mixed reality. Our aim is to bring out the use of this
technology during the COVID-19 pandemic so that the readers are
exposed to the various applications of this technology.
This book explores the benefits to online teaching incorporating
extended reality technologies both from a teacher's and from a
students' perspective. As we are all aware, the COVID-19 pandemic
has created a worldwide lock down which is clearly visible in
individuals' shifting behaviour as they are keeping away from
public contact, large events, weddings, places of worship, public
transportation, restaurant, flights, shopping malls, etc. People
across the world have adopted to Work From Home (WFH) concept using
digital technology. They are teaching, learning, conducting
meetings, seminars, etc., using digital medium. As people were not
allowed to go out and buy things, online shopping was in demand and
extensible reality helped in marketing the products and customers
could also have a better shopping experience. Gaming industry has
always brought in many new games for children and adults.
Healthcare sector also leveraged the benefits of this technology to
the fullest extent. The use of augmented and virtual reality in art
and museum is also highlighted. Our book presents the different
sectors that have benefitted using this technology during this time
of crisis. This book will be very useful for students,
professionals and researchers working in the area of virtual,
augmented or mixed reality. Our aim is to bring out the use of this
technology during the COVID-19 pandemic so that the readers are
exposed to the various applications of this technology.
Due to the growing prevalence of artificial intelligence
technologies, schools, museums, and art galleries will need to
change traditional ways of working and conventional thought
processes to fully embrace their potential. Integrating virtual and
augmented reality technologies and wearable devices into these
fields can promote higher engagement in an increasingly digital
world. Virtual and Augmented Reality in Education, Art, and Museums
is an essential research book that explores the strategic role and
use of virtual and augmented reality in shaping visitor experiences
at art galleries and museums and their ability to enhance
education. Highlighting a range of topics such as online learning,
digital heritage, and gaming, this book is ideal for museum
directors, tour developers, educational software designers, 3D
artists, designers, curators, preservationists, conservationists,
education coordinators, academicians, researchers, and students.
Publisher's Note: Products purchased from Third Party sellers are
not guaranteed by the publisher for quality, authenticity, or
access to any online entitlements included with the product.
Cutting-edge transmitter and receiver waveform design
techniquesOptimum design can improve signal direction,
interference, and noise suppression across various disciplines that
utilize waveforms, including radar, sonar, and communications.
Waveform Diversity explains the role of transmitter and receiver
waveform design to boost overall performance. Written by experts in
the field, this monograph covers joint transmitter receiver design,
optimum design methods, constant envelope transmit signals, and
sparsity-based receivers. Proven methods for mitigating noise and
clutter and maximizing output signal power are included in this
practical guide. Waveform Diversity covers: Waveform design and
matched filtering New methods for optimum transmitter and receiver
design Transmitter threshold energy and energy-bandwidth tradeoff
Increasing transmit power efficiency with constant envelope
transmit signals Optimum waveform design to reduce noise and
clutter Discrete-time waveform design Sparsity-based receiver
design methods
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