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The COVID-19 pandemic has forced companies, institutions, citizens,
and students to rapidly change their behaviors and use virtual
technologies to perform their usual working tasks. Though virtual
technologies for learning were already present in most
universities, the pandemic has forced virtual technologies to lead
the way in order to continue teaching and learning for students and
faculty around the world. Universities and teachers had to quickly
adjust everything from their curriculum to their teaching styles in
order to adapt to an online learning environment. Online learning
is a complex issue and one that comes with both challenges and
opportunities; there is plenty of room for growth, and further
study is required to better understand how to improve online
education. The Handbook of Research on Developing a Post-Pandemic
Paradigm for Virtual Technologies in Higher Education is a
comprehensive reference book that presents the testimonials of
teachers and students with various degrees of experience with
distance learning and their utilization of current virtual tools
and applications for learning, as well as the impact of these
technologies and their potential future use. With topics ranging
from designing an online learning course to discussing group work
in an online environment, this book is ideal for teachers,
educational software developers, IT consultants, instructional
designers, administrators, professors, researchers, lecturers,
students, and all those who are interested in learning more about
distance learning and all the positive and negative aspects that
accompany it.
The increase in smartphone usage and new technologies embedded in
smart devices have led to innovative developments and applications
throughout a variety of industries. However, new techniques such as
spatial augmented reality are becoming more affordable for
business, allowing consumers to experience and interact with the
world as they never have before. AR and VR have vast implications
for management and can allow companies to increase their
sustainability and reduce their CO2 footprint. Managerial
Challenges and Social Impacts of Virtual and Augmented Reality is a
pivotal reference source that provides vital research on the
applications of VR, AR, and related technologies from the
perspectives of managers and marketers in the industry and
discusses the social impact of these technologies. While
highlighting topics such as consumer analysis, privacy ethics, and
relationship marketing, this book is ideally designed for managers,
marketers, technology developers, managing directors, business
professionals, academicians, students, and researchers seeking
current studies on the evolution of interactive technology.
User opinions about service experiences have been extensively
acknowledged to play a key role in influencing the consumption
decisions of other customers. The widespread adoption of internet
technologies has amplified enormously the volume and the potential
impact of such customer-generated content in the form of electronic
word-of-mouth (eWOM). Exploring the Power of Electronic
Word-of-Mouth in the Services Industry is an essential research
book that explores the importance of consumer perception and the
influence of word-of-mouth in the digital world. Featuring a range
of topics such as data mining, online engagement, and social media,
this book is ideal for academicians, researchers, IT developers,
marketers, managers, media specialists, and professionals.
This book features the latest research in the area of immersive
technologies as presented at the 7th International Extended Reality
(XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap
between academia and industry, it showcases the latest advances in
augmented reality (AR), virtual reality (VR), extended reality (XR)
and metaverse and their applications in various sectors such as
business, marketing, retail, education, healthcare, tourism,
events, fashion, entertainment, and gaming. The volume gathers
selected research papers by prominent AR, VR, XR and metaverse
scholars from around the world. Presenting the most significant
topics and latest findings in the fields of augmented reality,
virtual reality, extended reality and metaverse, it will be a
valuable asset for academics and practitioners alike.
The increase in smartphone usage and new technologies embedded in
smart devices have led to innovative developments and applications
throughout a variety of industries. However, new techniques such as
spatial augmented reality are becoming more affordable for
business, allowing consumers to experience and interact with the
world as they never have before. AR and VR have vast implications
for management and can allow companies to increase their
sustainability and reduce their CO2 footprint. Managerial
Challenges and Social Impacts of Virtual and Augmented Reality is a
pivotal reference source that provides vital research on the
applications of VR, AR, and related technologies from the
perspectives of managers and marketers in the industry and
discusses the social impact of these technologies. While
highlighting topics such as consumer analysis, privacy ethics, and
relationship marketing, this book is ideally designed for managers,
marketers, technology developers, managing directors, business
professionals, academicians, students, and researchers seeking
current studies on the evolution of interactive technology.
User opinions about service experiences have been extensively
acknowledged to play a key role in influencing the consumption
decisions of other customers. The widespread adoption of internet
technologies has amplified enormously the volume and the potential
impact of such customer-generated content in the form of electronic
word-of-mouth (eWOM). Exploring the Power of Electronic
Word-of-Mouth in the Services Industry is an essential research
book that explores the importance of consumer perception and the
influence of word-of-mouth in the digital world. Featuring a range
of topics such as data mining, online engagement, and social media,
this book is ideal for academicians, researchers, IT developers,
marketers, managers, media specialists, and professionals.
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