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The Essential Guide to Flash Games is a unique tool for Flash
game developers. Rather than focusing on a bunch of low-level
how-to material, this book dives straight into building games. The
book is divided into specific game genre projects, covering
everything from old classics such as a Missile Command-style game,
to hot new genres such as retro evolved. The chapters build in
complexity through the book, and new tools are introduced along the
way that can be reused for other games.The game projects covered
start simple and increase in complexity as more and more tools are
added to your tool chest. Ten full game projects are discussed in
detail. Each solves a very different game development problem and
builds on the knowledge gained from the previous project. Many
advanced game development techniques are covered, including
particle systems, advanced controls, artificial intelligence,
blitting, scrolling, and more. What you'll learn Flash/Flex
ActionScript 3 game development How to apply object-oriented game
development techniques How to solve a wide variety specific Flash
game programming problems How to develop a game engine and set of
tools that can be reused How to implement ten different games (in
styles ranging from retro to modern Flash games) How to optimize
various games Who this book is for
This book is for intermediate Flash developers, Flash game
developers, game developers looking to move to the Flash platform,
and experienced web developers who want to learn how to make games.
Table of Contents The Second Game Theory Creating an AS3 Game
Framework Creating Super Click Laying the Groundwork for Flak
Cannon Building the Flak Cannon Game Loop Laying the Groundwork for
No Tanks Creating the Full No Tanks Game Creating the Color Drop
Casual Puzzle Game Creating the Dice Battle Puzzle Game Blit
Scrolling in a Tile-Based World Creating an Optimized Post-Retro
Game Creating a Viral Game: Tunnel Panic
Flash is fading fast, and Canvas continues to rise. The second
edition of this popular book shows you how to get started with the
HTML5 Canvas element, and provides in-depth coverage of ways to
build interactive multimedia applications. You'll learn how to use
Canvas to draw, render text, manipulate images, and create
animation - all in the course of building an interactive web game
throughout the book. Updated for the latest implementations of
Canvas and related HTML5 technologies, this edition helps you
quickly pick up the basics - whether you currently use Flash,
Silverlight, or just HTML and JavaScript. You'll learn how to
create various entertainment applications with Canvas, using clear
and reusable code examples. Discover why leading application
developers rave about HTML5 as the future of truly innovative web
development.Create and modify 2D drawings, text, and bitmap images
Incorporate and manipulate video, and add audio Build a basic
framework for creating a variety of games on Canvas Use bitmaps and
tile sheets to develop animated game graphics Go mobile: port
Canvas applications to iPhone with PhoneGap Explore ways to use
Canvas for 3D and multiplayer game applications
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