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The Essential Guide to Flash Games - Building Interactive Entertainment with ActionScript (Paperback, 1st ed.) Loot Price: R1,056
Discovery Miles 10 560
You Save: R171 (14%)
The Essential Guide to Flash Games - Building Interactive Entertainment with ActionScript (Paperback, 1st ed.): Jeff Fulton,...

The Essential Guide to Flash Games - Building Interactive Entertainment with ActionScript (Paperback, 1st ed.)

Jeff Fulton, Steve Fulton

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List price R1,227 Loot Price R1,056 Discovery Miles 10 560 | Repayment Terms: R99 pm x 12* You Save R171 (14%)

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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more. What you'll learn Flash/Flex ActionScript 3 game development How to apply object-oriented game development techniques How to solve a wide variety specific Flash game programming problems How to develop a game engine and set of tools that can be reused How to implement ten different games (in styles ranging from retro to modern Flash games) How to optimize various games Who this book is for

This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games. Table of Contents The Second Game Theory Creating an AS3 Game Framework Creating Super Click Laying the Groundwork for Flak Cannon Building the Flak Cannon Game Loop Laying the Groundwork for No Tanks Creating the Full No Tanks Game Creating the Color Drop Casual Puzzle Game Creating the Dice Battle Puzzle Game Blit Scrolling in a Tile-Based World Creating an Optimized Post-Retro Game Creating a Viral Game: Tunnel Panic

General

Imprint: Apress
Country of origin: Germany
Release date: April 2010
First published: April 2010
Authors: Jeff Fulton • Steve Fulton
Dimensions: 254 x 178 x 33mm (L x W x T)
Format: Paperback
Pages: 664
Edition: 1st ed.
ISBN-13: 978-1-4302-2614-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4302-2614-5
Barcode: 9781430226147

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