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 Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson. 
 Sport, Beer, and Gender: Promotional Culture and Contemporary Social Life brings together a group of esteemed international scholars to focus on the important, complex, and mutually reinforcing relationships between sport, beer, and gender in fashioning promotional strategies and shaping global cultures of consumption. Collectively, the book examines a well-known social constellation that has received little specific scholarly attention although it sits at the axis of many lines of expanding inquiry in sport studies, media studies, gender studies, cultural studies, consumer studies, and the study of alcohol and substance abuse. The essays gathered here interrogate and trace beer as a commodity as it circumnavigates the circuit of commodification including: (1) institutions and production, (2) texts and representation, and (3) consumption and reception; they explore how it moves from concept to reality, from the private to the public realm, and ultimately its effects on contemporary gendered identity. 
 PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to enter the trap-filled lair of the sorcerer Balthus Dire.? You are a fearless young wizard, armed with magic spells - the last hope to defeat the dread warlord Balthus Dire whose sorcery threatens the land. You must enter his forbidden citadel and take on his monstrous minions, or perish in the process. step up, hero, it's time to fight! 
 Cult of Analytics enables professionals to build an analytics driven culture into their business or organization. Marketers will learn how to turn tried and tested tactics into an actionable plan to change their culture to one that uses web analytics on a day to day basis. Through use of the fictitious ACME PLC case, Steve Jackson provides working examples based on real life situations from the various companies he has worked with, such as Nokia, KONE, Rovio, Amazon, Expert, IKEA, Vodafone, and EMC. These examples will give the reader practical techniques for their own business regardless of size or situation making Cult of Analytics a must have for any would-be digital marketer. This new edition has been thoroughly updated, now including examples out of how to get the best from Google analytics, as well as ways to use social media data, big data, tag management and advanced persona segmentation to drive real value in your organisation. It's also been expanded to include exercises and new cases for students and tutors using the book as a text. 
 Cult of Analytics enables professionals to build an analytics driven culture into their business or organization. Marketers will learn how to turn tried and tested tactics into an actionable plan to change their culture to one that uses web analytics on a day to day basis. Through use of the fictitious ACME PLC case, Steve Jackson provides working examples based on real life situations from the various companies he has worked with, such as Nokia, KONE, Rovio, Amazon, Expert, IKEA, Vodafone, and EMC. These examples will give the reader practical techniques for their own business regardless of size or situation making Cult of Analytics a must have for any would-be digital marketer. This new edition has been thoroughly updated, now including examples out of how to get the best from Google analytics, as well as ways to use social media data, big data, tag management and advanced persona segmentation to drive real value in your organisation. It's also been expanded to include exercises and new cases for students and tutors using the book as a text. 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson YOU, the hero, a travel to the city of Salamonis to make your fortune. But will you join the Strongarms and travel across Allansia, guarding merchant caravans, or will you study at the famous Halls of Learning? Will you enter Bu Fon Fen in search of Cauldronweed, or rid King Salamon's Mine of the pests that plague it? Will you bring Cardinal Zyn to justice, or set off in search of the horn of the Black Unicorn? And just who is the Shivering Man, and what does he have to do with the mystery of the screaming sky? It is down to YOU to uncover the secrets of Salamonis! ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 One of the most highly regarded Tier One Delta Force operators in American military history shares his war stories and personal battle with PTSD. As a senior non-commissioned officer of Delta Force, the most elite and secretive special operations unit in the U.S. military, Command Sergeant Major Tom Satterly fought some of this country's most fearsome enemies. Over the course of twenty years and thousands of missions, he's fought desperately for his life, rescued hostages, killed and captured terrorist leaders, and seen his friends maimed and killed around him. All Secure is in part Tom's journey into a world so dark and dangerous that most Americans can't contemplate its existence. It recounts what it is like to be on the front lines with one of America's most highly trained warriors. As action-packed as any fiction thriller, All Secure is an insider's view of "The Unit." Tom is a legend even among other Tier One special operators. Yet the enemy that cost him three marriages, and ruined his health physically and psychologically, existed in his brain. It nearly led him to kill himself in 2014; but for the lifeline thrown to him by an extraordinary woman it might have ended there. Instead, they took on Satterly's most important mission-saving the lives of his brothers and sisters in arms who are killing themselves at a rate of more than twenty a day. Told through Satterly's firsthand experiences, it also weaves in the reasons-the bloodshed, the deaths, the intense moments of sheer terror, the survivor's guilt, depression, and substance abuse-for his career-long battle against the most insidious enemy of all: Post Traumatic Stress. With the help of his wife, he learned that by admitting his weaknesses and faults he sets an example for other combat veterans struggling to come home. 
 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson You, the hero, must face the unknown terrors of the Mampang Fortress. Hidden inside the keep is the Crown of Kings, but beware the monsters and traps waiting for you... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
 
 PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to take on the monsters and magic of Firetop Mountain...? The powerful warlock Zagor must be slain - but first you'll need to make it through the caverns of his mountain stronghold. Many adventurers before you have taken a wrong turn in the maze and perished at the hands and claws of the Warlock's gruesome servants... step up, hero, it's time to fight! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson YOU, the hero, must search for the legendary Crown of Kings, hidden in the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for you. Will you be able to cross the hills safely - or will you perish in the attempt? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson YOU, the hero, must track down three Vapours in order to defeat the feared necromancer Zharradan Marr. Access the Galleykeep, Marr's flying vessel, to destroy his portal and his means of entering Allansia - or perish in the attempt! ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson Taking refuge in the infamous House of Hell may be the worst mistake of your life... The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside, where a den of demon worshippers are preparing an initiation ceremony tonight ... will you be one of their sacrifices? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson You, the hero, must beat seven deadly serpents to the fortress of Mampang and destroy them before they can warn the Archmage of your mission to find the Crown of Kings. ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson You, the hero, must brave the city of Khare, where every doorway or alley conceals sudden danger. You will need all your wits about you to avoid the traps and survive the unimaginable horrors ahead... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson YOU, the hero, are the Silver Crusader, a superhero who protects Titan City. You must battle criminals the Scarlet Prankster, Dr. Macabre, the Serpent and the Alchemists and infiltrate a meeting between leaders of evil organization F.E.A.R. to capture master villain the Titanium Cyborg. ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books! 
 
 
 
 
 
 
 
 Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson.  | 
            
                
	 
 
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