|
Showing 1 - 25 of
33 matches in All Departments
PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to
take on the monsters and magic of Firetop Mountain...? The powerful
warlock Zagor must be slain - but first you'll need to make it
through the caverns of his mountain stronghold. Many adventurers
before you have taken a wrong turn in the maze and perished at the
hands and claws of the Warlock's gruesome servants... step up,
hero, it's time to fight!
Fighting Fantasy gamebooks have sold over 17 million books
worldwide, in over 30 languages. YOU were the hero in The Warlock
of Firetop Mountain, fighting monsters and foes with a pencil, two
dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your
favourite trolls, dragons and even the Warlock himself to life,
colouring the original emotive illustrations by artist Russ
Nicholson.
Sport, Beer, and Gender: Promotional Culture and Contemporary
Social Life brings together a group of esteemed international
scholars to focus on the important, complex, and mutually
reinforcing relationships between sport, beer, and gender in
fashioning promotional strategies and shaping global cultures of
consumption. Collectively, the book examines a well-known social
constellation that has received little specific scholarly attention
although it sits at the axis of many lines of expanding inquiry in
sport studies, media studies, gender studies, cultural studies,
consumer studies, and the study of alcohol and substance abuse. The
essays gathered here interrogate and trace beer as a commodity as
it circumnavigates the circuit of commodification including: (1)
institutions and production, (2) texts and representation, and (3)
consumption and reception; they explore how it moves from concept
to reality, from the private to the public realm, and ultimately
its effects on contemporary gendered identity.
Cult of Analytics enables professionals to build an analytics
driven culture into their business or organization. Marketers will
learn how to turn tried and tested tactics into an actionable plan
to change their culture to one that uses web analytics on a day to
day basis. Through use of the fictitious ACME PLC case, Steve
Jackson provides working examples based on real life situations
from the various companies he has worked with, such as Nokia, KONE,
Rovio, Amazon, Expert, IKEA, Vodafone, and EMC. These examples will
give the reader practical techniques for their own business
regardless of size or situation making Cult of Analytics a must
have for any would-be digital marketer. This new edition has been
thoroughly updated, now including examples out of how to get the
best from Google analytics, as well as ways to use social media
data, big data, tag management and advanced persona segmentation to
drive real value in your organisation. It's also been expanded to
include exercises and new cases for students and tutors using the
book as a text.
Cult of Analytics enables professionals to build an analytics
driven culture into their business or organization. Marketers will
learn how to turn tried and tested tactics into an actionable plan
to change their culture to one that uses web analytics on a day to
day basis. Through use of the fictitious ACME PLC case, Steve
Jackson provides working examples based on real life situations
from the various companies he has worked with, such as Nokia, KONE,
Rovio, Amazon, Expert, IKEA, Vodafone, and EMC. These examples will
give the reader practical techniques for their own business
regardless of size or situation making Cult of Analytics a must
have for any would-be digital marketer. This new edition has been
thoroughly updated, now including examples out of how to get the
best from Google analytics, as well as ways to use social media
data, big data, tag management and advanced persona segmentation to
drive real value in your organisation. It's also been expanded to
include exercises and new cases for students and tutors using the
book as a text.
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson YOU, the hero, must search for
the legendary Crown of Kings, hidden in the Shamutanti Hills. Alive
with evil creatures, lawless wanderers and bloodthirsty monsters,
the land is riddled with tricks and traps waiting for you. Will you
be able to cross the hills safely - or will you perish in the
attempt? ABOUT THE SERIES The multi-million copy globally
bestselling choose-your-own-adventure series is repackaged and
reignited for a brand new generation of children. All you need is a
dice and you can choose which way the story goes Be careful - the
main character can die at any point! 20 million copies sold
worldwide in 32 languages Perfect for kids who love gaming A great
way to encourage children away from gaming on screens and get them
back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to
enter the trap-filled lair of the sorcerer Balthus Dire.? You are a
fearless young wizard, armed with magic spells - the last hope to
defeat the dread warlord Balthus Dire whose sorcery threatens the
land. You must enter his forbidden citadel and take on his
monstrous minions, or perish in the process. step up, hero, it's
time to fight!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson Taking refuge in the infamous
House of Hell may be the worst mistake of your life... The dangers
of the torrential storm outside are nothing compared to the
blood-curdling adventures that await you inside, where a den of
demon worshippers are preparing an initiation ceremony tonight ...
will you be one of their sacrifices? ABOUT THE SERIES The
multi-million copy globally bestselling choose-your-own-adventure
series is repackaged and reignited for a brand new generation of
children. All you need is a dice and you can choose which way the
story goes Be careful - the main character can die at any point! 20
million copies sold worldwide in 32 languages Perfect for kids who
love gaming A great way to encourage children away from gaming on
screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson You, the hero, must brave the
city of Khare, where every doorway or alley conceals sudden danger.
You will need all your wits about you to avoid the traps and
survive the unimaginable horrors ahead... ABOUT THE SERIES The
multi-million copy globally bestselling choose-your-own-adventure
series is repackaged and reignited for a brand new generation of
children. All you need is a dice and you can choose which way the
story goes Be careful - the main character can die at any point! 20
million copies sold worldwide in 32 languages Perfect for kids who
love gaming A great way to encourage children away from gaming on
screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson You, the hero, must face the
unknown terrors of the Mampang Fortress. Hidden inside the keep is
the Crown of Kings, but beware the monsters and traps waiting for
you... ABOUT THE SERIES The multi-million copy globally bestselling
choose-your-own-adventure series is repackaged and reignited for a
brand new generation of children. All you need is a dice and you
can choose which way the story goes Be careful - the main character
can die at any point! 20 million copies sold worldwide in 32
languages Perfect for kids who love gaming A great way to encourage
children away from gaming on screens and get them back into reading
books!
One of the most highly regarded Tier One Delta Force operators in American
military history shares his war stories and personal battle with PTSD.
As a senior non-commissioned officer of Delta Force, the most elite and secretive
special operations unit in the U.S. military, Command Sergeant Major Tom Satterly
fought some of this country's most fearsome enemies. Over the course of twenty
years and thousands of missions, he's fought desperately for his life, rescued
hostages, killed and captured terrorist leaders, and seen his friends maimed and killed
around him.
All Secure is in part Tom's journey into a world so dark and dangerous that most
Americans can't contemplate its existence. It recounts what it is like to be on the
front lines with one of America's most highly trained warriors. As action-packed as
any fiction thriller, All Secure is an insider's view of "The Unit."
Tom is a legend even among other Tier One special operators. Yet the enemy that
cost him three marriages, and ruined his health physically and psychologically, existed
in his brain. It nearly led him to kill himself in 2014; but for the lifeline thrown to him
by an extraordinary woman it might have ended there. Instead, they took on
Satterly's most important mission-saving the lives of his brothers and sisters in arms
who are killing themselves at a rate of more than twenty a day.
Told through Satterly's firsthand experiences, it also weaves in the reasons-the
bloodshed, the deaths, the intense moments of sheer terror, the survivor's guilt,
depression, and substance abuse-for his career-long battle against the most insidious
enemy of all: Post Traumatic Stress. With the help of his wife, he learned that by
admitting his weaknesses and faults he sets an example for other combat veterans
struggling to come home.
|
Monster
Steve Jackson
|
R447
Discovery Miles 4 470
|
Ships in 12 - 19 working days
|
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson YOU, the hero, a travel to the
city of Salamonis to make your fortune. But will you join the
Strongarms and travel across Allansia, guarding merchant caravans,
or will you study at the famous Halls of Learning? Will you enter
Bu Fon Fen in search of Cauldronweed, or rid King Salamon's Mine of
the pests that plague it? Will you bring Cardinal Zyn to justice,
or set off in search of the horn of the Black Unicorn? And just who
is the Shivering Man, and what does he have to do with the mystery
of the screaming sky? It is down to YOU to uncover the secrets of
Salamonis! ABOUT THE SERIES The multi-million copy globally
bestselling choose-your-own-adventure series is repackaged and
reignited for a brand new generation of children. All you need is a
dice and you can choose which way the story goes Be careful - the
main character can die at any point! 20 million copies sold
worldwide in 32 languages Perfect for kids who love gaming A great
way to encourage children away from gaming on screens and get them
back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson YOU, the hero, must track down
three Vapours in order to defeat the feared necromancer Zharradan
Marr. Access the Galleykeep, Marr's flying vessel, to destroy his
portal and his means of entering Allansia - or perish in the
attempt! ABOUT THE SERIES The multi-million copy globally
bestselling choose-your-own-adventure series is repackaged and
reignited for a brand new generation of children. All you need is a
dice and you can choose which way the story goes Be careful - the
main character can die at any point! 20 million copies sold
worldwide in 32 languages Perfect for kids who love gaming A great
way to encourage children away from gaming on screens and get them
back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson YOU, the hero, are the Silver
Crusader, a superhero who protects Titan City. You must battle
criminals the Scarlet Prankster, Dr. Macabre, the Serpent and the
Alchemists and infiltrate a meeting between leaders of evil
organization F.E.A.R. to capture master villain the Titanium
Cyborg. ABOUT THE SERIES The multi-million copy globally
bestselling choose-your-own-adventure series is repackaged and
reignited for a brand new generation of children. All you need is a
dice and you can choose which way the story goes Be careful - the
main character can die at any point! 20 million copies sold
worldwide in 32 languages Perfect for kids who love gaming A great
way to encourage children away from gaming on screens and get them
back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling
stories and in many ways the birth of modern gaming, these books
captured the imaginations of a generation of kids - it's great to
think that a new generation are going to be similarly captivated"
bestselling author Charlie Higson You, the hero, must beat seven
deadly serpents to the fortress of Mampang and destroy them before
they can warn the Archmage of your mission to find the Crown of
Kings. ABOUT THE SERIES The multi-million copy globally bestselling
choose-your-own-adventure series is repackaged and reignited for a
brand new generation of children. All you need is a dice and you
can choose which way the story goes Be careful - the main character
can die at any point! 20 million copies sold worldwide in 32
languages Perfect for kids who love gaming A great way to encourage
children away from gaming on screens and get them back into reading
books!
Fighting Fantasy gamebooks have sold over 17 million books
worldwide, in over 30 languages. YOU were the hero in The Warlock
of Firetop Mountain, fighting monsters and foes with a pencil, two
dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your
favourite trolls, dragons and even the Warlock himself to life,
colouring the original emotive illustrations by artist Russ
Nicholson.
|
|