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Simulation and Serious Games for Education (Hardcover, 1st ed. 2017): Yiyu Cai, Sui Lin Goei, Wim Trooster Simulation and Serious Games for Education (Hardcover, 1st ed. 2017)
Yiyu Cai, Sui Lin Goei, Wim Trooster
R3,225 Discovery Miles 32 250 Ships in 18 - 22 working days

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Simulations, Serious Games and Their Applications (Hardcover, 2014 ed.): Yiyu Cai, Sui Lin Goei Simulations, Serious Games and Their Applications (Hardcover, 2014 ed.)
Yiyu Cai, Sui Lin Goei
R4,173 R3,367 Discovery Miles 33 670 Save R806 (19%) Ships in 10 - 15 working days

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Lesson Study in Inclusive Educational Settings (Paperback): Sui Lin Goei, Brahm Norwich, Peter Dudley Lesson Study in Inclusive Educational Settings (Paperback)
Sui Lin Goei, Brahm Norwich, Peter Dudley
R1,246 Discovery Miles 12 460 Ships in 10 - 15 working days

Lesson Study has been shown to be a systematic way of building teachers' knowledge by allowing them to share their knowledge with each other. While much has been written about the benefits of Lesson Study in science and mathematics education, this book analyses its impact on education for children with special needs. It studies the ways in which the Lesson Study process is implemented in different educational contexts in the Netherlands, Singapore, the UK, and Sweden-countries which propagate more inclusive learning environments regardless of varying degrees of student capacities. In addition to making transcultural comparisons regarding concepts, procedures, and instruments in the use of Lesson Study in these four countries, this book will provide practice-based suggestions for teachers to formulate collaborative lesson plans.

Simulations, Serious Games and Their Applications (Paperback, Softcover reprint of the original 1st ed. 2014): Yiyu Cai, Sui... Simulations, Serious Games and Their Applications (Paperback, Softcover reprint of the original 1st ed. 2014)
Yiyu Cai, Sui Lin Goei
R3,314 Discovery Miles 33 140 Ships in 18 - 22 working days

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Lesson Study in Inclusive Educational Settings (Hardcover): Sui Lin Goei, Brahm Norwich, Peter Dudley Lesson Study in Inclusive Educational Settings (Hardcover)
Sui Lin Goei, Brahm Norwich, Peter Dudley
R4,914 Discovery Miles 49 140 Ships in 10 - 15 working days

Lesson Study has been shown to be a systematic way of building teachers' knowledge by allowing them to share their knowledge with each other. While much has been written about the benefits of Lesson Study in science and mathematics education, this book analyses its impact on education for children with special needs. It studies the ways in which the Lesson Study process is implemented in different educational contexts in the Netherlands, Singapore, the UK, and Sweden-countries which propagate more inclusive learning environments regardless of varying degrees of student capacities. In addition to making transcultural comparisons regarding concepts, procedures, and instruments in the use of Lesson Study in these four countries, this book will provide practice-based suggestions for teachers to formulate collaborative lesson plans.

Simulation and Serious Games for Education (Paperback, Softcover reprint of the original 1st ed. 2017): Yiyu Cai, Sui Lin Goei,... Simulation and Serious Games for Education (Paperback, Softcover reprint of the original 1st ed. 2017)
Yiyu Cai, Sui Lin Goei, Wim Trooster
R3,018 Discovery Miles 30 180 Ships in 18 - 22 working days

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

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