0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.): Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R4,314 R3,311 Discovery Miles 33 110 Save R1,003 (23%) Ships in 12 - 17 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015): Chang-Hun Kim,... Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R3,425 Discovery Miles 34 250 Ships in 10 - 15 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Marco 2-Person Wicker Picnic Basket
R1,599 R1,239 Discovery Miles 12 390
Nintendo Joy-Con Neon Controller Pair…
R1,899 R1,489 Discovery Miles 14 890
The Handmaid's Tale - Season 4
Elisabeth Moss, Yvonne Strahovski, … DVD R416 Discovery Miles 4 160
Percy Jackson And The Olympians - 5-Book…
Rick Riordan Paperback R622 Discovery Miles 6 220
Efekto Garden Gun - Ready-to-use…
R100 Discovery Miles 1 000
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Bosch GBM 320 Professional Drill…
R799 R449 Discovery Miles 4 490
Vital BabyŽ HYGIENE™ Super Soft Hand…
R45 Discovery Miles 450
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100

 

Partners