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Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky Exploring Physics with Computer Animation and PhysGL (Paperback)
T.J. Bensky
R753 Discovery Miles 7 530 Ships in 10 - 15 working days
Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R2,841 Discovery Miles 28 410 Ships in 18 - 22 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky Exploring Physics with Computer Animation and PhysGL (Paperback)
T.J. Bensky
R1,264 Discovery Miles 12 640 Ships in 18 - 22 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

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