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Computer Architectures is a collection of multidisciplinary
historical works unearthing sites, concepts, and concerns that
catalyzed the cross-contamination of computers and architecture in
the mid-20th century. Weaving together intellectual, social,
cultural, and material histories, this book paints the landscape
that brought computing into the imagination, production, and
management of the built environment, whilst foregrounding the
impact of architecture in shaping technological development. The
book is organized into sections corresponding to the classic von
Neumann diagram for computer architecture: program (control unit),
storage (memory), input/output and computation (arithmetic/logic
unit), each acting as a quasi-material category for parsing debates
among architects, engineers, mathematicians, and technologists.
Collectively, authors bring forth the striking homologies between a
computer program and an architectural program, a wall and an
interface, computer memory and storage architectures, structures of
mathematics and structures of things. The collection initiates new
histories of knowledge and technology production that turn an eye
toward disciplinary fusions and their institutional and
intellectual drives. Constructing the common ground between design
and computing, this collection addresses audiences working at the
nexus of design, technology, and society, including historians and
practitioners of design and architecture, science and technology
scholars, and media studies scholars.
Computer Architectures is a collection of multidisciplinary
historical works unearthing sites, concepts, and concerns that
catalyzed the cross-contamination of computers and architecture in
the mid-20th century. Weaving together intellectual, social,
cultural, and material histories, this book paints the landscape
that brought computing into the imagination, production, and
management of the built environment, whilst foregrounding the
impact of architecture in shaping technological development. The
book is organized into sections corresponding to the classic von
Neumann diagram for computer architecture: program (control unit),
storage (memory), input/output and computation (arithmetic/logic
unit), each acting as a quasi-material category for parsing debates
among architects, engineers, mathematicians, and technologists.
Collectively, authors bring forth the striking homologies between a
computer program and an architectural program, a wall and an
interface, computer memory and storage architectures, structures of
mathematics and structures of things. The collection initiates new
histories of knowledge and technology production that turn an eye
toward disciplinary fusions and their institutional and
intellectual drives. Constructing the common ground between design
and computing, this collection addresses audiences working at the
nexus of design, technology, and society, including historians and
practitioners of design and architecture, science and technology
scholars, and media studies scholars.
During the three decades following the Second World War, and before
the advent of personal computers, government investment in
university research in North America and the UK funded
multidisciplinary projects to investigate the use of computers for
manufacturing and design. Designing the Computational Image,
Imagining Computational Design explores this period of remarkable
inventiveness, and traces its repercussions on architecture and
other creative fields through a selection of computational
designers working today. Situating contemporary expressions of
design in relation to broader historical, disciplinary, and
technical frames, the book showcases the confluence, during the
second half of the 20th century, of publicly funded technical
innovations in software, geometry, and hardware with a cultural
imaginary of design endowing computer-generated images with both
geometric plasticity and a new type of agency as operative design
artifacts.
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