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Louisiana Writers Native and Resident, Including Others Whose Books Belong to a Bibliography of That State, to Which Is Added a... Louisiana Writers Native and Resident, Including Others Whose Books Belong to a Bibliography of That State, to Which Is Added a List of Artists (Paperback)
Thompson Thomas Payne 1860-1924
R335 Discovery Miles 3 350 Ships in 10 - 15 working days

Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.

Bibliotheca Elegans - A Catalogue of the Large and Valuable Libraries of Horsemandon Turner, ... Peter Dobree, ... and of the... Bibliotheca Elegans - A Catalogue of the Large and Valuable Libraries of Horsemandon Turner, ... Peter Dobree, ... and of the Rev. Mr. White: ... Which Will be Sold Very Cheap, ... on Monday, April 29th, 1754, ... by Thomas Payne, (Hardcover)
Thomas Payne
R827 Discovery Miles 8 270 Ships in 10 - 15 working days
A Catalogue of Books; Containing a Considerable Part of the Valuable and Distinguished Library of the Late M. de Lamoignon, ...... A Catalogue of Books; Containing a Considerable Part of the Valuable and Distinguished Library of the Late M. de Lamoignon, ... to be Sold This day, February, 1793, ... by Thomas Payne, (Hardcover)
Thomas Payne
R889 Discovery Miles 8 890 Ships in 10 - 15 working days
A Catalogue of a Very Neat and Valuable Collection of Books, in Greek, Latin, French, Spanish, Italian, and English, which Will... A Catalogue of a Very Neat and Valuable Collection of Books, in Greek, Latin, French, Spanish, Italian, and English, which Will be Sold (very Cheap) the Prices Printed in the Catalogue, on Monday the 6th of June, 1748 (Hardcover)
Thomas Payne
R667 Discovery Miles 6 670 Ships in 10 - 15 working days
A Catalogue of the Libraries of the Reverend and Learned Thomas Brathwaite, ... And his Late Nephew, Tho. Brathwaite, ... Which... A Catalogue of the Libraries of the Reverend and Learned Thomas Brathwaite, ... And his Late Nephew, Tho. Brathwaite, ... Which Will be Sold by Auction, ... on Monday the 21st day of June 1731, ... By T. Payne, (Hardcover)
Thomas Payne
R765 Discovery Miles 7 650 Ships in 10 - 15 working days
A Defence of Church-musick. A Sermon Preach'd in the Cathedral-church of Hereford, at the Anniversary Meeting of the Three... A Defence of Church-musick. A Sermon Preach'd in the Cathedral-church of Hereford, at the Anniversary Meeting of the Three Choirs, Worcester, Glocester, and Hereford. On Wednesday September 6th. 1738. By Thomas Payne, (Hardcover)
Thomas Payne
R666 Discovery Miles 6 660 Ships in 10 - 15 working days
Playing War - Military Video Games After 9/11 (Paperback): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Paperback)
Matthew Thomas Payne
R754 Discovery Miles 7 540 Ships in 10 - 15 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Flow TV - Television in the Age of Media Convergence (Hardcover): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Hardcover)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R5,072 Discovery Miles 50 720 Ships in 10 - 15 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television's continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Flow TV - Television in the Age of Media Convergence (Paperback): Michael Kackman, Marnie Binfield, Matthew Thomas Payne,... Flow TV - Television in the Age of Media Convergence (Paperback)
Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, Bryan Sebok
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days

From viral videos on YouTube to mobile television on smartphones and beyond, TV has overflowed its boundaries. If Raymond Williams' concept of flow challenges the idea of a discrete television text, then convergence destabilizes the notion of television as a discrete object.

Flow TV examines television in an age of technological, economic, and cultural convergence. Seeking to frame a new set of concerns for television studies in the 21st century, this collection of all new essays establishes television s continued importance in a shifting media culture. Considering television and new media not as solely technical devices, but also as social technologies, the essays in this anthology insist that we turn our attention to the social, political, and cultural practices that surround and inform those devices' use. The contributors examine television through a range of critical approaches from formal and industrial analysis to critical technology studies, reception studies, political economy, and critiques of television's transnational flows. This volume grows out of the critical community formed around the popular online journal Flow: A Critical Form on Television and Media Culture (flowtv.org). It is ideal for courses in television studies or media convergence.

Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Hardcover)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R4,214 Discovery Miles 42 140 Ships in 10 - 15 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

How to Play Video Games (Paperback): Matthew Thomas Payne, Nina B. Huntemann How to Play Video Games (Paperback)
Matthew Thomas Payne, Nina B. Huntemann
R811 Discovery Miles 8 110 Ships in 10 - 15 working days

Forty original contributions on games and gaming culture What does Pokemon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question-what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Joystick Soldiers - The Politics of Play in Military Video Games (Paperback): Nina B. Huntemann Joystick Soldiers - The Politics of Play in Military Video Games (Paperback)
Nina B. Huntemann; Foreword by Ian Bogost; Edited by Matthew Thomas Payne
R1,423 Discovery Miles 14 230 Ships in 10 - 15 working days

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America 's Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

Playing War - Military Video Games After 9/11 (Hardcover): Matthew Thomas Payne Playing War - Military Video Games After 9/11 (Hardcover)
Matthew Thomas Payne
R2,124 R2,003 Discovery Miles 20 030 Save R121 (6%) Ships in 10 - 15 working days

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

Exploring Language Structure - A Student's Guide (Hardcover): Thomas Payne Exploring Language Structure - A Student's Guide (Hardcover)
Thomas Payne
R2,457 Discovery Miles 24 570 Ships in 10 - 15 working days

Designed for those beginning to study linguistics, this is a lively introduction to two key aspects of the structure of language: syntax (the structure of sentences) and morphology (the structure of words). It shows students in a step-by-step fashion how to analyze the syntax and morphology of any language, by clearly describing the basic methods and techniques, and providing almost 100 practical exercises based on data from a rich variety of the world's languages. Written in an engaging style and complete with a comprehensive glossary, Exploring Language Structure explains linguistic concepts by using clear analogies from everyday life. It introduces a range of essential topics in syntax and morphology, such as rules, categories, word classes, grammatical relations, multi-clause constructions and typology. Providing a solid foundation in morphology and syntax, this is the perfect introductory text for beginning students, and will fully prepare them for more advanced courses in linguistic analysis.

Exploring Language Structure - A Student's Guide (Paperback): Thomas Payne Exploring Language Structure - A Student's Guide (Paperback)
Thomas Payne
R1,305 Discovery Miles 13 050 Ships in 10 - 15 working days

Designed for those beginning to study linguistics, this is a lively introduction to two key aspects of the structure of language: syntax (the structure of sentences) and morphology (the structure of words). It shows students in a step-by-step fashion how to analyze the syntax and morphology of any language, by clearly describing the basic methods and techniques, and providing almost 100 practical exercises based on data from a rich variety of the world's languages. Written in an engaging style and complete with a comprehensive glossary, Exploring Language Structure explains linguistic concepts by using clear analogies from everyday life. It introduces a range of essential topics in syntax and morphology, such as rules, categories, word classes, grammatical relations, multi-clause constructions and typology. Providing a solid foundation in morphology and syntax, this is the perfect introductory text for beginning students, and will fully prepare them for more advanced courses in linguistic analysis.

Bibliotheca Grenvilliana Or Bibliographical Notices Of Rare And Curious Books; Forming Part Of The Library Of The Right Hon.... Bibliotheca Grenvilliana Or Bibliographical Notices Of Rare And Curious Books; Forming Part Of The Library Of The Right Hon. Thomas Grenville (Volume I) (Paperback)
John Thomas Payne, Henry Foss
R1,219 R1,091 Discovery Miles 10 910 Save R128 (11%) Ships in 10 - 15 working days
A Catalogue of Valuable Books in Various Languages and in Every Class of Literature (Hardcover): Thomas Payne A Catalogue of Valuable Books in Various Languages and in Every Class of Literature (Hardcover)
Thomas Payne
R871 Discovery Miles 8 710 Ships in 10 - 15 working days
Bibliotheca Grenvilliana (Hardcover): John Thomas Payne Bibliotheca Grenvilliana (Hardcover)
John Thomas Payne
R1,048 Discovery Miles 10 480 Ships in 10 - 15 working days
How to Play Video Games (Hardcover): Matthew Thomas Payne, Nina B. Huntemann How to Play Video Games (Hardcover)
Matthew Thomas Payne, Nina B. Huntemann
R2,025 Discovery Miles 20 250 Ships in 10 - 15 working days

Forty original contributions on games and gaming culture What does Pokemon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question-what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

A Catalogue Of Books (Hardcover): Thomas Payne A Catalogue Of Books (Hardcover)
Thomas Payne
R895 Discovery Miles 8 950 Ships in 10 - 15 working days
Bibliotheca Grenvilliana (Hardcover): Grenville Library Bibliotheca Grenvilliana (Hardcover)
Grenville Library; Thomas Grenville, John Thomas Payne
R836 Discovery Miles 8 360 Ships in 10 - 15 working days
Bibliotheca Grenvilliana, Part 1 (Hardcover): British Museum Dept. Of Printed Books Bibliotheca Grenvilliana, Part 1 (Hardcover)
British Museum Dept. Of Printed Books; Thomas Grenville; Created by John Thomas Payne
R1,012 Discovery Miles 10 120 Ships in 10 - 15 working days
Litchfield and Morris [Connecticut] Inscriptions (Paperback): Charles Thomas Payne Litchfield and Morris [Connecticut] Inscriptions (Paperback)
Charles Thomas Payne
R613 Discovery Miles 6 130 Ships in 10 - 15 working days
Index to a Collection of Americana - (Relating Principally to Louisiana) Art and Miscellanea, All Included in the Private... Index to a Collection of Americana - (Relating Principally to Louisiana) Art and Miscellanea, All Included in the Private Library of T. P. Thompson (Hardcover)
Thomas Payne Thompson
R831 Discovery Miles 8 310 Ships in 10 - 15 working days
Sepulchral monuments in Great Britain - applied to illustrate the history of families, manners, habits and arts, at the... Sepulchral monuments in Great Britain - applied to illustrate the history of families, manners, habits and arts, at the different periods from the Norman conquest to the seventeenth century (Paperback)
Richard Gough, Thomas Payne
R899 Discovery Miles 8 990 Ships in 10 - 15 working days
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