|
|
Showing 1 - 1 of
1 matches in All Departments
Thoroughly revised, this third edition focuses on modern techniques
used to generate synthetic three-dimensional images in a fraction
of a second. With the advent of programmable shaders, a wide
variety of new algorithms have arisen and evolved over the past few
years. This edition discusses current, practical rendering methods
used in games and other applications. It also presents a solid
theoretical framework and relevant mathematics for the field of
interactive computer graphics, all in an approachable style. The
authors have made the figures used in the book available for
download for fair use.: Download Figures
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R367
R340
Discovery Miles 3 400
Loot
Nadine Gordimer
Paperback
(2)
R367
R340
Discovery Miles 3 400
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.