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The book is concerned with narrative in digital media that
changes according to user input Interactive Digital Narrative
(IDN). It provides a broad overview of current issues and future
directions in this multi-disciplinary field that includes
humanities-based and computational perspectives. It assembles the
voices of leading researchers and practitioners like Janet Murray,
Marie-Laure Ryan, Marc Cavazza, and Martin Rieser. In three
sections, it covers history, theoretical perspectives, and
varieties of practice including narrative game design, with a
special focus on changes in the power relationship between audience
and author enabled by interactivity. After discussing the
historical development of diverse forms, the book presents
theoretical standpoints including a semiotic perspective, a
proposal for a specific theoretical framework, and an inquiry into
the role of artificial intelligence. Finally, it analyses varieties
of current practice from digital poetry to location-based
applications, artistic experiments and expanded remakes of older
narrative game titles.
The book is concerned with narrative in digital media that changes
according to user input-Interactive Digital Narrative (IDN). It
provides a broad overview of current issues and future directions
in this multi-disciplinary field that includes humanities-based and
computational perspectives. It assembles the voices of leading
researchers and practitioners like Janet Murray, Marie-Laure Ryan,
Scott Rettberg and Martin Rieser. In three sections, it covers
history, theoretical perspectives and varieties of practice
including narrative game design, with a special focus on changes in
the power relationship between audience and author enabled by
interactivity. After discussing the historical development of
diverse forms, the book presents theoretical standpoints including
a semiotic perspective, a proposal for a specific theoretical
framework and an inquiry into the role of artificial intelligence.
Finally, it analyses varieties of current practice from digital
poetry to location-based applications, artistic experiments and
expanded remakes of older narrative game titles.
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Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings (Paperback, 2013 ed.)
Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, …
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R1,599
Discovery Miles 15 990
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 6th
International Conference on Interactive Storytelling, ICIDS 2013,
Istanbul, Turkey, November 2013. The 14 revised full papers
presented together with 10 short papers were carefully reviewed and
selected from 51 submissions. The papers are organized in topical
sections on theory and aesthetics; authoring tools and
applications; evaluation and user experience reports; virtual
characters and agents; new storytelling modes; workshops.
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