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Designing for Learning in Networked Learning Environments is of
interest to researchers and students, designers, educators, and
industrial trainers across various disciplines including education,
cognitive, social and educational psychology, didactics, computer
science, linguistics and semiotics, speech communication,
anthropology, sociology and design.
Computer Support for Collaborative Learning (CSCL) is a
genuinely interdisciplinary field that strives to create a better
understanding of collaborative learning that is mediated by a
diverse set of computational technologies. The theme of CSCL 2003
"Designing for Change in Networked Learning Environments" reflects
a commitment to influence educational practice in times of the
Internet. The contributions in this volume include discussions on
knowledge building, designing and analysing group interaction,
design of collaborative multimedia and 3D environments,
computational modelling and analysis, software agents, and much
more.
This edited volume presents advances in modeling and computational
analysis techniques related to networks and online communities. It
contains the best papers of notable scientists from the 4th
European Network Intelligence Conference (ENIC 2017) that have been
peer reviewed and expanded into the present format. The aim of this
text is to share knowledge and experience as well as to present
recent advances in the field. The book is a nice mix of basic
research topics such as data-based centrality measures along with
intriguing applied topics, for example, interaction decay patterns
in online social communities. This book will appeal to students,
professors, and researchers working in the fields of data science,
computational social science, and social network analysis.
This edited volume presents advances in modeling and computational
analysis techniques related to networks and online communities. It
contains the best papers of notable scientists from the 4th
European Network Intelligence Conference (ENIC 2017) that have been
peer reviewed and expanded into the present format. The aim of this
text is to share knowledge and experience as well as to present
recent advances in the field. The book is a nice mix of basic
research topics such as data-based centrality measures along with
intriguing applied topics, for example, interaction decay patterns
in online social communities. This book will appeal to students,
professors, and researchers working in the fields of data science,
computational social science, and social network analysis.
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Collaboration and Technology - 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Paperback, 1st ed. 2016)
Takaya Yuizono, Hiroaki Ogata, Ulrich Hoppe, Julita Vassileva
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R1,968
Discovery Miles 19 680
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 22nd
International Conference on Collaboration and Technology, CRIWG
2016, held in Kanazawa, Japan, in September 2016. The 10 revised
full papers presented together with 3 work-in-progress papers
werecarefully reviewed and selected from 27 submissions. The papers
reflect the current diversity of collaborative computing research
and its evolution and deal with topics such as< group support,
AR and 3D technology, wearable technology, intercultural
collaboration, remote physical tasks, recommendation systems,
collaborative learning, and health support.
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Collaboration and Technology - 18th International Conference, CRIWG 2012, Raesfeld, Germany, September 16-19, 2012, Proceedings (Paperback, 2012 ed.)
Valeria Herskovic, H. Ulrich Hoppe, Jurgen Ziegler, Marc Jansen
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R1,877
Discovery Miles 18 770
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the 18th Collaboration
Researchers' International Working Group Conference on
Collaboration and Technology, held in Raesfeld, Germany, in
September 2012. The 9 revised papers presented together with 12
short papers were carefully reviewed and selected from numerous
submissions. They are grouped into five themes that represent
collaborative learning, social media analytics, conceptual and
design models, formal modeling and technical approaches and
collaboration support in emergency scenarios.
Designing for Learning in Networked Learning Environments is of
interest to researchers and students, designers, educators, and
industrial trainers across various disciplines including education,
cognitive, social and educational psychology, didactics, computer
science, linguistics and semiotics, speech communication,
anthropology, sociology and design.
Computer Support for Collaborative Learning (CSCL) is a
genuinely interdisciplinary field that strives to create a better
understanding of collaborative learning that is mediated by a
diverse set of computational technologies. The theme of CSCL 2003
"Designing for Change in Networked Learning Environments" reflects
a commitment to influence educational practice in times of the
Internet. The contributions in this volume include discussions on
knowledge building, designing and analysing group interaction,
design of collaborative multimedia and 3D environments,
computational modelling and analysis, software agents, and much
more.
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Bildverarbeitung fur Die Medizin 2003 - Algorithmen, Systeme, Anwendungen. Proceedings des Workshops Vom 9. - 11. Marz 2003 in Erlangen (English, German, Paperback, 2003 ed.)
Thomas Wittenberg, Peter Hastreiter, Ulrich Hoppe, Heinz Handels, Alexander Horsch, …
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R2,569
Discovery Miles 25 690
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Ships in 10 - 15 working days
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In den letzten Jahren hat sich der Workshop "Bildverarbeitung
fur die Medizin" durch erfolgreiche Veranstaltungen etabliert. In
ubersichtlicher Form wird das breite Spektrum universitarer und
industrieller Anwendung und Forschung dargestellt. Dieser Band
enthalt 131 Beitrage, davon einige in englischer Sprache, u. a. zu
folgenden Themen: Segmentierung, Registrierung, Visualisierung,
Optische 3D-Sensoren in der Medizin, bildgebende Diagnostik,
Mammographie, Mikroskopie und Endoskopie sowie Bilderzeugung in der
Mikromedizin. "
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Collaboration Technologies and Social Computing - 25th International Conference, CRIWG+CollabTech 2019, Kyoto, Japan, September 4-6, 2019, Proceedings (Paperback, 1st ed. 2019)
Hideyuki Nakanishi, Hironori Egi, Irene-Angelica Chounta, Hideyuki Takada, Satoshi Ichimura, …
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R1,709
Discovery Miles 17 090
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 25th
International Conference, CRIWG+CollabTech 2019, held in Kyoto,
Japan in September 2019. The 12 full papers presented in this book
together with 8 work-in-progress papers were carefully reviewed and
selected from 28 submissions, and the program also included an
invited talk. This year presented a merger of the CRIWG and
CollabTech conferences after having been jointly held since 2014.
The papers published in this proceedings focus on innovative
collaboration technologies and social computing.
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Artificial Intelligence in Education - 19th International Conference, AIED 2018, London, UK, June 27-30, 2018, Proceedings, Part II (Paperback, 1st ed. 2018)
Carolyn Penstein Rose, Roberto Martinez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, …
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R4,025
Discovery Miles 40 250
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Ships in 10 - 15 working days
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This two volume set LNAI 10947 and LNAI 10948 constitutes the
proceedings of the 19th International Conference on Artificial
Intelligence in Education, AIED 2018, held in London, UK, in June
2018.The 45 full papers presented in this book together with 76
poster papers, 11 young researchers tracks, 14 industry papers and
10 workshop papers were carefully reviewed and selected from 192
submissions. The conference provides opportunities for the
cross-fertilization of approaches, techniques and ideas from the
many fields that comprise AIED, including computer science,
cognitive and learning sciences, education, game design,
psychology, sociology, linguistics as well as many domain-specific
areas.
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Artificial Intelligence in Education - 19th International Conference, AIED 2018, London, UK, June 27-30, 2018, Proceedings, Part I (Paperback, 1st ed. 2018)
Carolyn Penstein Rose, Roberto Martinez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, …
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R4,414
Discovery Miles 44 140
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Ships in 10 - 15 working days
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This two volume set LNAI 10947 and LNAI 10948 constitutes the
proceedings of the 19th International Conference on Artificial
Intelligence in Education, AIED 2018, held in London, UK, in June
2018.The 45 full papers presented in this book together with 76
poster papers, 11 young researchers tracks, 14 industry papers and
10 workshop papers were carefully reviewed and selected from 192
submissions. The conference provides opportunities for the
cross-fertilization of approaches, techniques and ideas from the
many fields that comprise AIED, including computer science,
cognitive and learning sciences, education, game design,
psychology, sociology, linguistics as well as many domain-specific
areas.
Die Programmiersprache Logo kann auf eine vergleichsweise lange
Tradition zuruckblicken. Seit ihrer Definition durch Seymour Pa
pert in den Jahren 1967 und 1968 wurde sie in verschiedenen Ver
sionen auf diversen Rechnern implementiert. Inzwischen stehen auch
leistungsfahige Logo-Systeme fur viele Micro- und Personal Computer
zur Verfugung. Damit verbunden hat sich der Kreis der Logo-Benutzer
in den letzten Jahren erheblich ausgeweitet. Logo ist vor allem
eine Sprache fur "Lernende." Mogen es nun auf der einen Seite des
Spektrums Kinder sein, die ihre ersten Ver suche auf dem Rechner
machen (vgl. Papert 1980) oder am anderen Ende Studenten, die
Beispiele aus dem Gebiet der kunstlichen In telligenz damit
modellhaft realisieren (vgl. Bundy 1980). Letz teres ist moglich,
da Logo wie seine "Mutter" LISP gut fur sym bolische Probleme
geeignet, jedoch im Vergleich zu LISP freund licher gestaltet ist.
Dieses Buch will die besondere Eignung von Logo gerade auch fur
nicht-numerische Anwendungen in Mathematik und. Informatik aufzei
gen. Es wendet sich damit an interessierte (Noch-)Nicht-Spezi
alisten wie etwa Lehrer, Studenten verschiedener Fachrichtungen
oder Schuler der Sekundarstufe 11. Beid.e Verfasser arbeiten selbst
auf dem Gebiet der Didaktik der Mathematik und hoffen auf diese
Weise einen Beitrag dazu zu lei sten, d.as Spektrum der
Computeranwendung in Mathematik uber die reine Numerik hinaus zu
erweitern und auch Perspektiven fur einen Informatikunterricht
aufzuzeigen, der uber die ublichen Basic Aktivitaten hinausweist."
Medium and small sized enterprises are increasingly reliant on
innovation to be successful. A new paradigm to exploit joint forces
for creating innovative products and services is Open Innovation,
in which companies open specific phases of their innovation process
to collaboration with others in order to profit from novel ideas,
or alternative external paths to market. Especially in the field of
the digital economy, which is highly innovation-driven, successful
examples of value-creating open partnerships can be found:
customers, researchers or partners join the innovation process, and
thus may complement a necessary competency portfolio that a single
company may be unable to provide. Managing and facilitating Open
Innovation processes does, however, require appropriate
competencies and experiences. In that regard, support in terms of
infrastructure and analytical frameworks can be very helpful and
even necessary. This book includes theories, tools and support
mechanisms that were presented at the International Symposium on
Support for Open Innovation processes. Researchers and
practitioners active in the field of Open Innovation describe their
experiences and ideas in this area. The first part of the book
elucidates several approaches to support the management of Open
Innovation processes. Special attention is given to the topics of
competence development and management, awareness and the reputation
of Open Innovation community members, and the implementation of the
Open Innovation paradigm in enterprises. Furthermore, social
software based services to foster and facilitate the Open
Innovation process are proposed. The second part of the book
focuses on case studies in Open Innovation conducted within SMEs in
the digital economy sector. Three case studies - on Web 2.0
learning, Open Source Innovation and Virtual Worlds platforms - are
introduced and analysed with theoretical frameworks that are
described in the first part of the book.
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