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Pro Android Games - L Edition (Paperback, 3rd ed.): Massimo Nardone, Vladimir Silva Pro Android Games - L Edition (Paperback, 3rd ed.)
Massimo Nardone, Vladimir Silva
R2,735 Discovery Miles 27 350 Ships in 10 - 15 working days

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You'll definitely have fun, and perhaps you'll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Practical Eclipse Rich Client Platform Projects (Paperback, 1st ed.): Vladimir Silva Practical Eclipse Rich Client Platform Projects (Paperback, 1st ed.)
Vladimir Silva
R1,601 Discovery Miles 16 010 Ships in 10 - 15 working days

Eclipse and the Rich Client Platform (RCP) together form a leading development platform. It provides a lightweight software component framework based on plugins. In addition to allowing Eclipse to be extended using other programming languages, it provides the key to the seamless integration of tools with Eclipse. The RCP gives Eclipse its modularity: Eclipse employs plugins in order to provide all of its functionality on top of (and including) the RCP, in contrast to some other applications where functionality is typically hardcoded. RCP apps are platform independent: they can be built for all major operating systems such as Windows, Linux, and Mac from a single code base. And the RCP provides a professional look and feel for applications.

Practical Eclipse Rich Client Platform Projects is a clear and technical guide for Eclipse developers to help them enhance their knowledge and achieve their goals quickly. The book explains the technical concepts easily and in an engaging way. The text provides plenty of source code and images as learning aids. Several practical projects and case studies are included. What you'll learn Understand RCP basics, architecture, and foundations. Use and incorporate plugins with Eclipse. Design and develop user interface components and work with the Eclipse Forms APIs. Add and integrate 2D graphics using the Graphical Editing Framework. Build professionallooking and functional reports with Eclipse Business Intelligence and Reporting Tools (BIRT). Create visually more dynamic 3D graphics by incorporating OpenGL into Eclipse. Add help support and automated updates via the Update Manager. Who this book is for

The primary audience of this book is developers and software engineers involved in user interface development with the Eclipse platform. Also, this book will be valuable to scientists, students, practitioners, and all those interested in multi-platform user interface development.

Pro Android Games (Paperback, 2nd ed.): Vladimir Silva Pro Android Games (Paperback, 2nd ed.)
Vladimir Silva
R1,055 R891 Discovery Miles 8 910 Save R164 (16%) Ships in 10 - 15 working days

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage of the new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available with Android Jelly Bean. A look into the future with augmented reality Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more. A Quake 3D-like game app case study You'll definitely have fun, and perhaps you'll even make some money. Enjoy What you'll learn Key advanced Android gaming techniques using the new Android SDK and NDK How to add and integrate multi-touch How to use Bluetooth controllers (Zeemote) More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI How to port, augment a 3D shooter Doom-like game app using OpenGL How to build a 3D shooter game like Quake and Quake II How and where to best deploy these game apps Who this book is for This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 3D game apps that are complex, fun and lucrative.

Advanced Android 4 Games (Paperback, 1st ed.): Vladimir Silva Advanced Android 4 Games (Paperback, 1st ed.)
Vladimir Silva
R1,126 R934 Discovery Miles 9 340 Save R192 (17%) Ships in 10 - 15 working days

"Wolfenstein 3D"-like and"Doom"-like game appsare some of the classicAndroid games presented in the original edition of this book. Since their release, Android has progressed withthe debut of Android4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game appdevelopmentrepertoire Multi-touch code gives these games andtheir players dynamic input and exchange ability, for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. With actionable real-world source, Advanced Android4 Gamesshows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage ofthe new UI, UX, multi-touch and multi-tasking features available withAndroid 4.0. Learn other techniques for improving thegame playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-likegame appcase study in this book.

You'll definitely have fun, and perhaps you'll even make some money. Enjoy What you'll learn Key advanced Android gaming techniques using the new Android SDK 4to help youearn more money in the app stores How to compile native code (C) in Android using the NDK How to add and integrate multi-touch How touse Bluetooth controllers (Zeemote) More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI How to port and augment a 2D shooter game app similar to "Wolfenstein" for Android How to port and augment another 2D shooter "Doom"-like game app for Android using OpenGL How to build a 3D shooter game like "Quake" How and where to best deploy these game apps Who this book is for

This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative. Table of Contents Welcome to Android Gaming Gaming Tricks: More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI Efficient Graphics with OpenGL ES 2.02D Shooters with OpenGL: Doom-like App for Android 3D Shooters Part I: Quake-like App 3D Shooters Part II: Quake II Appendix: Deployment and Compilation Tips

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